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1.
Artigo em Inglês | MEDLINE | ID: mdl-23366990

RESUMO

Controlling an aircraft during a flight is a compelling condition, which requires a strict and well coded interaction between the crew. The interaction level between the Captain and the First Officer changes during the flight, ranging from a maximum (during takeoff and landing, as well as in case of a failure of the instrumentation or other emergency situations) to a minimum during quiet mid-flight. In this study, our aim is to investigate the neural correlates of different kinds and levels of interaction between couples of professional crew members by means of the innovative technique called brain hyperscanning, i.e. the simultaneous recording of the hemodynamic or neuroelectrical activity of different human subjects involved in interaction tasks. This approach allows the observation and modeling of the neural signature specifically dependent on the interaction between subjects, and, even more interestingly, of the functional links existing between the brain activities of the subjects interacting together. In this EEG hyperscanning study, different phases of a flight were reproduced in a professional flight simulator, which allowed, on one side, to reproduce the ecological setting of a real flight, and, on the other, to keep under control the different levels of interaction induced in the crew by means of systematic and simulated failures of the aircraft instrumentation. Results of the procedure of linear inverse estimation, together with functional hyperconnectivity estimated by means of Partial Directed Coherence, showed a dense network of connections between the activity in the two brains in the takeoff and landing phases, when the cooperation between the crew is maximal, while conversely no significant links were shown during the phases in which the activity of the two pilots was independent.


Assuntos
Aeronaves , Encéfalo/fisiologia , Eletroencefalografia/métodos , Relações Interpessoais , Aprendizagem/fisiologia , Desempenho Psicomotor/fisiologia , Feminino , Humanos
2.
Artigo em Inglês | MEDLINE | ID: mdl-18002499

RESUMO

A high resolution EEG study was conducted on healthy human subjects during video game play. Throughout the game playing experiment short time segments of spontaneous activity were recorded. Spectral analysis was performed on these segments for the theta-wave (4-8 Hz) and alpha-wave (8-13 Hz) bands to investigate the modulatory effects of long-lasting game play and the dynamic changes of spectral contribution in range of alpha-and theta-wave. The present results revealed that a) the frontal midline theta-wave activity increased over time relative to the eye open resting condition and b) the parietal alpha-wave activity initially decreased relative to the resting condition, then followed by a slow increase. These experimental results indicate the high resolution EEG provides a useful quantitative analysis tool for studying dynamic brain activity.


Assuntos
Mapeamento Encefálico/instrumentação , Mapeamento Encefálico/métodos , Cognição/fisiologia , Eletroencefalografia/instrumentação , Eletroencefalografia/métodos , Jogos de Vídeo , Percepção Visual/fisiologia , Encéfalo/anatomia & histologia , Encéfalo/patologia , Córtex Cerebral/anatomia & histologia , Córtex Cerebral/fisiopatologia , Eletrodos , Desenho de Equipamento , Humanos , Fenômenos Fisiológicos do Sistema Nervoso , Estimulação Luminosa/efeitos adversos , Jogos e Brinquedos , Fatores de Tempo
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