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1.
Hum Factors ; 49(5): 907-19, 2007 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-17915606

RESUMO

OBJECTIVE: We sought to determine the optimal focal distance for a semitransparent monocular head-mounted display (HMD) integrated with a flight simulator display and to investigate whether observers experienced visual discomfort or impaired target recognition when using an HMD set at the optimal distance. BACKGROUND: When an observer wears a monocular HMD and views a simulator display, focal distances of both displays must be within the observers' depth of focus to prevent blurred imagery. Because focal distance can vary by as much as 0.5 m in U.S. Air Force multifaceted simulator displays, we determined whether a monocular HMD could be integrated with a simulator display without blurred imagery or discomfort. METHOD: Depth of focus and visual recognition were measured with a staircase procedure, and visual discomfort was measured with a questionnaire. RESULTS: Depth of focus was 0.64 diopters in one condition tested, but it was affected by luminance level and display resolution. It was recommended that HMD focal distance equal the optical midpoint of the range of viewing distances encountered in the simulator. Moreover, wearing an HMD produced a decline in recognition performance for targets presented on the simulator display despite both displays being within observers' depth of focus and producing no visual discomfort. CONCLUSION: Monocular HMDs can be integrated with multifaceted simulator displays without blurred imagery or visual discomfort, provided that the correct focal distance is adopted. APPLICATION: For situations involving simultaneously viewed visual displays.


Assuntos
Apresentação de Dados , Percepção de Profundidade/fisiologia , Fixação Ocular/fisiologia , Reconhecimento Visual de Modelos/fisiologia , Acomodação Ocular/fisiologia , Adolescente , Adulto , Análise de Variância , Aviação , Simulação por Computador , Feminino , Cabeça , Humanos , Masculino , Pessoa de Meia-Idade , Limiar Sensorial/fisiologia , Visão Binocular/fisiologia , Visão Monocular/fisiologia
2.
Percept Psychophys ; 68(4): 593-600, 2006 May.
Artigo em Inglês | MEDLINE | ID: mdl-16933424

RESUMO

In two experiments, we manipulated the properties of 3-D objects and terrain texture in order to investigate their effects on active heading control during simulated flight. Simulated crosswinds were used to introduce a rotational component into the retinal flow field that presumably provided the visual cues used for heading control An active control task was used so that the results could be generalized to real-world applications such as flight simulation. In Experiment 1, we examined the effects of three types of terrain, each of which was presented with and without 3-D objects (trees), and found that the presence of 3-D objects was more important than terrain texture for precise heading control In Experiment 2, we investigated the effects of varying the height and density of 3-D objects and found that increasing 3-D object density improved heading control, but that 3-D object height had only a small effect. On the basis of these results, we conclude that the vertical contours improved active heading control by enhancing the motion parallax information contained in the retinal flow.


Assuntos
Aviação , Percepção de Movimento , Interface Usuário-Computador , Percepção Visual , Adulto , Humanos , Luz , Pessoa de Meia-Idade
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