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Chronobiol Int ; 39(4): 590-601, 2022 04.
Artigo em Inglês | MEDLINE | ID: mdl-34906014

RESUMO

This study examines the relationship between high school students' age, gender, personality, computer game addiction, chronotype, and sleep quality using structural equation modelling. For this purpose, the study was planned according to the correlational research design, one of the most common quantitative research methods. The sample of the study consisted of 922 students who accepted to participate and completed the scales. Of the 922 high school students in the sample, 528 were girls, and 394 were boys. In the study, the Computer Game Addiction Scale for Adolescents, Sleep Quality Scale, Composite Scale of Morningness (CSM), and Big Five Inventory were used to measure the variables. Among the variables involved, personality traits, such as consciousness, neuroticism, and openness to experience, were significantly related with morningness-eveningness. Besides, gender and being evening or morning types were found to be significantly related with game addiction. However, sleep quality was predicted by computer game addiction and morningness-eveningness. It was found that the fit indices of the model have an acceptable and good fit in explaining the variables.


Assuntos
Qualidade do Sono , Jogos de Vídeo , Adolescente , Ritmo Circadiano , Feminino , Humanos , Análise de Classes Latentes , Masculino , Personalidade , Sono , Estudantes , Inquéritos e Questionários
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