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1.
Front Neurorobot ; 12: 33, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-29988610

RESUMO

Examining the different stages of learning through play in humans during early life has been a topic of interest for various scholars. Play evolves from practice to symbolic and then later to play with rules. During practice play, infants go through a process of developing knowledge while they interact with the surrounding objects, facilitating the creation of new knowledge about objects and object related behaviors. Such knowledge is used to form schemas in which the manifestation of sensorimotor experiences is captured. Through subsequent play, certain schemas are further combined to generate chains able to achieve behaviors that require multiple steps. The chains of schemas demonstrate the formation of higher level actions in a hierarchical structure. In this work we present a schema-based play generator for artificial agents, termed Dev-PSchema. With the help of experiments in a simulated environment and with the iCub robot, we demonstrate the ability of our system to create schemas of sensorimotor experiences from playful interaction with the environment. We show the creation of schema chains consisting of a sequence of actions that allow an agent to autonomously perform complex tasks. In addition to demonstrating the ability to learn through playful behavior, we demonstrate the capability of Dev-PSchema to simulate different infants with different preferences toward novel vs. familiar objects.

2.
Neural Netw ; 62: 102-11, 2015 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-25240580

RESUMO

The so-called self-other correspondence problem in imitation demands to find the transformation that maps the motor dynamics of one partner to our own. This requires a general purpose sensorimotor mechanism that transforms an external fixation-point (partner's shoulder) reference frame to one's own body-centered reference frame. We propose that the mechanism of gain-modulation observed in parietal neurons may generally serve these types of transformations by binding the sensory signals across the modalities with radial basis functions (tensor products) on the one hand and by permitting the learning of contextual reference frames on the other hand. In a shoulder-elbow robotic experiment, gain-field neurons (GF) intertwine the visuo-motor variables so that their amplitude depends on them all. In situations of modification of the body-centered reference frame, the error detected in the visuo-motor mapping can serve then to learn the transformation between the robot's current sensorimotor space and the new one. These situations occur for instance when we turn the head on its axis (visual transformation), when we use a tool (body modification), or when we interact with a partner (embodied simulation). Our results defend the idea that the biologically-inspired mechanism of gain modulation found in parietal neurons can serve as a basic structure for achieving nonlinear mapping in spatial tasks as well as in cooperative and social functions.


Assuntos
Córtex Motor/fisiologia , Neurônios Motores/fisiologia , Lobo Parietal/fisiologia , Algoritmos , Simulação por Computador , Cotovelo/inervação , Cotovelo/fisiologia , Humanos , Imaginação/fisiologia , Aprendizagem/fisiologia , Modelos Neurológicos , Desempenho Psicomotor/fisiologia , Robótica , Ombro/inervação , Ombro/fisiologia , Percepção Social , Percepção Espacial/fisiologia
3.
Front Psychol ; 4: 771, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-24155736

RESUMO

During development, infants learn to differentiate their motor behaviors relative to various contexts by exploring and identifying the correct structures of causes and effects that they can perform; these structures of actions are called task sets or internal models. The ability to detect the structure of new actions, to learn them and to select on the fly the proper one given the current task set is one great leap in infants cognition. This behavior is an important component of the child's ability of learning-to-learn, a mechanism akin to the one of intrinsic motivation that is argued to drive cognitive development. Accordingly, we propose to model a dual system based on (1) the learning of new task sets and on (2) their evaluation relative to their uncertainty and prediction error. The architecture is designed as a two-level-based neural system for context-dependent behavior (the first system) and task exploration and exploitation (the second system). In our model, the task sets are learned separately by reinforcement learning in the first network after their evaluation and selection in the second one. We perform two different experimental setups to show the sensorimotor mapping and switching between tasks, a first one in a neural simulation for modeling cognitive tasks and a second one with an arm-robot for motor task learning and switching. We show that the interplay of several intrinsic mechanisms drive the rapid formation of the neural populations with respect to novel task sets.

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