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1.
J Behav Ther Exp Psychiatry ; 82: 101920, 2024 03.
Artigo em Inglês | MEDLINE | ID: mdl-37988886

RESUMO

BACKGROUND AND OBJECTIVES: Post-traumatic stress disorder (PTSD) is a global health problem. Although effective treatments for it exist, early interventions that prevent PTSD from developing are lacking. The aim of this pilot analogue trauma study was to compare the effects of two potential early intervention strategies, namely Tetris_dualtask and imagery rescripting (IR) to a no-intervention control group on intrusion frequency and the vividness and emotionality of aversive film memory. METHODS: Sixty healthy students were subjected to the trauma film paradigm and randomly allocated to either: Tetris_dualtask, IR or no-intervention. Main outcomes were the number of film-related intrusions at one week and vividness and emotionality ratings of the most aversive film memory. Secondary outcomes were PTSD-like symptoms, intrusion intensity, and explicit film memory. RESULTS: The Tetris_dualtask group reported significant fewer intrusions compared to the no-intervention group; whereas the IR group did not. No effect was found on vividness and emotionality ratings, PTSD-like symptoms, intrusion intensity, and explicit memory. LIMITATIONS: The sample size was small, and analogue trauma in healthy individuals was examined, thus generalizability may be limited. Also, to increase comparability between interventions, the duration of Tetris_dualtask and IR was standardized. As a result, the IR intervention was shorter compared to other studies, which might have decreased its efficacy. CONCLUSIONS: The results of this pilot study suggest that playing Tetris during retrieval of traumatic images, might hold potential as an early intervention strategy to reduce intrusions in the early aftermath of trauma and adversity. However, future large-scale replication research is needed.


Assuntos
Transtornos de Estresse Pós-Traumáticos , Humanos , Afeto , Imagens, Psicoterapia/métodos , Memória , Projetos Piloto , Transtornos de Estresse Pós-Traumáticos/terapia
2.
J Psychiatr Res ; 159: 116-129, 2023 03.
Artigo em Inglês | MEDLINE | ID: mdl-36708636

RESUMO

There is an unmet need for effective early interventions that can relieve initial trauma symptoms and reduce symptoms of posttraumatic stress disorder (PTSD). We evaluated the efficacy of cognitive interventions compared to control in reducing intrusion frequency and PTSD symptoms in healthy individuals using the trauma film paradigm, in which participants view a film with aversive content as an experimental analogue of trauma exposure. A systematic literature search identified 41 experiments of different cognitive interventions targeting intrusions. In the meta-analysis, the pooled effect size of 52 comparisons comparing cognitive interventions to no-intervention controls on intrusions was moderate (g = -0.46, 95% CI [-0.61 to -0.32], p < .001). The pooled effect size of 16 comparisons on PTSD symptoms was also moderate (g = -0.31, 95% CI [-0.46 to -0.17], p < .001). Both visuospatial interference and imagery rescripting tasks were associated with significantly fewer intrusions than controls, whereas verbal interference and meta-cognitive processing tasks showed nonsignificant effect sizes. Interventions administered after viewing the trauma film showed significantly fewer intrusions than controls, whereas interventions administered during film viewing did not. No experiments had low risk of bias (ROB), 37 experiments had some concerns of ROB, while the remaining four experiments had high ROB. To the best of our knowledge, this is the first meta-analysis investigating the efficacy of cognitive interventions targeting intrusions in non-clinical samples. Results seem to be in favour of visuospatial interference tasks rather than verbal tasks. More research is needed to develop an evidence base on the efficacy of various cognitive interventions and test their clinical translation to reduce intrusive memories of real trauma.


Assuntos
Transtornos de Estresse Pós-Traumáticos , Humanos , Transtornos de Estresse Pós-Traumáticos/psicologia , Afeto , Cognição
3.
Eur J Psychotraumatol ; 9(1): 1424447, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-29441151

RESUMO

Background: Vivid trauma-related intrusions are a hallmark symptom of posttraumatic stress disorder (PTSD), and may be involved in its onset. Effective interventions to reduce intrusions and to potentially prevent the onset of subsequent PTSD are scarce. Studies suggest that playing the videogame Tetris, shortly after watching aversive film clips, reduces subsequent intrusions. Other studies have shown that taxing working memory (WM) while retrieving an emotional memory reduces the memory's vividness and emotionality. Objective: We developed TraumaGameplay (TGP), a gaming app designed to reduce intrusions. This paper describes two successive experiments to determine whether playing TGP without memory retrieval (regular TGP) or TGP with memory retrieval (dual-task TGP) reduces intrusion frequency at one week compared to a no-game control. Method: For both experiments, healthy university students were recruited. Experiment 1: 92 participants were exposed to a trauma film and randomized to (1) regular TGP1 (n = 31), (2) dual-task TGP1 (n = 31) or (3) control (n = 30). In experiment 2, 120 healthy students were exposed to a trauma film and randomized to (1) regular TGP2 (n = 30), (2) dual-task TGP2 (n = 29), (3) recall only (n = 31) or (4) control (n = 30). Results: We found no significant difference between conditions on the number of intrusions for either playing regular TGP or dual-task TGP in both experiment 1 and experiment 2. Conclusion: Our results could not replicate earlier promising findings from preceding experimental research. Several reasons may underpin this difference ranging from the visuospatial videogame used in our experiments to the method of the experiment to the difficulties of replicability in general.


Antecedentes: las intrusiones vívidas relacionadas con el trauma son un síntoma característico del trastorno por estrés postraumático (TEPT) y pueden estar involucradas en su aparición. Hay escasez de intervenciones efectivas para reducir las intrusiones y prevenir potencialmente la aparición de TEPT posterior. Los estudios sugieren que jugar al videojuego Tetris, poco después de ver fragmentos desagradables de películas, reduce las intrusiones posteriores. Otros estudios han demostrado que gravar la memoria de trabajo (WM) mientras se recupera un recuerdo emocional reduce la intensidad y la emotividad del recuerdo. Objetivo: Desarrollamos TraumaGameplay (TGP), una aplicación de juego diseñada para reducir intrusiones. Este artículo describe dos experimentos sucesivos para determinar si jugar al TGP sin recuperación de recuerdos (TGP normal) o TGP con recuperación de recuerdos (TGP de doble tarea) reduce la frecuencia de las intrusiones una semana después en comparación con un grupo control sin juego. Método: Para ambos experimentos, se reclutaron estudiantes universitarios saludables. Experimento 1: Se expuso a 92 participantes a una película de trauma y fueron asignados aleatoriamente a (1) TGP1 normal (n = 31), (2) TGP1 de doble tarea (n = 31) o (3) control (n = 30). En el experimento 2, 120 estudiantes sanos fueron expuestos a una película de trauma y asignados aleatoriamente a (1) TGP2 normal (n = 30), (2) TGP2 de doble tarea (n = 29), (3) solo recuerdo (n = 31) o (4) control (n = 30) Resultados: No encontramos diferencias significativas entre las condiciones en el número de intrusiones tanto en la de jugar al TGP normal o al TGP de doble tarea en el experimento 1 y 2. Conclusión: Nuestros resultados no pudieron replicar previos hallazgos prometedores previos de investigaciones experimentales anteriores. Varias razones pueden sustentar esta diferencia, desde el videojuego visuoespacial utilizado en nuestros experimentos hasta el método del experimento o las dificultades de replicabilidad en general.

4.
J Med Internet Res ; 18(3): e72, 2016 Mar 29.
Artigo em Inglês | MEDLINE | ID: mdl-27025287

RESUMO

BACKGROUND: Ecological momentary assessment (EMA) is a useful method to tap the dynamics of psychological and behavioral phenomena in real-world contexts. However, the response burden of (self-report) EMA limits its clinical utility. OBJECTIVE: The aim was to explore mobile phone-based unobtrusive EMA, in which mobile phone usage logs are considered as proxy measures of clinically relevant user states and contexts. METHODS: This was an uncontrolled explorative pilot study. Our study consisted of 6 weeks of EMA/unobtrusive EMA data collection in a Dutch student population (N=33), followed by a regression modeling analysis. Participants self-monitored their mood on their mobile phone (EMA) with a one-dimensional mood measure (1 to 10) and a two-dimensional circumplex measure (arousal/valence, -2 to 2). Meanwhile, with participants' consent, a mobile phone app unobtrusively collected (meta) data from six smartphone sensor logs (unobtrusive EMA: calls/short message service (SMS) text messages, screen time, application usage, accelerometer, and phone camera events). Through forward stepwise regression (FSR), we built personalized regression models from the unobtrusive EMA variables to predict day-to-day variation in EMA mood ratings. The predictive performance of these models (ie, cross-validated mean squared error and percentage of correct predictions) was compared to naive benchmark regression models (the mean model and a lag-2 history model). RESULTS: A total of 27 participants (81%) provided a mean 35.5 days (SD 3.8) of valid EMA/unobtrusive EMA data. The FSR models accurately predicted 55% to 76% of EMA mood scores. However, the predictive performance of these models was significantly inferior to that of naive benchmark models. CONCLUSIONS: Mobile phone-based unobtrusive EMA is a technically feasible and potentially powerful EMA variant. The method is young and positive findings may not replicate. At present, we do not recommend the application of FSR-based mood prediction in real-world clinical settings. Further psychometric studies and more advanced data mining techniques are needed to unlock unobtrusive EMA's true potential.


Assuntos
Afeto , Coleta de Dados , Depressão/diagnóstico , Aplicativos Móveis , Autorrelato , Smartphone , Estudantes/psicologia , Envio de Mensagens de Texto , Acelerometria , Adolescente , Adulto , Telefone Celular , Depressão/psicologia , Feminino , Humanos , Masculino , Países Baixos , Projetos Piloto , Psicometria , Adulto Jovem
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