Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 6 de 6
Filtrar
Mais filtros










Base de dados
Intervalo de ano de publicação
1.
J Neurophysiol ; 119(6): 2003-2006, 2018 06 01.
Artigo em Inglês | MEDLINE | ID: mdl-29442554

RESUMO

Research over the last 20 years has begun to elucidate the importance of adult neurogenesis in cognition. Three studies recently asked what might be happening to memories formed before neurogenesis in the hippocampus (Akers KG, Martinez-Canabal A, Restivo L, Yiu AP, De Cristofaro A, Hsiang HL, Wheeler AL, Guskjolen A, Niibori Y, Shoji H, Ohira K, Richards BA, Miyakawa T, Josselyn SA, Frankland PW. Science 344: 598-602, 2014; Epp JR, Silva Mera R, Köhler S, Josselyn SA, Frankland PW. Nat Commun 7: 10838, 2016; Kodali M, Megahed T, Mishra V, Shuai B, Hattiangady B, Shetty AK. J Neurosci 36: 8112-8122, 2016). These studies found conflicting results: running (which increases neurogenesis) induced forgetting in two studies, but there was no difference in memory retrieval after exercise in another. To reconcile these studies, one must understand the processes behind memory maintenance and recall and consider context, species, and other factors.


Assuntos
Memória , Neurogênese , Animais , Hipocampo/fisiologia , Humanos
2.
Science ; 356(6344): 1302, 2017 Jun 23.
Artigo em Inglês | MEDLINE | ID: mdl-28642441
3.
Postdoc J ; 4(9): 32-36, 2016 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-27747256

RESUMO

Ever since video games were available to the general public, they have intrigued brain researchers for many reasons. There is an enormous amount of diversity in the video game research, ranging from types of video games used, the amount of time spent playing video games, the definition of video gamer versus non-gamer to the results obtained after playing video games. In this paper, our goal is to provide a critical discussion of these issues, along with some steps towards generalization using the discussion of an article published by Clemenson and Stark (2005) as the starting point. The authors used a distinction between 2D versus 3D video games to compare their effects on the learning and memory in humans. The primary hypothesis of the authors is that the exploration of virtual environments while playing video games is a human correlate of environment enrichment. Authors found that video gamers performed better than the non-video gamers, and if non-gamers are trained on playing video gamers, 3D games provide better environment enrichment compared to 2D video games, as indicated by better memory scores. The end goal of standardization in video games is to be able to translate the field so that the results can be used for greater good.

4.
Scientifica (Cairo) ; 2016: 8956432, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27313959

RESUMO

The brain-machine interface (BMI) used in neural prosthetics involves recording signals from neuron populations, decoding those signals using mathematical modeling algorithms, and translating the intended action into physical limb movement. Recently, somatosensory feedback has become the focus of many research groups given its ability in increased neural control by the patient and to provide a more natural sensation for the prosthetics. This process involves recording data from force sensitive locations on the prosthetics and encoding these signals to be sent to the brain in the form of electrical stimulation. Tactile sensation has been achieved through peripheral nerve stimulation and direct stimulation of the somatosensory cortex using intracortical microstimulation (ICMS). The initial focus of this paper is to review these principles and link them to modern day applications such as restoring limb use to those who lack such control. With regard to how far the research has come, a new perspective for the signal breakdown concludes the paper, offering ideas for more real somatosensory feedback using ICMS to stimulate particular sensations by differentiating touch sensors and filtering data based on unique frequencies.

5.
Neural Regen Res ; 11(12): 1900-1903, 2016 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-28197176

RESUMO

Multiple Sclerosis (MS) is a major cause of neurological disability in adults and has an annual cost of approximately $28 billion in the United States. MS is a very complex disorder as demyelination can happen in a variety of locations throughout the brain; therefore, this disease is never the same in two patients making it very hard to predict disease progression. A modeling approach which combines clinical, biological and imaging measures to help treat and fight this disorder is needed. In this paper, I will outline MS as a very heterogeneous disorder, review some potential solutions from the literature, demonstrate the need for a biomarker and will discuss how computational modeling combined with biological, clinical and imaging data can help link disparate observations and decipher complex mechanisms whose solutions are not amenable to simple reductionism.

6.
Postdoc J ; 3(11): 31-35, 2015 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-27429994

RESUMO

Ohio State University researchers have made a leap forward in disease research by creating an eraser sized human "brain" in a petri dish1. Although lacking a circulatory system their brain model includes spinal cord, cortex, midbrain, brain stem, and even the beginnings of an eye- aiding in the effectiveness of research on complex neurological disease. To create their new brain model, the researchers converted adult skin cells into pluripotent stem cells, which afforded the opportunity to build the multiple nervous cell types required for such a complex system. Having this tissue model will assist researchers in developing new disease models, and thus, facilitate the development of novel clinical interventions.

SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA
...