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1.
J Imaging ; 9(4)2023 Apr 13.
Artigo em Inglês | MEDLINE | ID: mdl-37103231

RESUMO

This paper focuses on image and video content analysis of handball scenes and applying deep learning methods for detecting and tracking the players and recognizing their activities. Handball is a team sport of two teams played indoors with the ball with well-defined goals and rules. The game is dynamic, with fourteen players moving quickly throughout the field in different directions, changing positions and roles from defensive to offensive, and performing different techniques and actions. Such dynamic team sports present challenging and demanding scenarios for both the object detector and the tracking algorithms and other computer vision tasks, such as action recognition and localization, with much room for improvement of existing algorithms. The aim of the paper is to explore the computer vision-based solutions for recognizing player actions that can be applied in unconstrained handball scenes with no additional sensors and with modest requirements, allowing a broader adoption of computer vision applications in both professional and amateur settings. This paper presents semi-manual creation of custom handball action dataset based on automatic player detection and tracking, and models for handball action recognition and localization using Inflated 3D Networks (I3D). For the task of player and ball detection, different configurations of You Only Look Once (YOLO) and Mask Region-Based Convolutional Neural Network (Mask R-CNN) models fine-tuned on custom handball datasets are compared to original YOLOv7 model to select the best detector that will be used for tracking-by-detection algorithms. For the player tracking, DeepSORT and Bag of tricks for SORT (BoT SORT) algorithms with Mask R-CNN and YOLO detectors were tested and compared. For the task of action recognition, I3D multi-class model and ensemble of binary I3D models are trained with different input frame lengths and frame selection strategies, and the best solution is proposed for handball action recognition. The obtained action recognition models perform well on the test set with nine handball action classes, with average F1 measures of 0.69 and 0.75 for ensemble and multi-class classifiers, respectively. They can be used to index handball videos to facilitate retrieval automatically. Finally, some open issues, challenges in applying deep learning methods in such a dynamic sports environment, and direction for future development will be discussed.

2.
Heliyon ; 8(6): e09633, 2022 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-35706961

RESUMO

Human Action Recognition (HAR) is a challenging task used in sports such as volleyball, basketball, soccer, and tennis to detect players and recognize their actions and teams' activities during training, matches, warm-ups, or competitions. HAR aims to detect the person performing the action on an unknown video sequence, determine the action's duration, and identify the action type. The main idea of HAR in sports is to monitor a player's performance, that is, to detect the player, track their movements, recognize the performed action, compare various actions, compare different kinds and skills of acting performances, or make automatic statistical analysis. As an action that can occur in the sports field refers to a set of physical movements performed by a player in order to complete a task using their body or interacting with objects or other persons, actions can be of different complexity. Because of that, a novel systematization of actions based on complexity and level of performance and interactions is proposed. The overview of HAR research focuses on various methods performed on publicly available datasets, including actions of everyday activities. That is just a good starting point; however, HAR is increasingly represented in sports and is becoming more directed towards recognizing similar actions of a particular sports domain. Therefore, this paper presents an overview of HAR applications in sports primarily based on Computer Vision as the main contribution, along with popular publicly available datasets for this purpose.

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