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1.
Data Brief ; 31: 105933, 2020 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-32685625

RESUMO

This Dataset provides a method of optimizing robot arm, facade pick and place locations in the construction site during facade assembly activity using generative design. A set of generative algorithms are provided in the form of graphical algorithm editors. The dataset is divided into three sets, each set controlling an essential subtask of facade assembly in the construction site. the dataset is called (iFOBOT) and consist of the following sub datasets: generative tool for facade population on building envelop (iFOBOT-D), Generative algorithm aided robot spatial location optimizer (iFOBOT-B), and Quantity take-off generative (iFOBOT-L). A sample project associated with its script and outcome results are included in this dataset to guide readers how to use this tool. This dataset only focuses on robot arm and facade module placement in construction sites. This dataset can generate optimized location of robot arm workstation in jobsite while also reducing robot collision with its body and surrounding objects, 2) reducing reachability rate, 3) reducing robot time travel during operation which in result minimize risk in facade assembly and increase productivity. This dataset is in parametric format which makes it reusable with all its history data using the reproducing guide provided here. More details of how to reuse this dataset and developed tool in construction site is covered in Robot-based Facade Spatial Assembly Optimization paper [1].

2.
Artigo em Inglês | MEDLINE | ID: mdl-32354149

RESUMO

Urban vegetation is an essential element of the urban city pedestrian walkway. Despite city forest regulations and urban planning best practices, vegetation planning lacks clear comprehension and compatibility with other urban elements surrounding it. Urban planners and academic researchers currently devote vital attention to include most of the urban elements and their impact on the occupants and the environment in the planning stage of urban development. With the advancement in computational design, they have developed various algorithms to generate design alternatives and measure their impact on the environment that meets occupants' needs and perceptions of their city. In particular, multi-agent-based simulations show great promise in developing rule compliance with urban vegetation design tools. This paper proposed an automatic urban vegetation city rule compliance approach for pedestrian pathway vegetation, leveraging multi-agent system and algorithmic modeling tools. This approach comprises three modules: rule compliance (T-Rule), street vegetation design tool (T-Design), and multi-agent alternative generation (T-Agent). Notably, the scope of the paper is limited to trees, shrubbery, and seating area configurations in the urban pathway context. To validate the developed design tool, a case study was tested, and the vegetation design tool generated the expected results successfully. A questionnaire was conducted to give feedback on the use of the developed tool for enhancing positive experience of the developed tool. It is anticipated that the proposed tool has the potential to aid urban planners in decision-making and develop more practical vegetation planting plans compared with the conventional Two-Dimensional (2D) plans, and give the city occupants the chance to take part in shaping their city by merely selecting from predefined parameters in a user interface to generate their neighborhood pathway vegetation plans. Moreover, this approach can be extended to be embedded in an interactive map where city occupants can shape their neighborhood greenery and give feedback to urban planners for decision-making.


Assuntos
Planejamento de Cidades , Planejamento Ambiental , Pedestres , Árvores , Cidades , Humanos , Características de Residência
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