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1.
IEEE Trans Pattern Anal Mach Intell ; 46(2): 793-804, 2024 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-37844002

RESUMO

This paper presents a method to reconstruct high-quality textured 3D models from single images. Current methods rely on datasets with expensive annotations; multi-view images and their camera parameters. Our method relies on GAN generated multi-view image datasets which have a negligible annotation cost. However, they are not strictly multi-view consistent and sometimes GANs output distorted images. This results in degraded reconstruction qualities. In this work, to overcome these limitations of generated datasets, we have two main contributions which lead us to achieve state-of-the-art results on challenging objects: 1) A robust multi-stage learning scheme that gradually relies more on the models own predictions when calculating losses and 2) A novel adversarial learning pipeline with online pseudo-ground truth generations to achieve fine details. Our work provides a bridge from 2D supervisions of GAN models to 3D reconstruction models and removes the expensive annotation efforts. We show significant improvements over previous methods whether they were trained on GAN generated multi-view images or on real images with expensive annotations.

2.
IEEE Trans Pattern Anal Mach Intell ; 45(12): 14563-14574, 2023 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-37751344

RESUMO

This paper presents a method to achieve fine detailed texture learning for 3D models that are reconstructed from both multi-view and single-view images. The framework is posed as an adaptation problem and is done progressively where in the first stage, we focus on learning accurate geometry, whereas in the second stage, we focus on learning the texture with a generative adversarial network. The contributions of the paper are in the generative learning pipeline where we propose two improvements. First, since the learned textures should be spatially aligned, we propose an attention mechanism that relies on the learnable positions of pixels. Second, since discriminator receives aligned texture maps, we augment its input with a learnable embedding which improves the feedback to the generator. We achieve significant improvements on multi-view sequences from Tripod dataset as well as on single-view image datasets, Pascal 3D+ and CUB. We demonstrate that our method achieves superior 3D textured models compared to the previous works.

3.
IEEE Trans Pattern Anal Mach Intell ; 45(5): 6096-6110, 2023 May.
Artigo em Inglês | MEDLINE | ID: mdl-36155473

RESUMO

Partial convolution weights convolutions with binary masks and renormalizes on valid pixels. It was originally proposed for image inpainting task because a corrupted image processed by a standard convolutional often leads to artifacts. Therefore, binary masks are constructed that define the valid and corrupted pixels, so that partial convolution results are only calculated based on valid pixels. It has been also used for conditional image synthesis task, so that when a scene is generated, convolution results of an instance depend only on the feature values that belong to the same instance. One of the unexplored applications for partial convolution is padding which is a critical component of modern convolutional networks. Common padding schemes make strong assumptions about how the padded data should be extrapolated. We show that these padding schemes impair model accuracy, whereas partial convolution based padding provides consistent improvements across a range of tasks. In this article, we review partial convolution applications under one framework. We conduct a comprehensive study of the partial convolution based padding on a variety of computer vision tasks, including image classification, 3D-convolution-based action recognition, and semantic segmentation. Our results suggest that partial convolution-based padding shows promising improvements over strong baselines.

4.
IEEE Trans Pattern Anal Mach Intell ; 44(7): 3883-3894, 2022 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-33513098

RESUMO

Unsupervised landmark learning is the task of learning semantic keypoint-like representations without the use of expensive input keypoint annotations. A popular approach is to factorize an image into a pose and appearance data stream, then to reconstruct the image from the factorized components. The pose representation should capture a set of consistent and tightly localized landmarks in order to facilitate reconstruction of the input image. Ultimately, we wish for our learned landmarks to focus on the foreground object of interest. However, the reconstruction task of the entire image forces the model to allocate landmarks to model the background. Using a motion-based foreground assumption, this work explores the effects of factorizing the reconstruction task into separate foreground and background reconstructions in an unsupervised way, allowing the model to condition only the foreground reconstruction on the unsupervised landmarks. Our experiments demonstrate that the proposed factorization results in landmarks that are focused on the foreground object of interest when measured against ground-truth foreground masks. Furthermore, the rendered background quality is also improved as ill-suited landmarks are no longer forced to model this content. We demonstrate this improvement via improved image fidelity in a video-prediction task. Code is available at https://github.com/NVIDIA/UnsupervisedLandmarkLearning.

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