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1.
PLoS One ; 15(11): e0241612, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-33180786

RESUMO

Infectious diseases are still a major global burden for modern society causing 13 million deaths annually. One way to reduce the morbidity and mortality rates from infectious diseases is through pre-emptive or targeted vaccinations. Current theoretical vaccination strategies based on contact networks, however, rely on highly specific individual contact information which is difficult and costly to obtain, in order to identify influential spreading individuals. Current approaches also focus only on direct contacts between individuals for spreading, and disregard indirect transmission where a pathogen can spread between one infected individual and one susceptible individual who visit the same location within a short time-frame without meeting. This paper presents a novel vaccination strategy which relies on coarse-grained contact information, both direct and indirect, that can be easily and efficiently collected. Rather than tracking exact contact degrees of individuals, our strategy uses the types of places people visit to estimate a range of contact degrees for individuals, considering both direct and indirect contacts. We conduct extensive computer simulations to evaluate the performance of our strategy in comparison to state-of-the-art vaccination strategies. Results show that, when considering indirect links, our lower cost vaccination strategy achieves comparable performance to the contact-degree based approach and outperforms other existing strategies without requiring over-detailed information.


Assuntos
Busca de Comunicante/estatística & dados numéricos , Transmissão de Doença Infecciosa/estatística & dados numéricos , Modelos Teóricos , Vacinação/estatística & dados numéricos , Simulação por Computador , Busca de Comunicante/instrumentação , Confiabilidade dos Dados , Transmissão de Doença Infecciosa/prevenção & controle , Humanos , Aplicativos Móveis , Vacinação/métodos
2.
Sensors (Basel) ; 18(6)2018 May 29.
Artigo em Inglês | MEDLINE | ID: mdl-29844296

RESUMO

Channel state information (CSI) collected during WiFi packet transmissions can be used for localization of commodity WiFi devices in indoor environments with multipath propagation. To this end, the angle of arrival (AoA) and time of flight (ToF) for all dominant multipath components need to be estimated. A two-dimensional (2D) version of the multiple signal classification (MUSIC) algorithm has been shown to solve this problem using 2D grid search, which is computationally expensive and is therefore not suited for real-time localisation. In this paper, we propose using a modified matrix pencil (MMP) algorithm instead. Specifically, we show that the AoA and ToF estimates can be found independently of each other using the one-dimensional (1D) MMP algorithm and the results can be accurately paired to obtain the AoA⁻ToF pairs for all multipath components. Thus, the 2D estimation problem reduces to running 1D estimation multiple times, substantially reducing the computational complexity. We identify and resolve the problem of degenerate performance when two or more multipath components have the same AoA. In addition, we propose a packet aggregation model that uses the CSI data from multiple packets to improve the performance under noisy conditions. Simulation results show that our algorithm achieves two orders of magnitude reduction in the computational time over the 2D MUSIC algorithm while achieving similar accuracy. High accuracy and low computation complexity of our approach make it suitable for applications that require location estimation to run on resource-constrained embedded devices in real time.

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