RESUMEN
OBJECTIVES: To develop a virtual-reality subtotal tonsillectomy simulation for surgical training. MATERIALS AND METHODS: Computer models of a male patient's head and throat, and the surgical instrument, were created. These models were combined with custom-built simulation software. Recently developed tissue simulation technology that exploits recent developments in programmable graphics processing units was used to model tonsillar tissue in a way that allows surgical interaction whilst providing accurate tactile feedback. Current real-time rendering techniques were used to provide realistic visuals. Iterative refinements were made to the simulation, and in particular the tissue simulation, in consultation with relevantly experienced surgeons. RESULTS: We have used newly developed tissue simulation technology to developed a novel virtual-reality subtotal tonsillectomy simulation for surgical training, the first of its kind. CONCLUSION: Early feedback suggests that this simulator can help surgeons to rapidly acquire subtotal tonsillectomy surgical skills in a risk-free and realistic virtual environment.
Asunto(s)
Simulación por Computador , Instrucción por Computador/métodos , Tonsilectomía/educación , Interfaz Usuario-Computador , Instrucción por Computador/instrumentación , Diseño de Equipo , Retroalimentación , Humanos , Masculino , Dolor Postoperatorio/prevención & control , Tonsilectomía/instrumentación , TactoRESUMEN
Computer based patient simulators can provide an alternative to inanimate clinical skills training. Here we present a virtual reality throat examination simulation capable of simulating a range of throat pathologies. The computer interface employs haptic feedback to allow students to interact naturally with the software.
Asunto(s)
Simulación por Computador , Faringe/fisiología , Interfaz Usuario-Computador , Competencia Clínica , Educación Médica , Humanos , Imagenología Tridimensional , Australia del Sur , TactoRESUMEN
Virtual Reality has some advantages over traditional teaching and learning media. Here we describe a VR Jigsaw which uses a novel interface to facilitate learning the anatomy of the skull. A small trial was performed which indicates that the software succeeds at engaging students and suggests that their comprehension of complex 3D structures was improved.
Asunto(s)
Anatomía/educación , Educación Médica/métodos , Imagenología Tridimensional , Interfaz Usuario-Computador , Humanos , Cráneo/anatomía & histología , Australia del SurRESUMEN
We demonstrate web-based ECG monitor simulators that enable students to gain and demonstrate competence with equipment specific to a particular workplace.