Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 1 de 1
Filtrar
Más filtros











Base de datos
Intervalo de año de publicación
1.
Cyberpsychol Behav Soc Netw ; 18(8): 468-73, 2015 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-26252932

RESUMEN

This study explored the relationship between interdependent self-construal, video game self-efficacy, massively multiplayer online role-playing game (MMORPG) community involvement, and self-reported learning outcomes. The results suggested that self-efficacy and interdependent self-construal were positive and significant predictors of MMORPG community involvement. For its part, MMORPG community involvement was a positive predictor of self-reported learning in both focused and incidental forms. Supplementary analyses suggested that self-efficacy was a comparatively more robust predictor of MMORPG community involvement when compared to self-construal. Moreover, the present data suggest that community involvement significantly facilitated indirect relationships between self-construal, game-relevant self-efficacy, and both focused and incidental learning.


Asunto(s)
Internet , Aprendizaje , Autoimagen , Participación Social/psicología , Juegos de Video/psicología , Adulto , Femenino , Humanos , Conocimiento , Masculino , Percepción , Recreación , Desempeño de Papel , Autoeficacia , Autoinforme
SELECCIÓN DE REFERENCIAS
DETALLE DE LA BÚSQUEDA