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1.
iScience ; 26(9): 107622, 2023 Sep 15.
Artículo en Inglés | MEDLINE | ID: mdl-37664603

RESUMEN

Judgment bias is the cognitive tendency of animals experiencing negative (or positive) affect to expect undesirable (or favorable) outcomes in ambiguous situations. The lack of examination of judgment biases induced by ecologically relevant stimuli hampers our understanding of the adaptive role of these biases. We examined whether predator-related stimuli, i.e., pictures of snakes, induce a pessimistic judgment bias in Japanese macaques (Macaca fuscata). Our subjects underwent a touchscreen-based Go/No-go judgment bias test. We found that the subjects were less likely and slower to make Go responses to ambiguous stimuli after viewing the snake pictures, indicating that pictures of snakes induce a pessimistic evaluation of ambiguous stimuli. In environments with high levels of threat, behavioral strategies that reduce risk-taking would be evolutionarily advantageous. Hence, an affective response system that lowers expectations of favorable outcomes in ambiguous situations after encountering threat-related stimuli would serve adaptive purposes, such as curbing excessive exploratory behavior.

2.
Anim Cogn ; 26(3): 849-859, 2023 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-36482118

RESUMEN

Animals often initiate social interactions by exchanging signals. Especially when initiating amicable interactions, signaling one's friendly stance toward others in advance may be important to avoid being misunderstood as having hostile intentions. We used data on dyadic play fighting in a group of Japanese macaques, Macaca fuscata, to examine the function of "play face" at the opening of a play session. We found no support for the previously proposed hypothesis that play face expression is likelier before entering risky situations (e.g., before gaining an undue advantage over the partner) to avoid being misunderstood. The results showed that play face expression was likelier in male juveniles before initiating play with other males than in females before initiating play with males or other females and that juveniles were likelier to express play face before initiating play with others closer in age. As male Japanese macaques play more frequently than females, and juveniles prefer to play with individuals closer in age, play face expression before play initiation may reflect the individual's motivation for subsequent play interactions. This interpretation is supported by our observation that play bouts lasted longer when initiated with bidirectional play face by both participants than when initiated without play face. We also argued that since there was no tendency that play face was likelier to be expressed toward individuals with low play propensity (e.g., females) or infrequent partners to play with (e.g., individuals more distant in age), Japanese macaques may not tactically deploy this signal to recruit reluctant partners.


Asunto(s)
Macaca fuscata , Motivación , Conducta Social , Animales , Femenino , Masculino , Macaca fuscata/psicología
3.
Anim Cogn ; 24(6): 1179-1189, 2021 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-33779867

RESUMEN

A face-to-face configuration and eye-to-eye contact are considered a basis for intersubjectivity, as they create a situation in which interactants are mutually attentive. Studies in humans have shown that the face-to-face configuration establishes active engagement by interactants in subsequent interactions, but it is not clear whether a similar function exists in non-human animals. Using data from a group of Japanese macaques (Macaca fuscata), this study compared dyadic play fighting sessions preceded and not preceded by a face-to-face configuration. During play fighting, players compete to gain an advantage over their playmates by attacking them unilaterally (i.e., attacking them without being attacked or pinning them to the ground). Defining the inter-player asymmetry of active engagement in play in terms of the difference in the duration of each individual's advantage over the other, we found that asymmetry was lower in play bouts with a face-to-face beginning than in play bouts without one. Additionally, in play bouts not preceded by a face-to-face configuration, individuals who faced their partner at the onset of play unilaterally attacked their partner for a significantly longer duration than did those who did not face their partner at the onset of play. Conversely, in play bouts preceded by a face-to-face configuration, there was no difference in the duration of unilateral attacks. Overall, our results indicated that the face-to-face configuration in Japanese macaques functions as a platform to establish mutual engagement by interactors and enhances symmetry within play interaction.


Asunto(s)
Macaca fuscata , Macaca , Animales , Factores de Tiempo
4.
Anim Cogn ; 23(1): 149-158, 2020 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-31720883

RESUMEN

A face-to-face "opening phase" in human interaction serves as a platform for the interactants to initiate and manage their interaction collaboratively. This study investigated whether, as is the case in humans, a face-to-face opening phase in animal interaction serves to manage a subsequent interaction and establish interactants' engagement. We compared the dyadic play fighting of Japanese macaques (Macaca fuscata) initiated with and without a face-to-face opening phase. Our observations showed that play sessions with a face-to-face opening phase lasted longer than did sessions without one. Furthermore, our results indicate that facing toward playmates was a sign of interactants' engagement. In sessions with a face-to-face opening phase, both players were likely to gain an advantage over their playmates, whereas in sessions without such an opening phase, only an individual who unidirectionally faced toward another individual who looked away when play began was likely to maintain an advantage over a long period. Our findings demonstrate that a face-to-face opening phase has a socio-cognitive function to establish and sustain interactants' social engagement during subsequent interaction not only in humans but also in Japanese macaques.


Asunto(s)
Macaca fuscata/psicología , Animales , Humanos , Juego e Implementos de Juego
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