Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 2 de 2
Filtrar
Mais filtros










Base de dados
Intervalo de ano de publicação
1.
Sci Rep ; 14(1): 15310, 2024 07 03.
Artigo em Inglês | MEDLINE | ID: mdl-38961136

RESUMO

Human activity recognition has a wide range of applications in various fields, such as video surveillance, virtual reality and human-computer intelligent interaction. It has emerged as a significant research area in computer vision. GCN (Graph Convolutional networks) have recently been widely used in these fields and have made great performance. However, there are still some challenges including over-smoothing problem caused by stack graph convolutions and deficient semantics correlation to capture the large movements between time sequences. Vision Transformer (ViT) is utilized in many 2D and 3D image fields and has surprised results. In our work, we propose a novel human activity recognition method based on ViT (HAR-ViT). We integrate enhanced AGCL (eAGCL) in 2s-AGCN to ViT to make it process spatio-temporal data (3D skeleton) and make full use of spatial features. The position encoder module orders the non-sequenced information while the transformer encoder efficiently compresses sequence data features to enhance calculation speed. Human activity recognition is accomplished through multi-layer perceptron (MLP) classifier. Experimental results demonstrate that the proposed method achieves SOTA performance on three extensively used datasets, NTU RGB+D 60, NTU RGB+D 120 and Kinetics-Skeleton 400.


Assuntos
Atividades Humanas , Humanos , Redes Neurais de Computação , Algoritmos , Reconhecimento Automatizado de Padrão/métodos , Processamento de Imagem Assistida por Computador/métodos , Imageamento Tridimensional/métodos
2.
Sensors (Basel) ; 23(12)2023 Jun 15.
Artigo em Inglês | MEDLINE | ID: mdl-37420785

RESUMO

With the advancement of robotics, the field of path planning is currently experiencing a period of prosperity. Researchers strive to address this nonlinear problem and have achieved remarkable results through the implementation of the Deep Reinforcement Learning (DRL) algorithm DQN (Deep Q-Network). However, persistent challenges remain, including the curse of dimensionality, difficulties of model convergence and sparsity in rewards. To tackle these problems, this paper proposes an enhanced DDQN (Double DQN) path planning approach, in which the information after dimensionality reduction is fed into a two-branch network that incorporates expert knowledge and an optimized reward function to guide the training process. The data generated during the training phase are initially discretized into corresponding low-dimensional spaces. An "expert experience" module is introduced to facilitate the model's early-stage training acceleration in the Epsilon-Greedy algorithm. To tackle navigation and obstacle avoidance separately, a dual-branch network structure is presented. We further optimize the reward function enabling intelligent agents to receive prompt feedback from the environment after performing each action. Experiments conducted in both virtual and real-world environments have demonstrated that the enhanced algorithm can accelerate model convergence, improve training stability and generate a smooth, shorter and collision-free path.


Assuntos
Robótica , Recompensa , Aceleração , Algoritmos , Inteligência
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA
...