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1.
Biomed Res Int ; 2014: 821908, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-25110698

RESUMO

New motor rehabilitation therapies include virtual reality (VR) and robotic technologies. In limb rehabilitation, limb posture is required to (1) provide a limb realistic representation in VR games and (2) assess the patient improvement. When exoskeleton devices are used in the therapy, the measurements of their joint angles cannot be directly used to represent the posture of the patient limb, since the human and exoskeleton kinematic models differ. In response to this shortcoming, we propose a method to estimate the posture of the human limb attached to the exoskeleton. We use the exoskeleton joint angles measurements and the constraints of the exoskeleton on the limb to estimate the human limb joints angles. This paper presents (a) the mathematical formulation and solution to the problem, (b) the implementation of the proposed solution on a commercial exoskeleton system for the upper limb rehabilitation, (c) its integration into a rehabilitation VR game platform, and (d) the quantitative assessment of the method during elbow and wrist analytic training. Results show that this method properly estimates the limb posture to (i) animate avatars that represent the patient in VR games and (ii) obtain kinematic data for the patient assessment during elbow and wrist analytic rehabilitation.


Assuntos
Postura , Reabilitação/métodos , Robótica , Extremidade Superior/fisiopatologia , Interface Usuário-Computador , Fenômenos Biomecânicos , Simulação por Computador , Exercício Físico , Humanos , Articulações/fisiopatologia , Modelos Teóricos , Amplitude de Movimento Articular , Jogos de Vídeo
2.
Stud Health Technol Inform ; 163: 163-5, 2011.
Artigo em Inglês | MEDLINE | ID: mdl-21335782

RESUMO

Cerebrovascular accidents (CVA) and spinal cord injuries (SCI) are the most common causes of paralysis and paresis with reported prevalence of 12,000 cases per million and 800 cases per million, respectively. Disabilities that follow CVA (hemiplegia) or SCI (paraplegia, tetraplegia) severely impair motor functions (e.g., standing, walking, reaching and grasping) and prevent the affected individuals from healthy-like, full and autonomous participation in daily activities. Our research focuses on the development of a new virtual reality (VR) system combined with wearable neurorobotics (NR), motor-neuroprosthetics (MNP) and brain neuro-machine interface (BNMI) to overcome the major limitations of current rehabilitation solutions.


Assuntos
Modelos Biológicos , Transtornos dos Movimentos/reabilitação , Educação de Pacientes como Assunto/métodos , Próteses e Implantes , Robótica/métodos , Software , Terapia Assistida por Computador/métodos , Interface Usuário-Computador , Gráficos por Computador , Simulação por Computador , Humanos
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