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1.
Syst Biol (Stevenage) ; 1(1): 41-53, 2004 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-17052114

RESUMO

Biologists are increasingly recognising that computational modelling is crucial for making sense of the vast quantities of complex experimental data that are now being collected. The systems biology field needs agreed-upon information standards if models are to be shared, evaluated and developed cooperatively. Over the last four years, our team has been developing the Systems Biology Markup Language (SBML) in collaboration with an international community of modellers and software developers. SBML has become a de facto standard format for representing formal, quantitative and qualitative models at the level of biochemical reactions and regulatory networks. In this article, we summarise the current and upcoming versions of SBML and our efforts at developing software infrastructure for supporting and broadening its use. We also provide a brief overview of the many SBML-compatible software tools available today.


Assuntos
Fenômenos Fisiológicos Celulares , Biologia Computacional/normas , Modelos Biológicos , Linguagens de Programação , Software , Biologia de Sistemas , Terminologia como Assunto , Bioquímica/métodos , Bioquímica/normas , Biologia Computacional/métodos , Regulação da Expressão Gênica/fisiologia , Guias como Assunto , Internacionalidade , Padrões de Referência
2.
Biochem Soc Trans ; 31(Pt 6): 1472-3, 2003 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-14641091

RESUMO

The SBML (systems biology markup language) is a standard exchange format for computational models of biochemical networks. We continue developing SBML collaboratively with the modelling community to meet their evolving needs. The recently introduced SBML Level 2 includes several enhancements to the original Level 1, and features under development for SBML Level 3 include model composition, multistate chemical species and diagrams.


Assuntos
Biologia Computacional , Linguagens de Programação
3.
Bioinformatics ; 19(4): 524-31, 2003 Mar 01.
Artigo em Inglês | MEDLINE | ID: mdl-12611808

RESUMO

MOTIVATION: Molecular biotechnology now makes it possible to build elaborate systems models, but the systems biology community needs information standards if models are to be shared, evaluated and developed cooperatively. RESULTS: We summarize the Systems Biology Markup Language (SBML) Level 1, a free, open, XML-based format for representing biochemical reaction networks. SBML is a software-independent language for describing models common to research in many areas of computational biology, including cell signaling pathways, metabolic pathways, gene regulation, and others. AVAILABILITY: The specification of SBML Level 1 is freely available from http://www.sbml.org/


Assuntos
Hipermídia , Armazenamento e Recuperação da Informação/métodos , Metabolismo/fisiologia , Modelos Biológicos , Linguagens de Programação , Vocabulário Controlado , Sistemas de Gerenciamento de Base de Dados , Bases de Dados Factuais , Documentação , Regulação da Expressão Gênica/fisiologia , Modelos Químicos , Software , Design de Software , Terminologia como Assunto
4.
Pac Symp Biocomput ; : 450-61, 2002.
Artigo em Inglês | MEDLINE | ID: mdl-11928498

RESUMO

Researchers in computational biology today make use of a large number of different software packages for modeling, analysis, and data manipulation and visualization. In this paper, we describe the ERATO Systems Biology Workbench (SBW), a software framework that allows these heterogeneous application components--written in diverse programming languages and running on different platforms--to communicate and use each others' data and algorithmic capabilities. Our goal is to create a simple, open-source software infrastructure which is effective, easy to implement and easy to understand. SBW uses a broker-based architecture and enables applications (potentially running on separate, distributed computers) to communicate via a simple network protocol. The interfaces to the system are encapsulated in client-side libraries that we provide for different programming languages. We describe the SBW architecture and the current set of modules, as well as alternative implementation technologies.


Assuntos
Biologia Computacional/métodos , Redes de Comunicação de Computadores , Simulação por Computador , Sistemas Computacionais , Linguagens de Programação , Software , Processos Estocásticos , Interface Usuário-Computador
5.
Philos Trans R Soc Lond B Biol Sci ; 356(1412): 1209-28, 2001 Aug 29.
Artigo em Inglês | MEDLINE | ID: mdl-11545699

RESUMO

Biological nervous systems and the mechanisms underlying their operation exhibit astonishing complexity. Computational models of these systems have been correspondingly complex. As these models become ever more sophisticated, they become increasingly difficult to define, comprehend, manage and communicate. Consequently, for scientific understanding of biological nervous systems to progress, it is crucial for modellers to have software tools that support discussion, development and exchange of computational models. We describe methodologies that focus on these tasks, improving the ability of neuroscientists to engage in the modelling process. We report our findings on the requirements for these tools and discuss the use of declarative forms of model description--equivalent to object-oriented classes and database schema--which we call templates. We introduce NeuroML, a mark-up language for the neurosciences which is defined syntactically using templates, and its specific component intended as a common format for communication between modelling-related tools. Finally, we propose a template hierarchy for this modelling component of NeuroML, sufficient for describing models ranging in structural levels from neuron cell membranes to neural networks. These templates support both a framework for user-level interaction with models, and a high-performance framework for efficient simulation of the models.


Assuntos
Simulação por Computador , Modelos Neurológicos , Neurociências/métodos , Animais , Comportamento Cooperativo , Humanos , Software
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