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1.
Opt Express ; 28(19): 28324-28342, 2020 Sep 14.
Artigo em Inglês | MEDLINE | ID: mdl-32988106

RESUMO

The recent years have given rise to a large number of techniques for "looking around corners", i.e., for reconstructing or tracking occluded objects from indirect light reflections off a wall. While the direct view of cameras is routinely calibrated in computer vision applications, the calibration of non-line-of-sight setups has so far relied on manual measurement of the most important dimensions (device positions, wall position and orientation, etc.). In this paper, we propose a method for calibrating time-of-flight-based non-line-of-sight imaging systems that relies on mirrors as known targets. A roughly determined initialization is refined in order to optimize for spatio-temporal consistency. Our system is general enough to be applicable to a variety of sensing scenarios ranging from single sources/detectors via scanning arrangements to large-scale arrays. It is robust towards bad initialization and the achieved accuracy is proportional to the depth resolution of the camera system.

2.
IEEE Trans Vis Comput Graph ; 25(5): 2102-2112, 2019 05.
Artigo em Inglês | MEDLINE | ID: mdl-30794183

RESUMO

Real-time 3D scene reconstruction from RGB-D sensor data, as well as the exploration of such data in VR/AR settings, has seen tremendous progress in recent years. The combination of both these components into telepresence systems, however, comes with significant technical challenges. All approaches proposed so far are extremely demanding on input and output devices, compute resources and transmission bandwidth, and they do not reach the level of immediacy required for applications such as remote collaboration. Here, we introduce what we believe is the first practical client-server system for real-time capture and many-user exploration of static 3D scenes. Our system is based on the observation that interactive frame rates are sufficient for capturing and reconstruction, and real-time performance is only required on the client site to achieve lag-free view updates when rendering the 3D model. Starting from this insight, we extend previous voxel block hashing frameworks by introducing a novel thread-safe GPU hash map data structure that is robust under massively concurrent retrieval, insertion and removal of entries on a thread level. We further propose a novel transmission scheme for volume data that is specifically targeted to Marching Cubes geometry reconstruction and enables a 90% reduction in bandwidth between server and exploration clients. The resulting system poses very moderate requirements on network bandwidth, latency and client-side computation, which enables it to rely entirely on consumer-grade hardware, including mobile devices. We demonstrate that our technique achieves state-of-the-art representation accuracy while providing, for any number of clients, an immersive and fluid lag-free viewing experience even during network outages.


Assuntos
Redes de Comunicação de Computadores , Imageamento Tridimensional/métodos , Comunicação por Videoconferência , Humanos
3.
Sci Rep ; 8(1): 11945, 2018 08 09.
Artigo em Inglês | MEDLINE | ID: mdl-30093701

RESUMO

Light scattered from multiple surfaces can be used to retrieve information of hidden environments. However, full three-dimensional retrieval of an object hidden from view by a wall has only been achieved with scanning systems and requires intensive computational processing of the retrieved data. Here we use a non-scanning, single-photon single-pixel detector in combination with a deep convolutional artificial neural network: this allows us to locate the position and to also simultaneously provide the actual identity of a hidden person, chosen from a database of people (N = 3). Artificial neural networks applied to specific computational imaging problems can therefore enable novel imaging capabilities with hugely simplified hardware and processing times.

4.
Sci Rep ; 6: 32491, 2016 08 31.
Artigo em Inglês | MEDLINE | ID: mdl-27577969

RESUMO

The observation of objects located in inaccessible regions is a recurring challenge in a wide variety of important applications. Recent work has shown that using rare and expensive optical setups, indirect diffuse light reflections can be used to reconstruct objects and two-dimensional (2D) patterns around a corner. Here we show that occluded objects can be tracked in real time using much simpler means, namely a standard 2D camera and a laser pointer. Our method fundamentally differs from previous solutions by approaching the problem in an analysis-by-synthesis sense. By repeatedly simulating light transport through the scene, we determine the set of object parameters that most closely fits the measured intensity distribution. We experimentally demonstrate that this approach is capable of following the translation of unknown objects, and translation and orientation of a known object, in real time.

5.
Opt Lett ; 40(6): 918-21, 2015 Mar 15.
Artigo em Inglês | MEDLINE | ID: mdl-25768146

RESUMO

Multi-frequency time-of-flight (ToF) cameras have been used to recover the transient time profiles of optical responses such that multipath interference can be separated. The resolution of the recovered time profiles is limited by the highest modulation frequency. Here, we demonstrate a method based on log-sum sparsity regularization to recover transient time profiles of specular reflections. We show that it improves the ability of separating pulses better than the state-of-the-art regularization methods. As an application, we demonstrate the encoding and decoding of hidden images using mirror reflections.

6.
Opt Express ; 22(21): 26338-50, 2014 Oct 20.
Artigo em Inglês | MEDLINE | ID: mdl-25401666

RESUMO

Correlation image sensors have recently become popular low-cost devices for time-of-flight, or range cameras. They usually operate under the assumption of a single light path contributing to each pixel. We show that a more thorough analysis of the sensor data from correlation sensors can be used can be used to analyze the light transport in much more complex environments, including applications for imaging through scattering and turbid media. The key of our method is a new convolutional sparse coding approach for recovering transient (light-in-flight) images from correlation image sensors. This approach is enabled by an analysis of sparsity in complex transient images, and the derivation of a new physically-motivated model for transient images with drastically improved sparsity.


Assuntos
Algoritmos , Simulação por Computador , Luz , Modelos Teóricos , Nefelometria e Turbidimetria/instrumentação , Tecnologia de Sensoriamento Remoto/instrumentação , Espalhamento de Radiação , Desenho de Equipamento
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