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1.
J Acoust Soc Am ; 150(2): 805, 2021 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-34470287

RESUMO

We present a method for computing a spherical harmonic representation of a sound field based on observations of the sound pressure along the equator of a rigid spherical scatterer. Our proposed solution assumes that the captured sound field is height invariant so that it can be represented by a two-dimensional (2D) plane wave decomposition (PWD). The 2D PWD is embedded in a three-dimensional representation of the sound field, which allows for perfectly undoing the effect of the spherical scattering object. If the assumption of height invariance is fulfilled, then the proposed solution is at least as accurate as a conventional spherical microphone array of the same spherical harmonic order, which requires a multiple of the number of sensors. Our targeted application is binaural rendering of the captured sound field. We demonstrate by analyzing the binaural output signals that violations of the assumptions that the solution is based on-particularly height invariance and consequently also horizontal propagation-lead to errors of moderate magnitude.

2.
J Acoust Soc Am ; 149(2): 895, 2021 02.
Artigo em Inglês | MEDLINE | ID: mdl-33639797

RESUMO

Reverberation is essential for the realistic auralisation of enclosed spaces. However, it can be computationally expensive to render with high fidelity and, in practice, simplified models are typically used to lower costs while preserving perceived quality. Ambisonics-based methods may be employed to this purpose as they allow us to render a reverberant sound field more efficiently by limiting its spatial resolution. The present study explores the perceptual impact of two simplifications of Ambisonics-based binaural reverberation that aim to improve efficiency. First, a "hybrid Ambisonics" approach is proposed in which the direct sound path is generated by convolution with a spatially dense head related impulse response set, separately from reverberation. Second, the reverberant virtual loudspeaker method (RVL) is presented as a computationally efficient approach to dynamically render binaural reverberation for multiple sources with the potential limitation of inaccurately simulating listener's head rotations. Numerical and perceptual evaluations suggest that the perceived quality of hybrid Ambisonics auralisations of two measured rooms ceased to improve beyond the third order, which is a lower threshold than what was found by previous studies in which the direct sound path was not processed separately. Additionally, RVL is shown to produce auralisations with comparable perceived quality to Ambisonics renderings.


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Percepção da Fala , Som
3.
J Acoust Soc Am ; 141(4): EL369, 2017 04.
Artigo em Inglês | MEDLINE | ID: mdl-28464663

RESUMO

A compact tetrahedral microphone array is used to measure several controlled sound fields and compare the analysis of spatial room impulse responses with two methods: spatial decomposition method (SDM) and IRIS, a commercial system based on sound intensity vector analysis. Results suggest that the spatial accuracy of both methods is similar and in most cases the error is comparable to the localization uncertainty of human listeners. Furthermore, a listening test is conducted comparing three 3D-sound fields and their SDM auralizations. Results suggest that the similarity of the auralized and original sound fields depends on the target room and stimulus.

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