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1.
Sensors (Basel) ; 24(10)2024 May 10.
Artigo em Inglês | MEDLINE | ID: mdl-38793882

RESUMO

In this work, we experimentally analyzed and demonstrated the performance of an in-line Mach-Zehnder interferometer in the visible region, with an LED light source. The different waist diameter taper and asymmetric core-offset interferometers proposed used a single-mode fiber (SMF). The visibility achieved was V = 0.14 with an FSR of 23 nm for the taper MZI structure and visibilities of V = 0.3, V = 0.27, and V = 0.34 with FSRs of 23 nm, 17 nm, and 8 nm and separation lengths L of 2.5 cm, 4.0 cm, and 5.0 cm between the core-offset structure, respectively. The experimental investigation of the response to the temperature sensor yielded values from 50 °C to 300 °C; the sensitivity obtained was 3.53 a.u./°C, with R2 of 0.99769 and 1% every 1 °C in the transmission. For a range of 50 °C to 150 °C, 20.3 pm/°C with a R2 of 0.96604 was obtained.

2.
JMIR Form Res ; 7: e39838, 2023 Nov 10.
Artigo em Inglês | MEDLINE | ID: mdl-37948110

RESUMO

BACKGROUND: Insufficient levels of treatment adherence can have adverse effects on the outcomes of physical rehabilitation. To address this issue, alternative approaches to traditional therapies, such as serious games, have been designed to enhance adherence. Nevertheless, there remain gaps in the development of serious games concerning the effective implementation of motivation, engagement, and the enhancement of treatment adherence. OBJECTIVE: This study aims to design a conceptual framework for the development of serious games that incorporate essential adherence factors to enhance patient compliance with physical rehabilitation programs. METHODS: We formulated a conceptual framework using iterative techniques inspired by a conceptual framework analysis. Initially, we conducted a comprehensive literature review, concentrating on the critical adherence factors in physical rehabilitation. Subsequently, we identified, categorized, integrated, and synthesized the concepts derived from the literature review to construct the conceptual framework. RESULTS: The framework resembles a road map, comprising 3 distinct phases. In the initial phase, the patient's characteristics are identified through an initial exploration. The second phase involves the development of a serious game, with a focus on enhancing treatment adherence by integrating the key adherence factors identified. The third phase revolves around the evaluation of the serious game. These phases are underpinned by 2 overarching themes, namely, a user-centered design and the GameFlow model. CONCLUSIONS: The conceptual framework offers a detailed, step-by-step guide for creating serious games that incorporate essential adherence factors, thereby contributing to improved adherence in the physical rehabilitation process. To establish its validity, further evaluations of this framework across various physical rehabilitation programs and user groups are necessary.

3.
Adv Clin Exp Med ; 31(12): 1309-1318, 2022 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-36047897

RESUMO

BACKGROUND: The assessment of motor function is vital in post-stroke rehabilitation protocols, and it is imperative to obtain an objective and quantitative measurement of motor function. There are some innovative machine learning algorithms that can be applied in order to automate the assessment of upper extremity motor function. OBJECTIVES: To perform a systematic review and meta-analysis of the efficacy of machine learning algorithms for assessing upper limb motor function in post-stroke patients and compare these algorithms to clinical assessment. MATERIAL AND METHODS: The protocol was registered in the International Prospective Register of Systematic Reviews (PROSPERO) database. The review was carried out according to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines and the Cochrane Handbook for Systematic Reviews of Interventions. The search was performed using 6 electronic databases. The meta-analysis was performed with the data from the correlation coefficients using a random model. RESULTS: The initial search yielded 1626 records, but only 8 studies fully met the eligibility criteria. The studies reported strong and very strong correlations between the algorithms tested and clinical assessment. The meta-analysis revealed a lack of homogeneity (I2 = 85.29%, Q = 48.15), which is attributable to the heterogeneity of the included studies. CONCLUSION: Automated systems using machine learning algorithms could support therapists in assessing upper extremity motor function in post-stroke patients. However, to draw more robust conclusions, methodological designs that minimize the risk of bias and increase the quality of the methodology of future studies are required.


Assuntos
Transtornos Motores , Reabilitação do Acidente Vascular Cerebral , Acidente Vascular Cerebral , Humanos , Extremidade Superior , Reabilitação do Acidente Vascular Cerebral/métodos , Paresia
4.
JMIR Serious Games ; 9(4): e25831, 2021 Nov 11.
Artigo em Inglês | MEDLINE | ID: mdl-34762052

RESUMO

BACKGROUND: Serious games are a support in the rehabilitation process for treating people with physical disabilities. However, many of these serious games are not adapted to the patient's needs because they are not developed with a software engineering framework with a set of activities, actions, and tasks that must be executed when creating a software product. Better serious games for rehabilitation will be developed if the patient and therapist requirements are identified, the development is planned, and system improvements and feedback are involved. The goal is that the serious game must offer a more attractive environment, while maintaining patient interest in the rehabilitation process. OBJECTIVE: This paper submits the results of a systematic review of serious games in physical rehabilitation identifying the benefits of using a software engineering framework. METHODS: A systematic research was conducted using PubMed, PEDro (Physiotherapy Evidence Database), IEEE Xplore, ScienceDirect, ACM Digital Library, Mary Ann Liebert, Taylor & Francis Online, Wiley Online Library, and Springer databases. The initial search resulted in 701 papers. After assessing the results according to the inclusion criteria, 83 papers were selected for this study. RESULTS: From the 83 papers reviewed, 8 used a software engineering framework for its development. Most of them focused their efforts on 1 or more aspects, such as data acquisition and processing, game levels, motivation, therapist supervision. CONCLUSIONS: This systematic review proves that most of the serious games do not use a software engineering framework for their development. As a result, development systems overlook several aspects and do not have a standardized process, eventually omitting important implementation aspects, which impact the patient's recovery time.

5.
JMIR Serious Games ; 9(2): e25854, 2021 Jun 24.
Artigo em Inglês | MEDLINE | ID: mdl-34185003

RESUMO

BACKGROUND: Serious games have been used as supportive therapy for traditional rehabilitation. However, most are designed without a systematic process to guide their development from the phases of requirement identification, planning, design, construction, and evaluation, which reflect the lack of adaptation of rehabilitation requirements and thus the patient's needs. OBJECTIVE: The aim of this study was to propose a conceptual framework with standardized elements for the development of information systems by using a flexible and an adaptable process centered on the patient's needs and focused on the creation of serious games for physical rehabilitation. METHODS: The conceptual framework is based on 3 fundamental concepts: (1) user-centered design, which is an iterative design process focused on users and their needs at each phase of the process, (2) generic structural activities of software engineering, which guides the independent development process regardless of the complexity or size of the problem, and (3) gamification elements, which allow the transformation of obstacles into positive and fun reinforcements, thereby encouraging patients in their rehabilitation process. RESULTS: We propose a conceptual framework to guide the development of serious games through a systematic process by using an iterative and incremental process applying the phases of context identification, user requirements, planning, design, construction of the interaction devices and video game, and evaluation. CONCLUSIONS: This proposed framework will provide developers of serious games a systematic process with standardized elements for the development of flexible and adaptable software with a high level of patient commitment, which will effectively contribute to their rehabilitation process.

6.
Biosensors (Basel) ; 11(2)2021 Feb 23.
Artigo em Inglês | MEDLINE | ID: mdl-33672317

RESUMO

Vital signs not only reflect essential functions of the human body but also symptoms of a more serious problem within the anatomy; they are well used for physical monitoring, caloric expenditure, and performance before a possible symptom of a massive failure-a great variety of possibilities that together form a first line of basic diagnosis and follow-up on the health and general condition of a person. This review includes a brief theory about fiber optic sensors' operation and summarizes many research works carried out with them in which their operation and effectiveness are promoted to register some vital sign(s) as a possibility for their use in the medical, health care, and life support fields. The review presents methods and techniques to improve sensitivity in monitoring vital signs, such as the use of doping agents or coatings for optical fiber (OF) that provide stability and resistance to the external factors from which they must be protected in in vivo situations. It has been observed that most of these sensors work with single-mode optical fibers (SMF) in a spectral range of 1550 nm, while only some work in the visible spectrum (Vis); the vast majority, operate through fiber Bragg gratings (FBG), long-period fiber gratings (LPFG), and interferometers. These sensors have brought great advances to the measurement of vital signs, especially with regard to respiratory rate; however, many express the possibility of monitoring other vital signs through mathematical calculations, algorithms, or auxiliary devices. Their advantages due to miniaturization, immunity to electromagnetic interference, and the absence of a power source makes them truly desirable for everyday use at all times.


Assuntos
Tecnologia de Fibra Óptica , Monitorização Fisiológica/métodos , Algoritmos , Frequência Cardíaca , Humanos , Interferometria , Fibras Ópticas , Sinais Vitais
7.
Biosensors (Basel) ; 11(3)2021 Feb 25.
Artigo em Inglês | MEDLINE | ID: mdl-33669087

RESUMO

Diabetes mellitus is a chronic metabolic disorder, being globally one of the most deadly diseases. This disease requires continually monitoring of the body's glucose levels. There are different types of sensors for measuring glucose, most of them invasive to the patient. Fiber optic sensors have been proven to have advantages compared to conventional sensors and they have great potential for various applications, especially in the biomedical area. Compared to other sensors, they are smaller, easy to handle, mostly non-invasive, thus leading to a lower risk of infection, high precision, well correlated and inexpensive. The objective of this review article is to compare different types of fiber optic sensors made with different experimental techniques applied to biomedicine, especially for glucose sensing. Observations are made on the way of elaboration, as well as the advantages and disadvantages that each one could have in real applications.


Assuntos
Técnicas Biossensoriais , Glucose/análise , Tecnologia de Fibra Óptica , Humanos , Fibras Ópticas
8.
Appl Opt ; 59(9): 2858-2865, 2020 Mar 20.
Artigo em Inglês | MEDLINE | ID: mdl-32225835

RESUMO

Accuracy in vein detection is important for intravenous applications such as venipuncture and other medical procedures. The near-infrared (NIR) imaging technique is used to visualize veins based on the difference of absorption of the infrared light by the oxyhemoglobin present in the blood and surrounding tissue. A problem commonly found during the visualization of veins is attributed to the source of light, saturation, low contrast, and dispersion, which are causes of inhomogeneous illumination. In this work, the design and implementation of a light source with LEDs in the range of 750-860 nm are presented. To obtain the design, a numerical simulation was made using the near-field diffraction theory to obtain homogeneous illumination at 40 cm of the sample, with a radial arrangement of three concentric LED rings. With the developed light source, an experimental scheme for the acquisition of vein patterns was implemented. Using a basic algorithm for the identification of intravenous patterns, a prototype was obtained that we believe can be used in intravenous applications and other medical procedures.


Assuntos
Iluminação/instrumentação , Iluminação/métodos , Veias/diagnóstico por imagem , Desenho de Equipamento , Raios Infravermelhos , Lasers , Imagens de Fantasmas , Flebotomia
9.
Opt Express ; 13(9): 3388-96, 2005 May 02.
Artigo em Inglês | MEDLINE | ID: mdl-19495241

RESUMO

We report experimental observations of stimulated Raman scattering in a standard fiber using a directly modulated DFB semiconductor laser amplified by two erbium-doped fibers. The laser pulse width was variably controlled on a nanosecond-scale; the laser emission was separated into two distinct regimes: an initial transient peak regime, followed by a quasi steady-state plateau regime. The transient leading part of the pump pulse containing fast amplitude modulation generated a broadband Raman-induced spectral shift through the modulation instability and subsequent intra-pulse Raman frequency shift. The plateau regime amplified the conventional Stokes shifted emission expected from the peaks of the gain distribution. The output signal spectrum at the end of a 9.13 km length of fiber for the transient part extends from 1550 nm to 1700 nm for a pump pulse peak power of 65 W. We found that the Raman-induced spectral shift is measurable about 8 W for every fiber length examined, 0.6 km, 4.46 km, and 9.13 km. All spectral components of the broadband scattering appear to be generated in the initial kilometer of the fiber span. The Stokes shifted light generation threshold was higher than the threshold for the intra-pulse Raman-induced broadened spectra. This fact enables the nonlinear spectral filtering of pulses from directly modulated semiconductor lasers.

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