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1.
Behav Res Methods ; 56(4): 3226-3241, 2024 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-38114880

RESUMO

We present a deep learning method for accurately localizing the center of a single corneal reflection (CR) in an eye image. Unlike previous approaches, we use a convolutional neural network (CNN) that was trained solely using synthetic data. Using only synthetic data has the benefit of completely sidestepping the time-consuming process of manual annotation that is required for supervised training on real eye images. To systematically evaluate the accuracy of our method, we first tested it on images with synthetic CRs placed on different backgrounds and embedded in varying levels of noise. Second, we tested the method on two datasets consisting of high-quality videos captured from real eyes. Our method outperformed state-of-the-art algorithmic methods on real eye images with a 3-41.5% reduction in terms of spatial precision across data sets, and performed on par with state-of-the-art on synthetic images in terms of spatial accuracy. We conclude that our method provides a precise method for CR center localization and provides a solution to the data availability problem, which is one of the important common roadblocks in the development of deep learning models for gaze estimation. Due to the superior CR center localization and ease of application, our method has the potential to improve the accuracy and precision of CR-based eye trackers.


Assuntos
Córnea , Aprendizado Profundo , Processamento de Imagem Assistida por Computador , Redes Neurais de Computação , Humanos , Processamento de Imagem Assistida por Computador/métodos , Córnea/diagnóstico por imagem , Córnea/fisiologia , Algoritmos
2.
Sci Rep ; 13(1): 4722, 2023 03 23.
Artigo em Inglês | MEDLINE | ID: mdl-36959330

RESUMO

Eye movement data has been extensively utilized by researchers interested in studying decision-making within the strategic setting of economic games. In this paper, we demonstrate that both deep learning and support vector machine classification methods are able to accurately identify participants' decision strategies before they commit to action while playing games. Our approach focuses on creating scanpath images that best capture the dynamics of a participant's gaze behaviour in a way that is meaningful for predictions to the machine learning models. Our results demonstrate a higher classification accuracy by 18% points compared to a baseline logistic regression model, which is traditionally used to analyse gaze data recorded during economic games. In a broader context, we aim to illustrate the potential for eye-tracking data to create information asymmetries in strategic environments in favour of those who collect and process the data. These information asymmetries could become especially relevant as eye-tracking is expected to become more widespread in user applications, with the seemingly imminent mass adoption of virtual reality systems and the development of devices with the ability to record eye movement outside of a laboratory setting.


Assuntos
Movimentos Oculares , Interface Usuário-Computador , Humanos , Comportamento de Escolha
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