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1.
AI Soc ; : 1-20, 2022 Aug 25.
Artigo em Inglês | MEDLINE | ID: mdl-36039046

RESUMO

Stories are an important indicator of our vision of the future. In the case of artificial intelligence (AI), dominant stories are polarized between notions of threat and myopic solutionism. The central storytellers-big tech, popular media, and authors of science fiction-represent particular demographics and motivations. Many stories, and storytellers, are missing. This paper details the accounts of missing AI narratives by leading scholars from a range of disciplines interested in AI Futures. Participants focused on the gaps between dominant narratives and the untold stories of the capabilities, issues, and everyday realities of the technology. One participant proposed a "story crisis" in which these narratives compete to shape the public discourse on AI. Our findings indicate that dominant narratives distract and mislead public understandings and conceptions of AI. This suggests a need to pay closer attention to missing AI narratives. It is not simply about telling new stories, it is about listening to existing stories and asking what is wanted from AI. We call for realistic, nuanced, and inclusive stories, working with and for diverse voices, which consider (1) story-teller; (2) genre, and (3) communicative purpose. Such stories can then inspire the next generation of thinkers, technologists, and storytellers.

2.
AI Soc ; 37(4): 1439-1457, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-34667374

RESUMO

There is a long history of the science of intelligent machines and its potential to provide scientific insights have been debated since the dawn of AI. In particular, there is renewed interest in the role of AI in research and research policy as an enabler of new methods, processes, management and evaluation which is still relatively under-explored. This empirical paper explores interviews with leading scholars on the potential impact of AI on research practice and culture through deductive, thematic analysis to show the issues affecting academics and universities today. Our interviewees identify positive and negative consequences for research and researchers with respect to collective and individual use. AI is perceived as helpful with respect to information gathering and other narrow tasks, and in support of impact and interdisciplinarity. However, using AI as a way of 'speeding up-to keep up' with bureaucratic and metricised processes, may proliferate negative aspects of academic culture in that the expansion of AI in research should assist and not replace human creativity. Research into the future role of AI in the research process needs to go further to address these challenges, and ask fundamental questions about how AI might assist in providing new tools able to question the values and principles driving institutions and research processes. We argue that to do this an explicit movement of meta-research on the role of AI in research should consider the effects for research and researcher creativity. Anticipatory approaches and engagement of diverse and critical voices at policy level and across disciplines should also be considered.

3.
PLoS One ; 12(11): e0186621, 2017.
Artigo em Inglês | MEDLINE | ID: mdl-29141019

RESUMO

Hundreds of millions of people play intellectually-demanding video games every day. What does individual performance on these games tell us about cognition? Here, we describe two studies that examine the potential link between intelligence and performance in one of the most popular video games genres in the world (Multiplayer Online Battle Arenas: MOBAs). In the first study, we show that performance in the popular MOBA League of Legends' correlates with fluid intelligence as measured under controlled laboratory conditions. In the second study, we also show that the age profile of performance in the two most widely-played MOBAs (League of Legends and DOTA II) matches that of raw fluid intelligence. We discuss and extend previous videogame literature on intelligence and videogames and suggest that commercial video games can be useful as 'proxy' tests of cognitive performance at a global population level.


Assuntos
Inteligência , Jogos de Vídeo , Adulto , Cognição , Feminino , Humanos , Masculino , Psicometria , Análise e Desempenho de Tarefas , Adulto Jovem
4.
Avian Dis ; 46(2): 405-11, 2002.
Artigo em Inglês | MEDLINE | ID: mdl-12061651

RESUMO

Mycoplasma gallisepticum is a poultry pathogen that causes respiratory disease and loss of egg production worldwide. A live attenuated vaccine, ts-11, has been used for control of M. gallisepticum in several countries. The rapid serum agglutination test is usually used as an indicator of flock response to vaccination; however, in some flocks, the detected response may be weak or absent. With the use of specific monoclonal antibodies against M. gallisepticum strain S6 pMGA in immunoaffinity purification, the major membrane antigen of ts-11 was purified. An indirect enzyme-linked immunosorbent assay (ELISA) was developed with the purified antigen, and its potential for detection of antibodies induced after ts-11 vaccination was compared with an indirect ELISA with M. gallisepticum strain S6 pMGA. In the presence of high levels of ts-11-induced antibodies, both antigens detected similar numbers of positive sera. However, when lower levels of antibodies were present, ts-11 pMGA showed a higher sensitivity than S6 pMGA. Further examination of ts-11 pMGA with Mycoplasma synoviae-infected chicken sera revealed that ts-11 pMGA is specific for M. gallisepticum antibodies. With a panel of sera from ts-11-vaccinated or non-ts-11-vaccinated field chickens, the ts-11 pMGA ELISA was found to be more sensitive than the commercial rapid serum agglutination test in detecting antibodies to ts-11 vaccine. The results from this study suggest that the major membrane antigen of M. gallisepticum may have slightly different antigenic profiles in different strains, thereby necessitating the use of autologous antigens in serodiagnostic assays to increase sensitivity of the tests for mycoplasma antibodies. Thus, the low level of antibody response after ts-11 vaccination is, at least partially, due to the low ability of the current diagnostic antigens to bind ts-11 antibodies.


Assuntos
Anticorpos Antibacterianos/biossíntese , Vacinas Bacterianas/imunologia , Galinhas , Ensaio de Imunoadsorção Enzimática/veterinária , Mycoplasma/imunologia , Testes de Aglutinação/veterinária , Animais , Anticorpos Antibacterianos/isolamento & purificação , Antígenos de Bactérias/imunologia , Vacinas Bacterianas/administração & dosagem , Ensaio de Imunoadsorção Enzimática/métodos , Feminino , Infecções por Mycoplasma/diagnóstico , Infecções por Mycoplasma/prevenção & controle , Infecções por Mycoplasma/veterinária , Oviposição , Doenças das Aves Domésticas/diagnóstico , Doenças das Aves Domésticas/prevenção & controle , Sensibilidade e Especificidade , Vacinas Atenuadas/administração & dosagem , Vacinas Atenuadas/imunologia
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