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1.
Sci Data ; 8(1): 254, 2021 09 30.
Artigo em Inglês | MEDLINE | ID: mdl-34593819

RESUMO

We introduce the AusTraits database - a compilation of values of plant traits for taxa in the Australian flora (hereafter AusTraits). AusTraits synthesises data on 448 traits across 28,640 taxa from field campaigns, published literature, taxonomic monographs, and individual taxon descriptions. Traits vary in scope from physiological measures of performance (e.g. photosynthetic gas exchange, water-use efficiency) to morphological attributes (e.g. leaf area, seed mass, plant height) which link to aspects of ecological variation. AusTraits contains curated and harmonised individual- and species-level measurements coupled to, where available, contextual information on site properties and experimental conditions. This article provides information on version 3.0.2 of AusTraits which contains data for 997,808 trait-by-taxon combinations. We envision AusTraits as an ongoing collaborative initiative for easily archiving and sharing trait data, which also provides a template for other national or regional initiatives globally to fill persistent gaps in trait knowledge.


Assuntos
Bases de Dados Factuais , Fenótipo , Plantas , Austrália , Fenômenos Fisiológicos Vegetais
2.
PhytoKeys ; 177: 125-138, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34040490

RESUMO

The genus Lagenophora Cass. is taxonomically revised for New Caledonia with two species recognised. Lagenophora sinuosa Lannuzel, Gâteblé & Jian Wang ter, sp. nov. is endemic to New Caledonia and the other, L. sublyrata (Cass.) A.R.Bean & Jian Wang ter occurs there and in many other countries from the region. Both are fully described and illustrated. An identification key is provided, as are notes on the distribution (including maps), habitat, phenology and conservation status. The generic placement of the new species is also discussed.

3.
J Behav Addict ; 7(1): 1-9, 2018 03 01.
Artigo em Inglês | MEDLINE | ID: mdl-29529886

RESUMO

We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving from research construct to formal disorder requires a much stronger evidence base than we currently have. The burden of evidence and the clinical utility should be extremely high, because there is a genuine risk of abuse of diagnoses. We provide suggestions about the level of evidence that might be required: transparent and preregistered studies, a better demarcation of the subject area that includes a rationale for focusing on gaming particularly versus a more general behavioral addictions concept, the exploration of non-addiction approaches, and the unbiased exploration of clinical approaches that treat potentially underlying issues, such as depressive mood or social anxiety first. We acknowledge there could be benefits to formalizing gaming disorder, many of which were highlighted by colleagues in their commentaries, but we think they do not yet outweigh the wider societal and public health risks involved. Given the gravity of diagnostic classification and its wider societal impact, we urge our colleagues at the WHO to err on the side of caution for now and postpone the formalization.


Assuntos
Comportamento Aditivo , Jogos de Vídeo , Manual Diagnóstico e Estatístico de Transtornos Mentais , Humanos , Classificação Internacional de Doenças , Organização Mundial da Saúde
4.
J Behav Addict ; 6(3): 267-270, 2017 Sep 01.
Artigo em Inglês | MEDLINE | ID: mdl-28033714

RESUMO

Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on symptomatology and assessment of problematic gaming. The act of formalizing this disorder, even as a proposal, has negative medical, scientific, public-health, societal, and human rights fallout that should be considered. Of particular concern are moral panics around the harm of video gaming. They might result in premature application of diagnosis in the medical community and the treatment of abundant false-positive cases, especially for children and adolescents. Second, research will be locked into a confirmatory approach, rather than an exploration of the boundaries of normal versus pathological. Third, the healthy majority of gamers will be affected negatively. We expect that the premature inclusion of Gaming Disorder as a diagnosis in ICD-11 will cause significant stigma to the millions of children who play video games as a part of a normal, healthy life. At this point, suggesting formal diagnoses and categories is premature: the ICD-11 proposal for Gaming Disorder should be removed to avoid a waste of public health resources as well as to avoid causing harm to healthy video gamers around the world.


Assuntos
Comportamento Aditivo/classificação , Comportamento Aditivo/diagnóstico , Jogos de Vídeo , Manual Diagnóstico e Estatístico de Transtornos Mentais , Jogos Recreativos , Humanos , Internet , Estigma Social , Organização Mundial da Saúde
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