1.
IEEE Comput Graph Appl
; 29(4): 34-43, 2009.
Artigo
em Inglês
| MEDLINE
| ID: mdl-19798861
RESUMO
Simulating a natural-looking virtual populace requires modeling different behavioral levels to mimic how people choose and organize their activities. A multilayer behavior model for crowd simulation can help developers endow each entity with high-level objectives built on top of a reactive and cognitive decision system.