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1.
Work ; 54(4): 773-8, 2016 Jul 19.
Artigo em Inglês | MEDLINE | ID: mdl-27447410

RESUMO

BACKGROUND: Working in an office environment is characterised by physical inactivity and sedentary behaviour. This behaviour contributes to several health risks in the long run. Dynamic workstations which allow people to combine desk activities with physical activity, may contribute to prevention of these health risks. OBJECTIVE: A dynamic workstation, called Oxidesk, was evaluated to determine the possible contribution to healthy behaviour and the impact on perceived work performance. METHODS: A field test was conducted with 22 office workers, employed at a health insurance company in the Netherlands. RESULTS: The Oxidesk was well accepted, positively perceived for fitness and the participants maintained their work performance. Physical activity was lower than the activity level required in the Dutch guidelines for sufficient physical activity. CONCLUSIONS: Although there was a slight increase in physical activity, the Oxidesk may be helpful in the reducing health risks involved and seems applicable for introduction to office environments.


Assuntos
Ergonomia/instrumentação , Exercício Físico/psicologia , Desempenho Profissional/normas , Local de Trabalho/psicologia , Adulto , Ergonomia/métodos , Ergonomia/normas , Feminino , Humanos , Masculino , Países Baixos , Postura , Local de Trabalho/normas
2.
Work ; 54(4): 955-61, 2016 Jul 19.
Artigo em Inglês | MEDLINE | ID: mdl-27447411

RESUMO

BACKGROUND: Discomfort increases when duration of sitting is longer. Aircraft passengers are subjected to prolonged sitting in restricted postures, which can cause discomfort. OBJECTIVE: To examine the relationship between duration of sitting and development of discomfort, as well as the influence of different passenger activities. METHODS: Participants (n = 18) performed four different activities in three conditions during an aircraft seat test. Discomfort was measured every 15 min on an 11-point scale. A short online survey asked passengers (n = 114) when they felt most refreshed during their last flight. RESULTS: Discomfort was significantly lower during the 'food' activity for condition 2 (hot meal), compared to conditions 1 and 3 (drinks, snack). The largest decrease in discomfort was during the 15 min break between two conditions, in which participants could walk around. Respondents from the online survey indicated they felt most refreshed after food (34.8%), sleeping (27.0%) and walking through the plane (25.2%). Walking was mentioned more often as most refreshing activity by long-haul passengers (>6 h) compared to short-haul passengers (<2 h). CONCLUSIONS: Passengers can be distracted from feeling discomfort by providing food and drinks. Airlines and seat manufacturers can increase comfort by stimulating passengers to move in their seat.


Assuntos
Aeronaves/instrumentação , Desenho de Equipamento/normas , Ergonomia/normas , Percepção , Fatores de Tempo , Adolescente , Adulto , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Postura/fisiologia , Inquéritos e Questionários
3.
Appl Ergon ; 47: 211-9, 2015 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-25479990

RESUMO

New technologies have led to an increasingly sedentary lifestyle. Sedentary behaviour is characterised by physical inactivity and is associated with several health risks. This excessive sitting does not only take place in the office or at home, but also during daily commute. Therefore, BMW AG developed an active seating system for the back seat of a car, consisting of sensors in the back rest that register upper body movements of the passenger, with which the passenger controls a game. This study evaluated three different aspects of active seating compared to other tasks (reading, working on laptop, and gaming on tablet). First, discomfort and comfort perception were measured in a 30-minute driving test. Discomfort was very low for all activities and participants felt significantly more challenged, more fit and more refreshed during active seating. Second, heart rate was measured, indicating a light intensity, but nevertheless non-sedentary, activity. Third, average and variability in activity of six postural muscles was measured by electromyography (EMG), showing a higher muscle activity and higher muscle variability for active seating compared to other activities. Active seating might stimulate movements, thereby increasing comfort and well-being.


Assuntos
Automóveis , Frequência Cardíaca , Decoração de Interiores e Mobiliário/instrumentação , Músculo Esquelético/fisiologia , Jogos de Vídeo , Adolescente , Adulto , Eletromiografia , Feminino , Humanos , Masculino , Atividade Motora/fisiologia , Percepção , Postura/fisiologia , Adulto Jovem
4.
Work ; 49(2): 215-23, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-24004767

RESUMO

BACKGROUND: There is a demand for interiors to support other activities in a car than controlling the vehicle. Currently, this is the case for the car passengers and--in the future--autonomous driving cars will also facilitate drivers to perform other activities. One of these activities is working with handheld devices. OBJECTIVE: Previous research shows that people experience problems when using handheld devices in a moving vehicle and the use of handheld devices generally causes unwanted neck flexion [Young et al. 2012; Sin and Zu 2011; Gold et al.2011]. In this study, armrests are designed to support the arms when using handheld devices in a driving car in order to decrease neck flexion. METHODS: Neck flexion was measured by attaching markers on the C7 and tragus. Discomfort was indicated on a body map on a scale 1-10. User experience was evaluated in a semi-structured interview. RESULTS: Neck flexion is significantly decreased by the support of the armrests and approaches a neutral position. Furthermore, overall comfort and comfort in the neck region specifically are significantly increased. Subjects appreciate the body posture facilitated by the armrests and 9 out of 10 prefer using handheld devices with the armrests compared to using handheld devices without the armrests. CONLUSION: More efforts are needed to develop the mock-up into an established product, but the angles and dimensions presented in this study could serve as guidelines.


Assuntos
Condução de Veículo/normas , Periféricos de Computador , Postura , Adolescente , Adulto , Idoso , Feminino , Humanos , Decoração de Interiores e Mobiliário/instrumentação , Masculino , Pessoa de Meia-Idade
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