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1.
BMC Public Health ; 24(1): 1905, 2024 Jul 16.
Artículo en Inglés | MEDLINE | ID: mdl-39014397

RESUMEN

BACKGROUND: Electronic gambling machines (EGMs) in gambling venues cause gambling-related harm and are a public health concern. This study focused on pachinko parlours as gambling venues and income-generating crimes as gambling-related harm. We aimed to verify whether income-generating crime rates increase in proximity to pachinko parlours and during the opening and post-closing periods of pachinko parlours relative to the pre-opening periods. METHODS: We used crime records spanning 6.5 years, including data on the opening and closing days of pachinko parlours for 6.5 years. We also sampled the addresses of convenience stores, bowling alleys, and households with official land prices all over Japan. The dependent variable was the daily income-generating crime incidence rate. Areas within 0.5 km, 0.5-1 km, 1-5 km, and 5-10 km radii of the pachinko parlours were the independent variables. The pre-, opening-, and post-closing periods of the pachinko parlours were also independent variables. The covariates included the number of convenience stores and always open pachinko parlours near pachinko parlours. Data were analysed using an analysis of variance (ANOVA) and covariance (ANCOVA). We also used differences-in-differences analysis (DD) to reveal the increase in income-generating crime rates in neighbourhoods exposed to the opening or closing of pachinko parlours. RESULTS: The daily income-generating crime incidence rate was significantly higher in areas within 0.5-1 km and 1-5 km radii of pachinko parlours than in those within 0.5 km and 5-10 km radii of them. The daily income-generating crime incidence rate was also significantly higher during the opening and post-closing periods than during the pre-opening period, even when controlling for the number of convenience stores and always open pachinko parlours. In particular, fraud crime rates increased with the opening and closing of pachinko parlours. CONCLUSIONS: The highest income-generating crime incidence rate was observed within a 0.5-1 km and 1-5 km radius of pachinko parlours. The opening of pachinko parlours also increased income-generating crime incidence rates, which increased after closing. Pachinko parlours are considered to be creating public harm because the corporate activities of these parlours make the youth in their neighbourhood perpetrators of fraud and older adults its victims. Future research should examine the current findings using official crime records.


Asunto(s)
Crimen , Juego de Azar , Renta , Características de la Residencia , Japón/epidemiología , Humanos , Crimen/estadística & datos numéricos , Juego de Azar/epidemiología , Características de la Residencia/estadística & datos numéricos , Renta/estadística & datos numéricos
2.
Cyberpsychol Behav Soc Netw ; 25(11): 718-732, 2022 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-36282796

RESUMEN

Data sets on gameplay, called digital biomarkers, contain many characteristics of game players and are associated with mental health problems. In fact, an avatar's behavior during an online game is said to be related to its player's mental health. Based on this information, we estimated the depressive state of players based on their avatar's behavioral logs. There were 3,361 participants who were players of Pigg Party, a popular Japanese online game application. In April 2020, the players logged into the Pigg Party and answered a questionnaire on depression. In May 2020, of the 3,361 participants, 658 players again logged into the Pigg Party and answered the depression questionnaire. Their responses to the questionnaire and behavioral logs of Pigg Party for April and May comprised the data sets used in the study. The data set from April showed that individuals without depression were more likely to perform activities in a 24-hour cycle than individuals with depression. Furthermore, the popular model of the time series data set trained on the April data set predicted depression in the May data set with an accuracy of around 0.3 to 0.4. The results suggest that these models are difficult to predict for sparse time series data sets, such as the study's data set, and require refinement.


Asunto(s)
Juegos de Video , Humanos , Juegos de Video/psicología , Depresión , Encuestas y Cuestionarios
3.
Sci Rep ; 12(1): 3675, 2022 03 07.
Artículo en Inglés | MEDLINE | ID: mdl-35256679

RESUMEN

Habit formation occurs in relation to peer habits and comments. This general principle was applied to gambling abstinence in the context of online self-help forums to quit gambling. Participants in this study, conducted between September 2008 and March 2020, were 161 abstinent and 928 non-abstinent gamblers who participated in online self-help chat forums to quit gambling. They received 269,317 comments during their first 3 years of forum participation. Gamblers had an increased likelihood of 3-year continuous gambling abstinence if they had many peers in the forums. However, they had a decreased likelihood of gambling abstinence if they received rejective comments from the forums. Based on these results, online social network-based interventions may be a new treatment option for gamblers.


Asunto(s)
Conducta Adictiva , Juego de Azar , Conducta Adictiva/terapia , Juego de Azar/terapia , Conductas Relacionadas con la Salud , Humanos , Internet , Grupo Paritario
4.
J Med Internet Res ; 23(6): e24088, 2021 06 21.
Artículo en Inglés | MEDLINE | ID: mdl-34152282

RESUMEN

BACKGROUND: Change and sustain talks (negative and positive comments) on gambling have been relevant for determining gamblers' outcomes but they have not been used to clarify the abstinence process in anonymous gambler meetings. OBJECTIVE: The aim of this study was to develop a change talk model for abstinence based on data extracted from web-based anonymous gambler chat meetings by using an automatic change talk classifier. METHODS: This study used registry data from the internet. The author accessed web-based anonymous gambler chat meetings in Japan and sampled 1.63 million utterances (two-sentence texts) from 267 abstinent gamblers who have remained abstinent for at least three years and 1625 nonabstinent gamblers. The change talk classifier in this study automatically classified gamblers' utterances into change and sustain talks. RESULTS: Abstinent gamblers showed higher proportions of change talks and lower probability of sustain talks compared with nonabstinent gamblers. The change talk model for abstinence, involving change and sustain talks, classified abstinent and nonabstinent gamblers through the use of a support vector machine with a radial basis kernel function. The model also indicated individual evaluation scores for abstinence and the ideal proportion of change talks for all participants according to their previous utterances. CONCLUSIONS: Abstinence likelihood among gamblers can be increased by providing personalized evaluation values and indicating the optimal proportion of change talks. Moreover, this may help to prevent severe mental, social, and financial problems caused by the gambling disorder.


Asunto(s)
Conducta Adictiva , Juego de Azar , Conducta Adictiva/terapia , Humanos , Internet , Japón
5.
J Community Psychol ; 49(6): 1598-1616, 2021 08.
Artículo en Inglés | MEDLINE | ID: mdl-33608924

RESUMEN

This study clarified the advantages of virtual communities on non-victim experiences among lesbian, gay, bisexual, transgender, questioning, intersex, and asexual (LGBTQIA) individuals in Japan. A total of 3504 Pigg Party users, including 1390 LGBTQIA individuals, reported their experiences of victimization, perceived emotional support, and concealment of their gender/sexual identity in both physical and virtual communities. Japanese individuals with multiple minority statuses had more victim experiences than those with a single or without minority status. Furthermore, differences in victim experiences by gender/sexual minority status were lower in the virtual community than in physical communities. Similar tendencies were also confirmed on perceived emotional support and concealment. Virtual communities provided a more bias-free social resource to Japanese LGBTQIA individuals than physical communities.


Asunto(s)
Víctimas de Crimen , Minorías Sexuales y de Género , Femenino , Identidad de Género , Humanos , Japón , Conducta Sexual
6.
J Gambl Stud ; 36(2): 459-476, 2020 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-31446551

RESUMEN

The links between gambling and criminal offenses have been frequently reported, but the pathways from gambling to a particular offense have not. Our study applied a pathways model to predict participants' income-generating, drug-related, and violent offenses stemming from their craving for gambling. The participants were 332 male inmates in a Japanese local prison. They answered questionnaires on gambling behavior, alcohol addiction, Internet addiction, impulsivity, and psychopathy. Their official records with information on their current offense, sentence length, number of imprisonments, and length of education were also analyzed. The results show that 38.55% (n = 128) of the participants had a probable gambling disorder, a rate of problem gambling at least four times higher than that among the general Japanese population. Furthermore, their craving for gambling predicted their income-generating offenses, but not their drug-related and violent offenses. Their craving for gambling can thus be linked to their financial issues, rather than their emotional and impulsive issues. The pathways model explained the path not only from addiction/psychopathy to gambling, but also from gambling to committing an income-generating offense.


Asunto(s)
Conducta Adictiva/psicología , Ansia , Criminales/psicología , Juego de Azar/psicología , Prisioneros/psicología , Adulto , Agresión , Alcoholismo , Psicología Criminal , Humanos , Conducta Impulsiva , Japón , Masculino , Encuestas y Cuestionarios , Adulto Joven
7.
Prev Sci ; 16(8): 1169-76, 2015 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-26051508

RESUMEN

Addiction is serious problem that requires effective treatment. Previous studies support personalized feedback interventions (PFIs) as an effective treatment for drinking; however, the potential beneficial effects of this treatment on illegal drug use have not been explored. The present study examined the effects of PFIs in a sample of repetitive drug-related offenders. Participants were 50 repetitive drug-related offenders incarcerated in a Japanese prison. They were randomly assigned to the PFIs (n = 20) or control (n = 30) group. The PFIs group received six letters for 3 months, whereas the control group did not undergo any interventions. We defined relapse and recidivism as drug-related reoffending and reentering prison after release, respectively. In the 3.6-year follow-up analysis (range, 0.1-5.8 years), participants' criminal records were examined, and results indicated a decreased risk of relapse and recidivism for the PFIs group relative to the control group, even when controlling for age, educational level, number of prison terms, and sentence length. Thus, our findings suggest that PFIs reduce the likelihood of relapse and recidivism in drug-related offenders.


Asunto(s)
Retroalimentación , Promoción de la Salud/métodos , Prevención Secundaria/métodos , Trastornos Relacionados con Sustancias/prevención & control , Adulto , Humanos , Japón , Masculino , Persona de Mediana Edad , Proyectos Piloto , Medicina de Precisión , Autoinforme
8.
Psychol Rep ; 107(1): 227-35, 2010 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-20923067

RESUMEN

The effect of educational level on employment of people with high functioning autism spectrum disorders (HFASD) was examined. If education augments natural abilities to accomplish tasks in people with HFASD, then those with more education would have comparative advantages in both obtaining and retaining jobs. In contrast, if education did not augment natural abilities and only signaled unobservable abilities, one would expect an advantage only in obtaining a job, but not in retention. 22 people with HFASD replied to questionnaires regarding their history of education and employment. Those with job experience had higher educational levels than those with no job experience, but educational level was not significantly different between groups with and without more than one year of job experience. Educational level seems to be associated with abilities, but probably the unobserved abilities underlie both educational attainment and employment history.


Asunto(s)
Aptitud , Trastornos Generalizados del Desarrollo Infantil/diagnóstico , Escolaridad , Logro , Adolescente , Adulto , Niño , Trastornos Generalizados del Desarrollo Infantil/psicología , Centros de Día , Empleo/psicología , Femenino , Humanos , Inteligencia , Japón , Masculino , Rehabilitación Vocacional/psicología , Encuestas y Cuestionarios , Adulto Joven
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