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1.
Nature ; 618(7967): 1000-1005, 2023 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-37258667

RESUMO

A hallmark of human intelligence is the ability to plan multiple steps into the future1,2. Despite decades of research3-5, it is still debated whether skilled decision-makers plan more steps ahead than novices6-8. Traditionally, the study of expertise in planning has used board games such as chess, but the complexity of these games poses a barrier to quantitative estimates of planning depth. Conversely, common planning tasks in cognitive science often have a lower complexity9,10 and impose a ceiling for the depth to which any player can plan. Here we investigate expertise in a complex board game that offers ample opportunity for skilled players to plan deeply. We use model fitting methods to show that human behaviour can be captured using a computational cognitive model based on heuristic search. To validate this model, we predict human choices, response times and eye movements. We also perform a Turing test and a reconstruction experiment. Using the model, we find robust evidence for increased planning depth with expertise in both laboratory and large-scale mobile data. Experts memorize and reconstruct board features more accurately. Using complex tasks combined with precise behavioural modelling might expand our understanding of human planning and help to bridge the gap with progress in artificial intelligence.


Assuntos
Comportamento de Escolha , Teoria dos Jogos , Jogos Experimentais , Inteligência , Modelos Psicológicos , Humanos , Inteligência Artificial , Cognição , Movimentos Oculares , Heurística , Memória , Tempo de Reação , Reprodutibilidade dos Testes
2.
Nat Hum Behav ; 3(4): 361-368, 2019 04.
Artigo em Inglês | MEDLINE | ID: mdl-30971784

RESUMO

People often choose between sticking with an available good option (exploitation) and trying out a new option that is uncertain but potentially more rewarding (exploration)1,2. Laboratory studies on explore-exploit decisions often contain real-world complexities such as non-stationary environments, stochasticity under exploitation and unknown reward distributions3-7. However, such factors might limit the researcher's ability to understand the essence of people's explore-exploit decisions. For this reason, we introduce a minimalistic task in which the optimal policy is to start off exploring and to switch to exploitation at most once in each sequence of decisions. The behaviour of 49 laboratory and 143 online participants deviated both qualitatively and quantitatively from the optimal policy, even when allowing for bias and decision noise. Instead, people seem to follow a suboptimal rule in which they switch from exploration to exploitation when the highest reward so far exceeds a certain threshold. Moreover, we show that this threshold decreases approximately linearly with the proportion of the sequence that remains, suggesting a temporal ratio law. Finally, we find evidence for 'sequence-level' variability that is shared across all decisions in the same sequence. Our results emphasize the importance of examining sequence-level strategies and their variability when studying sequential decision-making.


Assuntos
Comportamento de Escolha , Comportamento Exploratório , Recompensa , Adolescente , Adulto , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Modelos Psicológicos , Modelos Estatísticos , Análise e Desempenho de Tarefas , Fatores de Tempo , Adulto Jovem
3.
Nat Hum Behav ; 3(4): 407-408, 2019 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-30971798

RESUMO

The original and corrected figures and equations are shown in the accompanying Publisher Correction.

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