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1.
Hum Factors ; 47(4): 742-52, 2005.
Artigo em Inglês | MEDLINE | ID: mdl-16553063

RESUMO

We examined critical characteristics of fluent cognitive skills, using the Georgia Tech Aegis Simulation Program, a tactical decision-making computer game that simulates tasks of an anti-air-warfare coordinator. To characterize learning, we adopted the unit-task analysis framework, in which a task is decomposed into several unit tasks that are further decomposed into functional-level subtasks. Our results showed that learning at a global level could be decomposed into learning smaller component tasks. Further, most learning was associated with a reduction in cognitive processes, in which people make inferences from the currently available information. Eye-movement data also revealed that the time spent on task-irrelevant regions of the display decreased more than did the time spent on task-relevant regions. In sum, although fluency in dynamic, complex problem solving was achieved by attaining efficiency in perceptual, motor, and cognitive processes, the magnitude of the gains depended on the preexisting fluency of the component skills. These results imply that a training program should decompose a task into its component skills and emphasize those components with which trainees have relatively little prior experience. Actual or potential applications of this research include learning and training of complex tasks as well as evaluation of performance on those tasks.


Assuntos
Tomada de Decisões , Aprendizagem , Resolução de Problemas , Aviação , Cognição , Simulação por Computador , Movimentos Oculares , Humanos , Destreza Motora , Estudantes , Análise e Desempenho de Tarefas
2.
Hum Factors ; 46(3): 551-66, 2004.
Artigo em Inglês | MEDLINE | ID: mdl-15573551

RESUMO

We reduced time to detect target symbols in mock radar screens by adding perceptual boundaries that partitioned displays in accordance with task instructions. Targets appeared among distractor symbols either close to or far from the display center, and participants were instructed to find the target closest to the center. Search time increased with both number of distractors and distance of target from center. However, when close and far regions were delineated by a centrally presented "range ring," the distractor effect was substantially reduced. In addition, eye movement patterns more closely resembled a task-efficient spiral when displays contained a range ring. Results suggest that the addition of perceptual boundaries to visual displays can help to guide search in accordance with task-directed constraints. Actual or potential applications of this research include the incorporation of perceptual boundaries into display designs in order to encourage task-efficient scanpaths (as identified via task analysis and/or empirical testing).


Assuntos
Recursos Audiovisuais , Análise e Desempenho de Tarefas , Percepção Visual/fisiologia , Adulto , Feminino , Fixação Ocular/fisiologia , Percepção de Forma/fisiologia , Humanos , Masculino , Probabilidade , Tempo de Reação , Estudos de Amostragem , Sensibilidade e Especificidade
3.
Psychol Rev ; 111(4): 1036-60, 2004 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-15482072

RESUMO

Adaptive control of thought-rational (ACT-R; J. R. Anderson & C. Lebiere, 1998) has evolved into a theory that consists of multiple modules but also explains how these modules are integrated to produce coherent cognition. The perceptual-motor modules, the goal module, and the declarative memory module are presented as examples of specialized systems in ACT-R. These modules are associated with distinct cortical regions. These modules place chunks in buffers where they can be detected by a production system that responds to patterns of information in the buffers. At any point in time, a single production rule is selected to respond to the current pattern. Subsymbolic processes serve to guide the selection of rules to fire as well as the internal operations of some modules. Much of learning involves tuning of these subsymbolic processes. A number of simple and complex empirical examples are described to illustrate how these modules function singly and in concert.


Assuntos
Encéfalo/fisiologia , Processos Mentais/fisiologia , Gânglios da Base/fisiologia , Mapeamento Encefálico , Cognição , Objetivos , Humanos , Matemática , Memória , Modelos Neurológicos , Teoria Psicológica , Desempenho Psicomotor , Análise e Desempenho de Tarefas
4.
Psychol Sci ; 15(4): 225-31, 2004 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-15043638

RESUMO

This research investigated whether eye movements are informative about retrieval processes. Participants learned facts about persons and locations, and the number of facts (fan) learned about each person and location was manipulated. During a subsequent recognition test, participants made more gazes to high-fan facts than to low-fan facts, and gazes to high-fan facts had a longer duration than gazes to low-fan facts. However, there was no relation between the order in which items were fixated and the relative effect of person or location fan. The effect of person and location fan on gaze duration also did not differ with whether it was the person or location being fixated. A model assuming that the process of retrieval is independent of eye movements was successfully fit to the data on the distribution of gaze durations. According to this model, the effect of fan on number of gazes and gaze duration is an artifact of the longer retrieval times for high-fan facts.


Assuntos
Encéfalo/fisiologia , Cognição/fisiologia , Movimentos Oculares/fisiologia , Fixação Ocular/fisiologia , Humanos , Modelos Biológicos , Distribuição Aleatória
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