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1.
Sci Rep ; 13(1): 19583, 2023 Nov 09.
Artigo em Inglês | MEDLINE | ID: mdl-37949919

RESUMO

This paper presents a study for the realization of a space mission which employs nanosatellites driven by an external laser source impinging on an optimized lightsail, as a valuable technology to launch swarms of spacecrafts into the Solar System. Nanosatellites propelled by laser can be useful for heliosphere exploration and for planetary observation, if suitably equipped with sensors, or be adopted for the establishment of network systems when placed into specific orbits. By varying the area-to-mass ratio (i.e. the ratio between the sail area and the payload weight) and the laser power, it is possible to insert nanosatellites into different hyperbolic orbits with respect to Earth, thus reaching the target by means of controlled trajectories in a relatively short amount of time. A mission involving nanosatellites of the order of 1 kg of mass is envisioned, by describing all the on-board subsystems and satisfying all the requirements in terms of power and mass budget. Particular attention is paid to the telecommunication subsystem, which must offer all the necessary functionalities. To fabricate the lightsail, the thin films technology has been considered, by verifying the sail's thermal stability during the thrust phase. Moreover, the problem of mechanical stability of the lightsail has been tackled, showing that the distance between the ligthsail structure and the payload plays a pivotal role. Some potential applications of the proposed technology are discussed, such as the mapping of the heliospheric environment.

2.
Sensors (Basel) ; 23(7)2023 Mar 25.
Artigo em Inglês | MEDLINE | ID: mdl-37050516

RESUMO

Recent technological advancements such as the Internet of Things (IoT) and machine learning (ML) can lead to a massive data generation in smart environments, where multiple sensors can be used to monitor a large number of processes through a wireless sensor network (WSN). This poses new challenges for the extraction and interpretation of meaningful data. In this spirit, age of information (AoI) represents an important metric to quantify the freshness of the data monitored to check for anomalies and operate adaptive control. However, AoI typically assumes a binary representation of the information, which is actually multi-structured. Thus, deep semantic aspects may be lost. In addition, the ambient correlation of multiple sensors may not be taken into account and exploited. To analyze these issues, we study how correlation affects AoI for multiple sensors under two scenarios of (i) concurrent and (ii) time-division multiple access. We show that correlation among sensors improves AoI if concurrent transmissions are allowed, whereas the benefits are much more limited in a time-division scenario. Furthermore, we discuss how ML can be applied to extract relevant information from data and show how it can further optimize the transmission policy with savings of resources. Specifically, we demonstrate, through simulations, that ML techniques can be used to reduce the number of transmissions and that classification errors have no influence on the AoI of the system.

3.
IEEE Trans Inf Technol Biomed ; 14(2): 248-54, 2010 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-19858031

RESUMO

Online games between remote opponents playing over computer networks are becoming a common activity of everyday life. However, computer interfaces for board games are usually based on the visual channel. For example, they require players to check their moves on a video display and interact by using pointing devices such as a mouse. Hence, they are not suitable for visually impaired people. The present paper discusses a multipurpose system that allows especially blind and deafblind people playing chess or other board games over a network, therefore reducing their disability barrier. We describe and benchmark a prototype of a special interactive haptic device for online gaming providing a dual tactile feedback. The novel interface of this proposed device is able to guarantee not only a better game experience for everyone but also an improved quality of life for sight-impaired people.


Assuntos
Auxiliares Sensoriais , Software , Interface Usuário-Computador , Jogos de Vídeo , Pessoas com Deficiência Visual , Adolescente , Adulto , Retroalimentação Sensorial , Feminino , Humanos , Internet , Masculino , Pessoa de Meia-Idade , Leitura , Tato
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