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1.
Front Psychol ; 14: 1204166, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-37881215

RESUMEN

Workplace coaching has experienced a dramatic rise in popularity over the past decade and is one of the fastest growing performance-enhancing interventions used by modern organizations. Yet, despite its popularity, workplace coaching has not been the subject of much empirical research and a true science of coaching has yet to be developed. The purpose of this research was to update prior meta-analyzes that investigated the impact of coaching on organizational outcomes and to provide recommendations for how the field needs to evolve. Results indicated that, consistent with prior meta-analyzes, workplace coaching is effective in achieving positive organizational outcomes. The effects of several moderators were also investigated. Finally, we discuss the results in terms of recommendations for future directions that we believe will establish and advance the science of coaching.

2.
Front Public Health ; 10: 1104534, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-36699904

RESUMEN

In June 2021, a condominium in Florida collapsed, with the loss of 98 lives. Search and rescue teams spent 2 weeks, recovering the victims. This study's objective was to assess the presence of psychological symptoms that might emerge in the following months, using the PTSD Checklist for DSM-5 (PCL-5), Patient Health Questionnaire-9 (PHQ-9), Generalized Anxiety Disorder - 7 (GAD-7), Suicide Cognitions Scale-Short (SCS-S), and the Insomnia Severity Index (ISI). A monthly survey conducted for 3 months found that overall, mean scores on these measures did not indicate significant emotional distress. We then compared the scores when the group was divided into responders who recovered human remains and those who did not. Scores were significantly higher among the subgroup that recovered human remains. Fifty-three percent (53%) of this sub-group met the cut-off score for a provisional diagnosis of PTSD, depressive disorder or generalized anxiety disorder-15% met the cut-off score criteria on the PCL-5 for probable PTSD, 36.8% for probable depressive disorder on the PHQ-9, and 26.3% for probable generalized anxiety disorder on the GAD-7. The results are consistent with other investigations examining mental health after mass disasters. Specifically, not all first responders will develop emotional distress but certain recovery activities may put some responders at higher risk, with a percentage displaying psychological distress. The results emphasize the need to assess the impact of these events on the mental health of first responders and to consider strategies to prevent or mitigate the development of impairing psychopathology.


Asunto(s)
Desastres , Trastornos por Estrés Postraumático , Colapso de la Estructura , Humanos , Restos Mortales , Trastornos por Estrés Postraumático/diagnóstico , Trastornos de Ansiedad/diagnóstico
3.
Behav Ther ; 52(6): 1351-1363, 2021 11.
Artículo en Inglés | MEDLINE | ID: mdl-34656191

RESUMEN

Disseminating efficacious psychological treatments remains a challenge for researchers and clinicians. In the case of social anxiety disorder (SAD), Social Effectiveness Therapy for Children (SET-C) has been demonstrated as an efficacious intervention, but elements of the protocol, such as peer generalization sessions, remain challenging to conduct in typical clinical settings. To address this need, we developed an artificially intelligent, web-based application, Pegasys-VR™, designed to replace peer generalization sessions and enhance homework compliance. The feasibility of Pegasys-VR™ was tested in a randomized controlled trial in comparison to SET-C. The results indicated that both programs were equally efficacious in decreasing anxiety and improving social skill in social encounters. Sixty-three percent (63%) of children treated with SET-C and 60% treated with Pegasys-VR™ did not meet diagnostic criteria for SAD at posttreatment. Pegasys-VR™ is a feasible, efficacious, and dissemination-friendly element of a comprehensive treatment program for social anxiety disorder in children.


Asunto(s)
Trastornos de la Conducta Infantil , Fobia Social , Trastornos de Ansiedad/terapia , Niño , Humanos , Fobia Social/terapia , Habilidades Sociales , Resultado del Tratamiento
4.
J Nerv Ment Dis ; 208(3): 215-221, 2020 03.
Artículo en Inglés | MEDLINE | ID: mdl-31904667

RESUMEN

Theoretical models of posttraumatic stress disorder (PTSD) as well as exposure therapy (EXP) methodology suggest that trauma recall is crucial to altering the conditioned fear response associated with PTSD. However, it is unclear whether limited recall of the trauma event attenuates treatment outcomes. This study examined whether the extent of difficulty recalling aspects of a traumatic event affected fear activation, habituation, number of sessions, session length, and diagnostic outcomes in 166 Operation Enduring Freedom, Operation Iraqi Freedom, and Operation New Dawn veterans. Extent of trauma recall difficulty neither attenuated veterans' ability to achieve fear activation and habituation nor affected treatment outcomes. Findings suggest that even veterans who reported greater difficulty recalling their trauma event can engage successfully and benefit from EXP. This research is the first to examine trauma event recall in the context of the EXP process and contributes to the current body of literature that aims to address the question: "For whom do treatments work?"


Asunto(s)
Terapia Implosiva/métodos , Recuerdo Mental , Trastornos por Estrés Postraumático/terapia , Adulto , Campaña Afgana 2001- , Lista de Verificación , Femenino , Humanos , Masculino , Escalas de Valoración Psiquiátrica , Distrés Psicológico , Índice de Severidad de la Enfermedad , Trastornos por Estrés Postraumático/etiología , Trastornos por Estrés Postraumático/psicología , Resultado del Tratamiento , Estados Unidos , Veteranos/psicología
5.
Contemp Clin Trials Commun ; 17: 100491, 2020 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-31799476

RESUMEN

Posttraumatic stress disorder (PTSD) resulting from military service is a common, yet often chronic condition. Treatment outcome often is attenuated by programs that are (a) lengthy in nature and (b) constricted in their target outcomes. These limitations leave much of the emotional and behavioral impairment that accompanies PTSD unaddressed and/or unassessed. Typical PTSD treatment programs are 3-4 months in length, which is challenging for the pace of the nation's military. In this investigation, we will compare two treatments, Trauma Management Therapy (TMT) and Prolonged Exposure (PE), both redesigned to address the needs of active duty personnel (300 participants at 3 military installations). Specifically, we will compare the TMT Intensive Outpatient Program (IOP; 3 weeks) to PE's compressed (2 week) format. Both interventions will be compared to a standard course of PE (12 weeks). In addition to PTSD symptomatology, outcome measurement includes other aspects of psychopathology as well as changes in social, occupational, and familial impairment. Potential negative outcomes of massed treatment, such as increased suicidal ideation or increased alcohol use, will be assessed, as will genetic predictors of PTSD subtype and treatment outcome. This study will inform the delivery of care for military-related PTSD and particularly the use of intensive or compressed treatments for active duty personnel.

6.
J Anxiety Disord ; 61: 64-74, 2019 01.
Artículo en Inglés | MEDLINE | ID: mdl-28865911

RESUMEN

Virtual reality exposure therapy (VRET) realistically incorporates traumatic cues into exposure therapy and holds promise in the treatment of combat-related posttraumatic stress disorder (PTSD). In a randomized controlled trial of 92 Iraq and Afghanistan veterans and active duty military personnel with combat-related PTSD, we compared the efficacy of Trauma Management Therapy (TMT; VRET plus a group treatment for anger, depression, and social isolation) to VRET plus a psychoeducation control condition. Efficacy was evaluated at mid- and post-treatment, and at 3- and 6-month follow-up. Consistent with our hypothesis, VRET resulted in significant decreases on the Clinician Administered PTSD Scale and the PTSD Checklist-Military version for both groups. Also consistent with our hypothesis, significant decreases in social isolation occurred only for those participants who received the TMT group component. There were significant decreases for depression and anger for both groups, although these occurred after VRET and before group treatment. All treatment gains were maintained six-months later. Although not part of the original hypotheses, sleep was not improved by either intervention and remained problematic. The results support the use of VRET as an efficacious treatment for combat-related PTSD, but suggest that VRET alone does not result in optimal treatment outcomes across domains associated with PTSD.


Asunto(s)
Personal Militar/psicología , Psicoterapia/métodos , Trastornos por Estrés Postraumático/terapia , Veteranos/psicología , Terapia de Exposición Mediante Realidad Virtual , Adulto , Ira , Depresión/terapia , Femenino , Humanos , Masculino , Sueño , Trastornos por Estrés Postraumático/psicología , Resultado del Tratamiento
7.
J Trauma Stress ; 30(6): 656-665, 2017 12.
Artículo en Inglés | MEDLINE | ID: mdl-29160560

RESUMEN

The prevalence of posttraumatic stress disorder (PTSD) among U.S. veterans deployed to Iraq or Afghanistan necessitates the need for comprehensive assessment and treatment strategies. This study investigated the utility of a combat-related PTSD symptom provocation paradigm to elicit unique neurological responses across three groups: combat veterans with PTSD, combat veterans without PTSD, and nonmilitary participants without PTSD. Using functional near-infrared spectroscopy (fNIRS) the results indicated that combat veterans with PTSD demonstrated significant activation to a trauma-related sound compared with nonmilitary personnel, channel 14: d = 1.03, 95% confidence interval (CI) [0.28, 1.76]; channel 15: d = 1.30, 95% CI [0.53, 2.06]; and combat veterans without PTSD, channel 14: d = 0.87, 95% CI [0.14, 1.59]. Specifically, this increased neural activation was approximately located in the right medial superior prefrontal cortex (Brodmann areas 9/10), an area associated with experiencing negative or threatening stimuli and emotional detachment. There were no differences across the groups for nontrauma-related sounds. Results were less clear with respect to a combat-related odor. These results suggest a specific neurophysiological response to trauma-related cues and, if replicated, may offer a biomarker for combat-related PTSD. Such a response could provide incremental validity over diagnostic assessments alone and assist in planning and monitoring of treatment outcome.


Asunto(s)
Estimulación Acústica , Percepción Olfatoria/fisiología , Corteza Prefrontal/diagnóstico por imagen , Espectroscopía Infrarroja Corta/instrumentación , Trastornos por Estrés Postraumático/diagnóstico por imagen , Adolescente , Adulto , Campaña Afgana 2001- , Estudios de Casos y Controles , Señales (Psicología) , Humanos , Guerra de Irak 2003-2011 , Masculino , Persona de Mediana Edad , Trastornos por Estrés Postraumático/fisiopatología , Estados Unidos , Veteranos/psicología , Adulto Joven
8.
Games Health J ; 5(1): 21-6, 2016 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-26795061

RESUMEN

OBJECTIVE: Serious games for health care are on the rise. These games are thought to be effective because they can provide information in a context that is engaging. However, it is likely that game-based health training is most effective for a subset of people with specific skills, traits, and experiences. Understanding the factors associated with optimum game outcomes will help us better describe the learners for whom they are appropriate. Toward this end, the present study examined specific cognitive skills related to the achievement of flow state while playing a game for health. MATERIALS AND METHODS: In total, 59 college students were recruited from undergraduate classes to play a game for health and were assessed on levels of mindfulness, cognitive flexibility, and flow state. RESULTS: The results suggest that the effect of cognitive flexibility on flow changes as a function of mindfulness. More specifically, the results suggest that there is a negative relationship between cognitive flexibility and flow in individuals low on mindfulness and a positive relationship between cognitive flexibility and flow in individuals high on mindfulness. CONCLUSIONS: Game designers wishing to create effective game-based treatment supplements may wish to implement cognitive flexibility and mindfulness training.


Asunto(s)
Creatividad , Promoción de la Salud/métodos , Atención Plena , Juegos de Video/psicología , Cognición , Femenino , Humanos , Masculino , Adulto Joven
9.
PLoS One ; 10(10): e0139518, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-26447792

RESUMEN

BACKGROUND: Norms clarification has been identified as an effective component of college student drinking interventions, prompting research on norms clarification as a single-component intervention known as Personalized Normative Feedback (PNF). Previous reviews have examined PNF in combination with other components but not as a stand-alone intervention. OBJECTIVES: To investigate the degree to which computer-delivered stand-alone personalized normative feedback interventions reduce alcohol consumption and alcohol-related harms among college students and to compare gender-neutral and gender-specific PNF. DATA SOURCES: Electronic databases were searched systematically through November 2014. Reference lists were reviewed manually and forward and backward searches were conducted. SELECTION CRITERIA: Outcome studies that compared computer-delivered, stand-alone PNF intervention with an assessment only, attention-matched, or active treatment control and reported alcohol use and harms among college students. METHODS: Between-group effect sizes were calculated as the standardized mean difference in change scores between treatment and control groups divided by pooled standard deviation. Within-group effect sizes were calculated as the raw mean difference between baseline and follow-up divided by pooled within-groups standard deviation. RESULTS: Eight studies (13 interventions) with a total of 2,050 participants were included. Compared to control participants, students who received gender-neutral (dbetween = 0.291, 95% CI [0.159, 0.423]) and gender-specific PNF (dbetween = 0.284, 95% CI [0.117, 0.451]) reported greater reductions in drinking from baseline to follow-up. Students who received gender-neutral PNF reported 3.027 (95% CI [2.171, 3.882]) fewer drinks per week at first follow-up and gender-specific PNF reported 3.089 (95% CI [0.992, 5.186]) fewer drinks. Intervention effects were small for harms (dbetween = 0.157, 95% CI [0.037, 0.278]). CONCLUSIONS: Computer-delivered PNF is an effective stand-alone approach for reducing college student drinking and has a small impact on alcohol-related harms. Effects are small but clinically relevant when considered from a public health perspective. Additional research is needed to examine computer-delivered, stand-alone PNF as a population-level prevention program.


Asunto(s)
Consumo de Alcohol en la Universidad/psicología , Retroalimentación Psicológica , Consumo de Bebidas Alcohólicas/prevención & control , Bases de Datos Factuales , Humanos , Internet
10.
Cyberpsychol Behav Soc Netw ; 18(1): 20-4, 2015 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-25584727

RESUMEN

Based on preliminary research, game-based treatments appear to be a promising approach to post-traumatic stress disorder (PTSD). However, attitudes toward this novel approach must be better understood. Thus, the objective of this study was to determine if video game self-efficacy mediates the relationship between expectations and reactions to a game-based treatment for PTSD. Participants played the serious game "Walk in My Shoes" (Novonics Corp., Orlando, FL) and completed a series of scales to measure attitudes toward the intervention. Video game self-efficacy was found to be a partial mediator of expectancies and reactions. These results suggest that enhancing attitudes via self-efficacy in a clinical setting may maximize treatment effectiveness.


Asunto(s)
Actitud , Psicoterapia/métodos , Autoeficacia , Juegos de Video/psicología , Adulto , Femenino , Humanos , Masculino , Trastornos por Estrés Postraumático/terapia , Adulto Joven
11.
Brain Cogn ; 52(2): 197-204, 2003 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-12821102

RESUMEN

There is a substantial disagreement in the existing literature regarding which hemisphere of the brain controls spatial abilities. In an attempt to resolve this dispute, we conducted a meta-analysis to decipher which hemisphere truly dominates and under what circumstances. It was found that across people and situations, the right hemisphere is the more dominant for spatial processing. However, consideration of specific moderator variables yielded a more complex picture. For example, females showed no hemisphere preference while males showed a right hemisphere advantage. Also, no hemisphere preference was indicated for spatial visualization tasks while subjects performing spatial orientation and manual manipulation tasks displayed a predictable right hemisphere preference. These findings are discussed in terms of their implications for exiting theoretical positions as well as future empirical research.


Asunto(s)
Encéfalo/fisiología , Lateralidad Funcional/fisiología , Percepción Espacial/fisiología , Encéfalo/anatomía & histología , Femenino , Humanos , Imagen por Resonancia Magnética , Masculino , Factores Sexuales
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