Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 17 de 17
Filtrar
1.
Artigo em Inglês, Português | LILACS-Express | LILACS | ID: biblio-1537682

RESUMO

Introduction: Down syndrome is the most common genetic cause of intellectual disability, and the use of augmented reality can be improving the cognitive, motor, and literacy skills of this population Objective: to compare statistical differences in learning between individuals with Down syndrome and individuals with typical development using augmented reality games.Methods: we compared the reaction time before and after the virtual reality tasks, in addition to the performance in these tasks, which consisted of correctly identifying numbers and letters in 46 people with Down syndrome and 46 controls with typical development.Results: our results indicate that the total points for the typical development group were higher (M = 13.0 and 11.9) when compared to the Down syndrome group (M = 6.6 and 4.6) for letters of the alphabet and numbers, respectively. Furthermore, the results indicated that participants in both groups were more accurate in identifying alphabetic symbols when compared to numerical symbols, and both groups were sensitive to the number of symbols presented in each phase. The down syndrome group had a lower performance when compared to the typical development group.Conclusion: despite the need for further studies, our results support the outcome that there is clinical utility of an intervention based on virtual reality tasks for people with Down syndrome. In conclusion, the use of this technology to improve the reaction time of this population is considered useful


Introdução: a síndrome de Down é uma das principais doenças genéticas que causam deficiência intelectual, e o uso da realidade aumentada pode aumentar as habilidades cognitivas, motoras e de aprendizado dessa população. Objetivo: comparar diferenças estatísticas na aprendizagem entre indivíduos com síndrome de Down e indivíduos com desenvolvimento típico usando jogos de realidade aumentada.Métodos: comparamos o tempo de reação antes e depois das tarefas de realidade virtual, além do desempenho nessas tarefas, que consistiam em identificar corretamente números e letras em 46 pessoas com síndrome de Down e 46 controles com desenvolvimento típico.Resultados: nossos resultados indicam que o total de pontos para o grupo de desenvolvimento típico foi maior (M = 13,0 e 11,9) quando comparado ao grupo com síndrome de Down (M = 6,6 e 4,6) para letras do alfabeto e números, respectivamente. Além disso, os resultados indicaram que os participantes de ambos os grupos foram mais precisos na identificação de símbolos alfabéticos quando comparados aos símbolos numéricos, e ambos os grupos foram sensíveis ao número de símbolos apresentados em cada fase. O grupo com síndrome de Down teve desempenho inferior quando comparado ao grupo de desenvolvimento típico.Conclusão: apesar da necessidade de mais estudos, nossos resultados suportam a utilidade clínica de uma intervenção baseada em tarefas de realidade virtual para pessoas com síndrome de Down. Em conclusão, considera-se útil o uso dessa tecnologia para melhorar o tempo de reação dessa população

2.
Einstein (Sao Paulo) ; 18: eAO5100, 2020.
Artigo em Inglês, Português | MEDLINE | ID: mdl-33295424

RESUMO

OBJECTIVE: To analyze the effect of air pollution on heart rate variability in overweight individuals. METHODS: A total of 46 adult individuals, both sexes, aged between 18 and 49 years and with body mass index >25kg/m2 were analyzed. All volunteers were students from public schools of two cities in the state of São Paulo. The clinical, demographic and anthropometric data of each individual, as well as heart rate variability through time domain, geometric and frequency indices were collected. For the air quality analysis, the following variables were investigated: concentration of carbon dioxide, particulate matter, temperature and relative humidity. The analysis was carried out with descriptive and analytical statistics, adopting a level of significance of 5%. RESULTS: There was a reduction in overall heart rate variability in overweight individuals by the following indices: mean standard deviation of all normal RR intervals, long-term standard deviation of continuous RR intervals, ratio of short-and long-term standard deviation of continuous RR intervals. In addition, the indices responsible for parasympathetic control showed a downward trend in their values, as well as the low frequency index, which represented sympathetic action, although not significant. CONCLUSION: Overweight individuals exposed to air pollution had lower heart rate variability than the Control Group.


Assuntos
Sobrepeso , Adolescente , Adulto , Poluição do Ar/efeitos adversos , Sistema Nervoso Autônomo , Feminino , Frequência Cardíaca , Humanos , Masculino , Pessoa de Meia-Idade , Material Particulado , Adulto Jovem
3.
Cyberpsychol Behav Soc Netw ; 23(1): 16-22, 2020 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-31976770

RESUMO

Augmented reality (AR) uses the real-world setting but enables a person to interact with virtual objects. In this study, we aimed to explore the use of alphabet letter and number in an AR task and its influence in reaction time in a population with autism spectrum disorders (ASD) compared with the performance of typical developing (TD) controls. We evaluated reaction time before and after AR tasks that consisted of identifying correct numbers and alphabet letters in 48 people with ASD and 48 with TD controls. Results indicate that total points for TD group were higher (M = 86.4 and M = 79.0) when compared with the ASD group (M = 54.5 and M = 51.5) for alphabet letters and numbers, respectively. Moreover, in analysis of reaction time results, only the ASD group showed an improvement in performance after the practice of an AR task. The control group was faster before (M = 553.7) and after (M = 560.5) when compared with the ASD group (M = 2616.0 and M = 2374.6, respectively). Despite the need for further studies, our results support that there is potential for clinical use of an AR task-based intervention for people with ASD.


Assuntos
Realidade Aumentada , Transtorno do Espectro Autista/terapia , Tempo de Reação/fisiologia , Jogos de Vídeo , Adolescente , Adulto , Criança , Feminino , Humanos , Idioma , Masculino , Terapia de Exposição à Realidade Virtual , Adulto Jovem
4.
Environ Sci Pollut Res Int ; 27(4): 4170-4177, 2020 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-31828705

RESUMO

The aim of this study was to investigate the autonomic modulation of heart rate in healthy individuals exposed to long-term air pollution through geometric methods. We analyzed data from 109 healthy adults aged 18 to 49, divided into three groups according to the exposure time: period 0 to 15 years of exposure (n = 29), more than 15 years of exposure (n = 31), and control group (n = 49). For the analysis of heart rate variability (HRV), heart rate was recorded beat-to-beat for 20 min in the sitting position. The RR intervals were transformed into geometric indexes, and from them, we calculated the RRTri (triangular index), TINN (triangle interpolation of histogram of intervals NN), and Poincaré plot (SD1, SD2, and SD1/SD2). Significantly lower values were observed in the group of individuals exposed to air pollution for more than 15 years compared with the group of individuals exposed to air pollution for a period of 0-15 years and those not exposed for the RRTri (11.5 vs 13.8 vs 14.0), SD1 (16.4 vs 20.5 vs 20.6), SD2 (60.5 vs 68.1 vs 72.5), and SD1/SD2 (0.27 vs 0.34 vs 0.31), with the effect of this difference being considered large (RRTri), medium (SD1, SD1/SD2), and small (SD2). TINN was not significantly different among groups (198.2 vs 223.1 vs 233.6). Healthy individuals exposed to air pollution for more than 15 years present an autonomic imbalance, characterized by lower parasympathetic modulation and overall HRV.


Assuntos
Poluição do Ar/efeitos adversos , Sistema Nervoso Autônomo/fisiopatologia , Frequência Cardíaca , Adolescente , Adulto , Brasil , Feminino , Nível de Saúde , Humanos , Masculino , Pessoa de Meia-Idade , Adulto Jovem
5.
Einstein (São Paulo, Online) ; 18: eAO5100, 2020. tab, graf
Artigo em Inglês | LILACS | ID: biblio-1142876

RESUMO

ABSTRACT Objective: To analyze the effect of air pollution on heart rate variability in overweight individuals. Methods: A total of 46 adult individuals, both sexes, aged between 18 and 49 years and with body mass index >25kg/m2 were analyzed. All volunteers were students from public schools of two cities in the state of São Paulo. The clinical, demographic and anthropometric data of each individual, as well as heart rate variability through time domain, geometric and frequency indices were collected. For the air quality analysis, the following variables were investigated: concentration of carbon dioxide, particulate matter, temperature and relative humidity. The analysis was carried out with descriptive and analytical statistics, adopting a level of significance of 5%. Results: There was a reduction in overall heart rate variability in overweight individuals by the following indices: mean standard deviation of all normal RR intervals, long-term standard deviation of continuous RR intervals, ratio of short-and long-term standard deviation of continuous RR intervals. In addition, the indices responsible for parasympathetic control showed a downward trend in their values, as well as the low frequency index, which represented sympathetic action, although not significant. Conclusion: Overweight individuals exposed to air pollution had lower heart rate variability than the Control Group.


RESUMO Objetivo: Analisar o efeito da poluição atmosférica na variabilidade da frequência cardíaca em indivíduos com excesso de peso. Métodos: Foram analisados 46 indivíduos adultos, de ambos os sexos, com idade entre 18 e 49 anos e índice de massa corporal >25kg/m2. Todos os voluntários eram estudantes da Educação de Jovens e Adultos em duas cidades do estado de São Paulo. Foram coletadas informações clínicas, demográficas e antropométricas de cada indivíduo, bem como a variabilidade da frequência cardíaca, por meio dos índices do domínio do tempo, geométricos e de frequência. Para a análise da qualidade do ar, foram investigadas as variáveis concentração de dióxido de carbono, material particulado, temperatura e umidade do ar. A análise se deu por estatística descritiva e analítica, adotando-se nível de significância de 5%. Resultados: Ocorreu redução na variabilidade da frequência cardíaca geral nos indivíduos com excesso de peso por meio dos índices geométricos (desvio padrão a longo prazo dos intervalos RR contínuos, e a razão entre as variações curta e longa dos intervalos RR) e o domínio do tempo (desvio padrão da média de todos os intervalos RR normais). Índices responsáveis pelo controle parassimpático mostraram-se com tendência de queda em seus valores, bem como o índice de baixa frequência que representava a ação do simpático, embora com valores não significativos. Conclusão: Indivíduos com excesso de peso expostos à poluição atmosférica apresentaram menor variabilidade da frequência cardíaca em comparação ao Grupo Controle.


Assuntos
Humanos , Masculino , Feminino , Adolescente , Adulto , Adulto Jovem , Sobrepeso , Sistema Nervoso Autônomo , Poluição do Ar/efeitos adversos , Material Particulado , Frequência Cardíaca , Pessoa de Meia-Idade
6.
Cyberpsychol Behav Soc Netw ; 22(2): 111-121, 2019 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-30346804

RESUMO

Games using motion capture from web cameras have become increasingly popular. However, there are no games specifically designed to teach literacy to individuals with intellectual disabilities (ID). The aim of this study was to investigate the feasibility of introducing young individuals with ID to a new augmented reality game, the MoviLetrando, and establish its test-retest reliability to determine its usefulness in teaching the alphabet and motor control skills. The performance of a sample of 88 ID participants (52 males, 36 females, mean ± standard deviation age, 11.2 ± 2.6 years) was measured on two different testing sessions. Five dependent variables (total points, number of correct vowels/numbers, number of mistakes, number of omissions, and average time to reach symbols) were used for data analysis. The intraclass correlation coefficient (ICC), standard error of measurement (SEM), Cronbach's alpha, and Bland-Altman plots were used to estimate the test-retest reliability and measurement precision. Feasibility was assessed by examining recruitment, adherence, and acceptability in both phases of the game. The dependent variables identified in the MoviLetrando demonstrated an ICC of 0.44 to 0.82, suggesting acceptable/good test-retest reliability, respectively. The internal consistency was satisfactory. The small SEM, as well as the narrow width of the 95 percent limits of agreement in the Bland-Altman plots, implied that measurements of these dependent variables were precise and accurate on both the occasions. Excellent test-retest reliability for performance measurement was demonstrated in the ID participants, indicating that the MoviLetrando could be used as an outcome measure for this population.


Assuntos
Deficiência Intelectual/psicologia , Alfabetização , Realidade Virtual , Adolescente , Criança , Feminino , Humanos , Aprendizagem , Masculino , Reprodutibilidade dos Testes
7.
Aging Ment Health ; 23(4): 417-427, 2019 04.
Artigo em Inglês | MEDLINE | ID: mdl-29451399

RESUMO

OBJECTIVE: Describe the use of assistive technology to enhance communication opportunities for older adults. METHODS: A systematic review was conducted in two databases, PubMed and Web of Science, by using two different searches in each. The search was limited to original articles, in English language, including people aged 60 years and older that used any type of assistive technology for communication. The articles found in the initial search were filtered by title, abstracts and the remaining articles were fully read. RESULTS: Eighteen studies were included in this review after the reading of full-texts. Most of the studies included apparently healthy participants with communication limitations due to aging related changes and the others included people with some pathology that prevent them from normal communication. CONCLUSION: Four categories of assistive technology were identified: assistive technology for people with speech problems; robot or videoconferencing systems; Information and Communication Technologies and, other types of assistive technology for communication, such as hearing aids and scrapbooks. Assistive technology for communication of older adults is not only used by people with disabilities that prevent them from usual communication. They are mostly for older adults without a pathological communication problem.


Assuntos
Envelhecimento , Auxiliares de Comunicação para Pessoas com Deficiência , Transtornos da Comunicação/reabilitação , Idoso , Idoso de 80 Anos ou mais , Humanos , Pessoa de Meia-Idade
8.
Clinics (Sao Paulo) ; 73: e497, 2018 11 29.
Artigo em Inglês | MEDLINE | ID: mdl-30517284

RESUMO

New technologies designed to improve the communication of autistic children can also help to promote interaction processes and cognitive and social development. The aim of this study was to analyze the instruments used to improve the communication skills of children with autism spectrum disorder. We searched the PubMed and Web of Science databases using the descriptors "autism", "Asperger", "education", "children" and "assistive technology" and selected articles that met the following inclusion criteria: (i) original research; (ii) written in English; (iii) based on participants with a primary diagnosis of autism spectrum disorder; and (iv) tested an instrument designed to promote communication in children with autism spectrum disorder. Our search retrieved 811 articles, of which 34 met the inclusion criteria. Data on 26 instruments were extracted, and the measurement properties of the instruments were combined with information about their outcomes and presentation. The most commonly used interventions were the Treatment and Education of Autistic and Related Communication Handicapped Children program and the Picture Exchange Communication System. The Treatment and Education of Autistic and Related Communication Handicapped Children program was shown to produce improvements in the communication skills, socialization and self-care skills of children with autism spectrum disorder. The Picture Exchange Communication System produced inconsistent results. The results of the identified studies confirm the significant importance of these instruments in improving the communicative process of autistic children.


Assuntos
Transtorno do Espectro Autista/reabilitação , Auxiliares de Comunicação para Pessoas com Deficiência , Educação de Pessoa com Deficiência Intelectual/métodos , Transtorno do Espectro Autista/fisiopatologia , Criança , Transtornos da Comunicação/fisiopatologia , Transtornos da Comunicação/reabilitação , Humanos , Reprodutibilidade dos Testes
9.
BMC Pediatr ; 18(1): 160, 2018 05 11.
Artigo em Inglês | MEDLINE | ID: mdl-29751828

RESUMO

BACKGROUND: The use of technology to assist in the communication, socialization, language, and motor skills of children with Down's syndrome (DS) is required. The aim of this study was to analyse research findings regarding the different instruments of 'augmentative and alternative communication' used in children with Down's syndrome. METHODS: This is a systematic review of published articles available on PubMed, Web of Science, PsycInfo, and BVS using the following descriptors: assistive technology AND syndrome, assistive technology AND down syndrome, down syndrome AND augmentative and alternative communication. Studies published in English were selected if they met the following inclusion criteria: (1) study of children with a diagnosis of DS, and (2) assistive technology and/or augmentative and alternative communication analysis in this population. RESULTS: A total of 1087 articles were identified. Thirteen articles met the inclusion criteria. The instruments most used by the studies were speech-generating devices (SGDs) and the Picture Exchange Communication System (PECS). CONCLUSION: Twelve instruments that provided significant aid to the process of communication and socialization of children with DS were identified. These instruments increase the interaction between individuals among this population and their peers, contributing to their quality of life and self-esteem.


Assuntos
Auxiliares de Comunicação para Pessoas com Deficiência , Síndrome de Down/reabilitação , Criança , Linguagem Infantil , Síndrome de Down/psicologia , Humanos , Destreza Motora , Habilidades Sociais
10.
Clinics ; Clinics;73: e497, 2018. tab, graf
Artigo em Inglês | LILACS | ID: biblio-974904

RESUMO

New technologies designed to improve the communication of autistic children can also help to promote interaction processes and cognitive and social development. The aim of this study was to analyze the instruments used to improve the communication skills of children with autism spectrum disorder. We searched the PubMed and Web of Science databases using the descriptors "autism", "Asperger", "education", "children" and "assistive technology" and selected articles that met the following inclusion criteria: (i) original research; (ii) written in English; (iii) based on participants with a primary diagnosis of autism spectrum disorder; and (iv) tested an instrument designed to promote communication in children with autism spectrum disorder. Our search retrieved 811 articles, of which 34 met the inclusion criteria. Data on 26 instruments were extracted, and the measurement properties of the instruments were combined with information about their outcomes and presentation. The most commonly used interventions were the Treatment and Education of Autistic and Related Communication Handicapped Children program and the Picture Exchange Communication System. The Treatment and Education of Autistic and Related Communication Handicapped Children program was shown to produce improvements in the communication skills, socialization and self-care skills of children with autism spectrum disorder. The Picture Exchange Communication System produced inconsistent results. The results of the identified studies confirm the significant importance of these instruments in improving the communicative process of autistic children.


Assuntos
Humanos , Criança , Auxiliares de Comunicação para Pessoas com Deficiência , Educação de Pessoa com Deficiência Intelectual/métodos , Transtorno do Espectro Autista/reabilitação , Reprodutibilidade dos Testes , Transtornos da Comunicação/fisiopatologia , Transtornos da Comunicação/reabilitação , Transtorno do Espectro Autista/fisiopatologia
11.
Medicine (Baltimore) ; 96(10): e5954, 2017 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-28272198

RESUMO

INTRODUCTION: Physical and mental changes associated with aging commonly lead to a decrease in communication capacity, reducing social interactions and increasing loneliness. Computer classes for older adults make significant contributions to social and cognitive aspects of aging. Games in a virtual reality (VR) environment stimulate the practice of communicative and cognitive skills and might also bring benefits to older adults. Furthermore, it might help to initiate their contact to the modern technology. The purpose of this study protocol is to evaluate the effects of practicing VR games during computer classes on the level of loneliness of students of an elderly reference center. METHODS AND ANALYSIS: This study will be a prospective longitudinal study with a randomised cross-over design, with subjects aged 50 years and older, of both genders, spontaneously enrolled in computer classes for beginners. Data collection will be done in 3 moments: moment 0 (T0) - at baseline; moment 1 (T1) - after 8 typical computer classes; and moment 2 (T2) - after 8 computer classes which include 15 minutes for practicing games in VR environment. A characterization questionnaire, the short version of the Short Social and Emotional Loneliness Scale for Adults (SELSA-S) and 3 games with VR (Random, MoviLetrando, and Reaction Time) will be used. For the intervention phase 4 other games will be used: Coincident Timing, Motor Skill Analyser, Labyrinth, and Fitts. The statistical analysis will compare the evolution in loneliness perception, performance, and reaction time during the practice of the games between the 3 moments of data collection. Performance and reaction time during the practice of the games will also be correlated to the loneliness perception. ETHICS AND DISSEMINATION: The protocol is approved by the host institution's ethics committee under the number 52305215.3.0000.0082. Results will be disseminated via peer-reviewed journal articles and conferences. This clinical trial is registered at ClinicalTrials.gov identifier: NCT02798081.


Assuntos
Idoso/psicologia , Solidão , Jogos de Vídeo/psicologia , Estudos Cross-Over , Feminino , Humanos , Estudos Longitudinais , Masculino , Pessoa de Meia-Idade , Tempo de Reação
12.
Rev. bras. crescimento desenvolv. hum ; 25(3): 357-363, 2015. ilus, tab
Artigo em Inglês | Index Psicologia - Periódicos | ID: psi-67301

RESUMO

INTRODUCTION: it is known that adolescence is a period of constant biopsychosocial changes. Based on this premise, it is understood that this population should be included as a priority in health systems, seeking their effective participation through strategies associated with health promotion OBJECTIVE: To analyse the participatory process of adolescents in health promotion activities from the perspective of the Bambu Method METHODS: this is a qualitative exploratory study, carried out in two schools located in Crato, Ceará, Brazil. Pupils are from 10 to 19 years old. The study was based on the Bambu Method, which is a means to boost the prospects of the group. It was done by observation of the participant, the environment, the verbal and non-verbal expressions of adolescents and a diary where relevant information was recorded. The organization of data occurred through the content analysis technique proposed by Bardin RESULTS: it was observed that the opportunity to express themselves with the host led young people to feel more at ease among others and induced the formation of a bond. The participatory process for adolescents was perceived as a process of facing reality and associated with learning, the stimulus for personal development, through the initiative of action, attitude and self-esteem CONCLUSION: the Bambu Method proved to be a relevant framework to guide health education activities with groups of adolescents, allowing the development of activities suitable to the needs of the participants.(AU)


INTRODUÇÃO: sabe-se que a adolescência é um período de constantes alterações biopsicossociais, partindo dessa premissa, entende-se que esse público deve ser incluso como prioridade no sistemas de saúde, buscando a sua participação efetiva através de estratégias associadas a promoção da saúde OBJETIVO: analisar o processo participativo em atividades de promoção da saúde do adolescente sob a perspectiva do Método Bambu MÉTODO: trata-se de um estudo exploratório qualitativo, realizado em duas escolas da cidade de Crato, CE, Brasil, Participaram alunos com idade entre 10 e 19 anos, O estudo foi baseado no método Bambu que é um meio para impulsionar as potencialidades do grupo, Foram utilizados a observação participante, do ambiente ou das expressões verbais e não-verbais dos adolescentes, e um diário de campo onde foram registradas informações pertinentes, A organização dos dados deu-se mediante a técnica de análise de conteúdo, proposta por Bardin RESULTADOS: evidenciou-se que a abertura para se expressar junto ao acolhimento levou os jovens a se sentir mais à vontade em meio aos demais, além de induzir a formação do vínculo e configurar o processo participativo, que para os adolescentes foi percebida como um processo voltado para realidade e associada ao aprendizado, ao estímulo para o desenvolvimento pessoal, por meio da iniciativa, da ação, da atitude e da autoestima CONCLUSÃO: o Método Bambu mostrou-se como relevante referencial para guiar ações de educação em saúde com grupos de adolescentes, permitindo a elaboração de atividades adequadas às necessidades dos participantes.(AU)


Assuntos
Criança , Adolescente , Adolescente , Promoção da Saúde , Educação em Saúde
13.
Rev. bras. crescimento desenvolv. hum ; 25(3): 357-363, 2015. ilus, tab
Artigo em Inglês | LILACS | ID: lil-772567

RESUMO

It is known that adolescence is a period of constant biopsychosocial changes. Based on this premise, it is understood that this population should be included as a priority in health systems, seeking their effective participation through strategies associated with health promotion OBJECTIVE: To analyse the participatory process of adolescents in health promotion activities from the perspective of the Bambu Method METHODS: this is a qualitative exploratory study, carried out in two schools located in Crato, Ceará, Brazil. Pupils are from 10 to 19 years old. The study was based on the Bambu Method, which is a means to boost the prospects of the group. It was done by observation of the participant, the environment, the verbal and non-verbal expressions of adolescents and a diary where relevant information was recorded. The organization of data occurred through the content analysis technique proposed by Bardin RESULTS: it was observed that the opportunity to express themselves with the host led young people to feel more at ease among others and induced the formation of a bond. The participatory process for adolescents was perceived as a process of facing reality and associated with learning, the stimulus for personal development, through the initiative of action, attitude and self-esteem CONCLUSION: the Bambu Method proved to be a relevant framework to guide health education activities with groups of adolescents, allowing the development of activities suitable to the needs of the participants...


Sabe-se que a adolescência é um período de constantes alterações biopsicossociais, partindo dessa premissa, entende-se que esse público deve ser incluso como prioridade no sistemas de saúde, buscando a sua participação efetiva através de estratégias associadas a promoção da saúde OBJETIVO: analisar o processo participativo em atividades de promoção da saúde do adolescente sob a perspectiva do Método Bambu MÉTODO: trata-se de um estudo exploratório qualitativo, realizado em duas escolas da cidade de Crato, CE, Brasil, Participaram alunos com idade entre 10 e 19 anos, O estudo foi baseado no método Bambu que é um meio para impulsionar as potencialidades do grupo, Foram utilizados a observação participante, do ambiente ou das expressões verbais e não-verbais dos adolescentes, e um diário de campo onde foram registradas informações pertinentes, A organização dos dados deu-se mediante a técnica de análise de conteúdo, proposta por Bardin RESULTADOS: evidenciou-se que a abertura para se expressar junto ao acolhimento levou os jovens a se sentir mais à vontade em meio aos demais, além de induzir a formação do vínculo e configurar o processo participativo, que para os adolescentes foi percebida como um processo voltado para realidade e associada ao aprendizado, ao estímulo para o desenvolvimento pessoal, por meio da iniciativa, da ação, da atitude e da autoestima CONCLUSÃO: o Método Bambu mostrou-se como relevante referencial para guiar ações de educação em saúde com grupos de adolescentes, permitindo a elaboração de atividades adequadas às necessidades dos participantes...


Assuntos
Humanos , Masculino , Feminino , Adolescente , Saúde do Adolescente , Educação em Saúde , Promoção da Saúde , Sistemas de Saúde , Participação Social , Estratégias de Saúde , Estudantes , Vulnerabilidade a Desastres , Nível de Saúde , Pesquisa Qualitativa , Condições Sociais
14.
Rev. bras. crescimento desenvolv. hum ; 24(3): 255-262, 2014. ilus, tab
Artigo em Inglês | LILACS | ID: lil-744179

RESUMO

Descrever as práticas educativas realizadas por profissionais de saúde tomando como referência o modelo da promoção da saúde. Trata-se de revisão sistemática realizada a partir da busca de artigos nas bases de dados: Medline, Lilacs e Scielo, considerando o período de 2003 a 2013. A busca foi realizada por meio do método integrado, utilizando-se os termos: promoção da saúde, educação em saúde e vivências. Diante os resultados foi possível evidenciar a importância da realização de vivências de educação em saúde em diferentes contextos: atenção primária, hospitalar e escolar, com diversos temas e metodologias adotadas. No entanto, embora essas vivências tenham sido implementadas, em sua maioria, com vista à promoção da saúde, destacando elementos como autonomia, empoderamento e tomada de decisão, perceberam-se ainda ações de educação em saúde normativas, o que fragilizam o processo de empoderamento dos indivíduos.


Describe educational practices performed by health professionals with reference to the paradigm of health promotion. It is systematic review the search for articles in databases: Medline, Lilacs and SciELO, published during the period from 2003 to 2013. The search was performed using the integrated method, using the terms: health promotion, health education and experiences. Given the results, was possible to demonstrate the importance of conducting health education experiences in different contexts: primary care, hospitals and schools with various themes and methodologies adopted. However, although these experiences implemented primarily with a view to promoting health, highlighting elements such as autonomy, empowerment and decision-making, it was found that even if educational actions on normative health are carried out they weaken the process of the empowerment of the individuals involved.


Assuntos
Humanos , Masculino , Feminino , Tomada de Decisões , Prevenção de Doenças , Educação em Saúde , Pessoal de Saúde , Promoção da Saúde , Poder Psicológico , Autonomia Profissional , Atenção à Saúde
15.
Rev. bras. crescimento desenvolv. hum ; 24(2): 188-194, 2014. ilus
Artigo em Inglês | LILACS | ID: lil-720724

RESUMO

INTRODUCTION: Play has become an object of study in various sectors of society, as it is viewed as an innate, spontaneous activity that is critical for a child's physical, social, emotional and cognitive development, which facilitates communication, socialisation and adaptation to environments and people. During hospitalisation, children feel vulnerable as they have to cope with strange carers, invasive and painful procedures. Barriers to their regular activities tend to make the situation worse. OBJECTIVES: To describe the child's view of his/her playfulness in the hospital environment and investigate the social representation of a hospital playroom for children exposed to the story-drawing technique. METHODS: This qualitative exploratory research used story-drawing as a tool for data collection with a sample of 12 children aged 6 to 11 years, while they were hospitalised. Data analysis was supported by a literature review and direct observation, which allowed the researchers to draw relationships between theory, the research hypotheses and the data collected. FINDINGS: The children's construction and representation of playfulness while in hospital was directly related to the playroom, since most of them reported not conceiving of the possibility to play in bed or elsewhere in the hospital. Soon the playroom was further viewed as a place for socialising and recovering from illness as they approximated this environment to their reality in an attempt to make it a closest-as-possible representation of their homes. It was observed that play changed the children's preconceived ideas of the hospital, as they began to view the playroom as an environment in which they felt able to play and consequently well. Their story-drawings contextualised symbolically their current hospitalisation situation and became a scaffolding tool for their emotional well-being...


INTRODUÇÃO: o brincar tem se tornado objeto de estudo nos diversos setores da sociedade, sendo considerado como uma atividade espontânea inata ao ser humano e necessário ao desenvolvimento infantil físico, social, emocional e cognitivo, facilita comunicação, ajuda na socialização e adaptação a ambientes e pessoas. Quando hospitalizadas, as criança se sentem vulneráveis, com pessoas desconhecidas, procedimentos invasivos e dolorosos, e a limitação das atividades exercidas por ela, tendem a tornar a situação pior. OBJETIVOS: descrever a percepção da criança, acerca do lúdico no ambiente hospitalar e verificar a representação social da brinquedoteca para as crianças internadas a partir da técnica de Desenho-Estória com tema. MÉTODO: tratou-se de um estudo qualitativo e exploratório que utilizou como instrumento de coleta de dados a técnica do Desenho - Estória com tema, tendo como sujeitos 12 crianças com idade entre 06 e 11 anos. A análise dos dados foi realizada a partir da discussão com subsídios teóricos estudados, além da observação dos pesquisadores, que possibilitou encontrar respostas ao problema pesquisado, estabelecendo as relações necessárias entre os dados obtidos e as hipóteses formuladas...


Assuntos
Humanos , Masculino , Feminino , Criança , Criança , Desenvolvimento Infantil , Proteção da Criança , Criatividade , Hospitalização , Atividades de Lazer , Jogos e Brinquedos , Socialização , Adaptação Psicológica , Pessoal de Saúde , Vulnerabilidade em Saúde , Pesquisa Qualitativa , Reabilitação
16.
Rev. bras. crescimento desenvolv. hum ; 24(3): 255-262, 2014. ilus, tab
Artigo em Inglês | Index Psicologia - Periódicos | ID: psi-65102

RESUMO

Descrever as práticas educativas realizadas por profissionais de saúde tomando como referência o modelo da promoção da saúde. Trata-se de revisão sistemática realizada a partir da busca de artigos nas bases de dados: Medline, Lilacs e Scielo, considerando o período de 2003 a 2013. A busca foi realizada por meio do método integrado, utilizando-se os termos: promoção da saúde, educação em saúde e vivências. Diante os resultados foi possível evidenciar a importância da realização de vivências de educação em saúde em diferentes contextos: atenção primária, hospitalar e escolar, com diversos temas e metodologias adotadas. No entanto, embora essas vivências tenham sido implementadas, em sua maioria, com vista à promoção da saúde, destacando elementos como autonomia, empoderamento e tomada de decisão, perceberam-se ainda ações de educação em saúde normativas, o que fragilizam o processo de empoderamento dos indivíduos.(AU)


Describe educational practices performed by health professionals with reference to the paradigm of health promotion. It is systematic review the search for articles in databases: Medline, Lilacs and SciELO, published during the period from 2003 to 2013. The search was performed using the integrated method, using the terms: health promotion, health education and experiences. Given the results, was possible to demonstrate the importance of conducting health education experiences in different contexts: primary care, hospitals and schools with various themes and methodologies adopted. However, although these experiences implemented primarily with a view to promoting health, highlighting elements such as autonomy, empowerment and decision-making, it was found that even if educational actions on normative health are carried out they weaken the process of the empowerment of the individuals involved.(AU)


Assuntos
Humanos , Masculino , Feminino , Educação em Saúde , Promoção da Saúde , Prevenção de Doenças , Pessoal de Saúde , Autonomia Profissional , Poder Psicológico , Tomada de Decisões , Atenção à Saúde
17.
Rev. bras. crescimento desenvolv. hum ; 24(2): 188-194, 2014. ilus
Artigo em Inglês | Index Psicologia - Periódicos | ID: psi-65133

RESUMO

INTRODUCTION: Play has become an object of study in various sectors of society, as it is viewed as an innate, spontaneous activity that is critical for a child's physical, social, emotional and cognitive development, which facilitates communication, socialisation and adaptation to environments and people. During hospitalisation, children feel vulnerable as they have to cope with strange carers, invasive and painful procedures. Barriers to their regular activities tend to make the situation worse. OBJECTIVES: To describe the child's view of his/her playfulness in the hospital environment and investigate the social representation of a hospital playroom for children exposed to the story-drawing technique. METHODS: This qualitative exploratory research used story-drawing as a tool for data collection with a sample of 12 children aged 6 to 11 years, while they were hospitalised. Data analysis was supported by a literature review and direct observation, which allowed the researchers to draw relationships between theory, the research hypotheses and the data collected. FINDINGS: The children's construction and representation of playfulness while in hospital was directly related to the playroom, since most of them reported not conceiving of the possibility to play in bed or elsewhere in the hospital. Soon the playroom was further viewed as a place for socialising and recovering from illness as they approximated this environment to their reality in an attempt to make it a closest-as-possible representation of their homes. It was observed that play changed the children's preconceived ideas of the hospital, as they began to view the playroom as an environment in which they felt able to play and consequently well. Their story-drawings contextualised symbolically their current hospitalisation situation and became a scaffolding tool for their emotional well-being...(AU)


INTRODUÇÃO: o brincar tem se tornado objeto de estudo nos diversos setores da sociedade, sendo considerado como uma atividade espontânea inata ao ser humano e necessário ao desenvolvimento infantil físico, social, emocional e cognitivo, facilita comunicação, ajuda na socialização e adaptação a ambientes e pessoas. Quando hospitalizadas, as criança se sentem vulneráveis, com pessoas desconhecidas, procedimentos invasivos e dolorosos, e a limitação das atividades exercidas por ela, tendem a tornar a situação pior. OBJETIVOS: descrever a percepção da criança, acerca do lúdico no ambiente hospitalar e verificar a representação social da brinquedoteca para as crianças internadas a partir da técnica de Desenho-Estória com tema. MÉTODO: tratou-se de um estudo qualitativo e exploratório que utilizou como instrumento de coleta de dados a técnica do Desenho - Estória com tema, tendo como sujeitos 12 crianças com idade entre 06 e 11 anos. A análise dos dados foi realizada a partir da discussão com subsídios teóricos estudados, além da observação dos pesquisadores, que possibilitou encontrar respostas ao problema pesquisado, estabelecendo as relações necessárias entre os dados obtidos e as hipóteses formuladas...(AU)


Assuntos
Humanos , Masculino , Feminino , Criança , Criança , Hospitalização , Desenvolvimento Infantil , Atividades de Lazer , Jogos e Brinquedos , Criatividade , Saúde da Criança , Socialização , Pessoal de Saúde , Pesquisa Qualitativa , Reabilitação , Adaptação Psicológica , Vulnerabilidade em Saúde
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA