Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 2 de 2
Filtrar
Mais filtros










Base de dados
Intervalo de ano de publicação
1.
Sensors (Basel) ; 21(21)2021 10 23.
Artigo em Inglês | MEDLINE | ID: mdl-34770338

RESUMO

Currently, two-wheelers are the most popular mode of transportation, driven by the majority the people. Research by the World Health Organization (WHO) identifies that most two-wheeler deaths are caused due to not wearing a helmet. However, the advancement in sensors and wireless communication technology empowers one to monitor physical things such as helmets through wireless technology. Motivated by these aspects, this article proposes a wireless personal network and an Internet of Things assisted system for automating the ignition of two-wheelers with authorization and authentication through the helmet. The authentication and authorization are realized with the assistance of a helmet node and a two-wheeler node based on 2.4 GHz RF communication. The helmet node is embedded with three flex sensors utilized to experiment with different age groups and under different temperature conditions. The statistical data collected during the experiment are utilized to identify the appropriate threshold value through a t-test hypothesis for igniting the two-wheelers. The threshold value obtained after the t-test is logged in the helmet node for initiating the communication with the two-wheeler node. The pairing of the helmet node along with the RFID key is achieved through 2.4 GHZ RF communication. During real-time implementation, the helmet node updates the status to the server and LABVIEW data logger, after wearing the helmet. Along with the customization of hardware, a LABVIEW data logger is designed to visualize the data on the server side.


Assuntos
Tecnologia sem Fio , Automação , Cidades , Humanos , Monitorização Fisiológica
2.
PLoS One ; 16(6): e0246913, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34143774

RESUMO

Video games have become a ubiquitous part of demographically diverse cultures. Numerous studies have focused on analyzing the cognitive aspects involved in game playing that could help in providing an optimal gaming experience by improving video game design. To this end, we present a framework for classifying the game player's expertise level using wearable electroencephalography (EEG) headset. We hypothesize that expert and novice players' brain activity is different, which can be classified using frequency domain features extracted from EEG signals of the game player. A systematic channel reduction approach is presented using a correlation-based attribute evaluation method. This approach lead us in identifying two significant EEG channels, i.e., AF3 and P7, among fourteen channels available in Emotiv EPOC headset. In particular, features extracted from these two EEG channels contributed the most to the video game player's expertise level classification. This finding is validated by performing statistical analysis (t-test) over the extracted features. Moreover, among multiple classifiers used, K-nearest neighbor is the best classifier in classifying game player's expertise level with a classification accuracy of up to 98.04% (without data balancing) and 98.33% (with data balancing).


Assuntos
Logro , Cognição , Comportamento Competitivo , Eletroencefalografia/métodos , Jogos de Vídeo/psicologia , Adulto , Feminino , Humanos , Masculino , Autoimagem , Jogos de Vídeo/classificação , Jogos de Vídeo/estatística & dados numéricos , Adulto Jovem
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA
...