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1.
Ann Biomed Eng ; 50(11): 1409-1422, 2022 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-35876938

RESUMO

Physical reconstructions are a valuable methodology for quantifying head kinematics in sports impacts. By recreating the motion of human heads observed in video using instrumented test dummies in a laboratory, physical reconstructions allow for in-depth study of real-world head impacts using well-established surrogates such as the Hybrid III crash test dummy. The purpose of this paper is to review all aspects of the physical reconstruction methodology and discuss the advantages and limitations associated with different choices in case selection, study design, test surrogate, test apparatus, text matrix, instrumentation, and data processing. Physical reconstructions require significant resources to perform and are therefore typically limited to small sample sizes and a case series or case-control study design. Their accuracy may also be limited by a lack of dummy biofidelity. The accuracy, repeatability, and sensitivity of the reconstruction process can be characterized and improved by good laboratory practices and iterative testing. Because wearable sensors have their own limitations and are not available or practical for many sports, physical reconstructions will continue to provide a useful and complementary approach to measuring head acceleration in sport for the foreseeable future.


Assuntos
Aceleração , Futebol Americano , Humanos , Fenômenos Biomecânicos , Cabeça , Dispositivos de Proteção da Cabeça , Exame Físico
2.
J Biomech ; 125: 110587, 2021 08 26.
Artigo em Inglês | MEDLINE | ID: mdl-34274559

RESUMO

This study presents a video analysis of helmet-to-ground impacts in youth football (≤14 years). A total of 21 non-injurious helmet-to-ground impact cases were assessed from game video of two age divisions (9-12 years: n = 9; 13-14 years: n = 12) using a novel multi-camera videogrammetry approach. Descriptive parameters related to the game situation and impact mechanisms were documented. Motion analysis software was used to manually track and compute three-dimensional helmet kinematics and uncertainty of the motion tracking analysis was assessed. Overall, the impact cases primarily followed a body-to-body, body-to-ground, helmet-to-ground contact progression. Impact locations on the helmet were mostly distributed across the rear and side helmet shell. The resultant pre-impact velocities for these cases averaged 4.04 ± 1.24 m/s at an angle of -49.6° to the ground. The average resultant impact-induced change in helmet velocity was 3.32 ± 1.14 m/s; the time interval associated with the duration of helmet-to-ground contact was approximately 0.06 s. The average maximum uncertainty (±) error of the position coordinates from the helmet tracking was 1.5 ± 0.3 cm. In summary, this video-based methodology can effectively be used to quantify helmet impact velocities and locations in youth football games. To date, the acquisition of such information has largely been limited to professional football game footage. Therefore, the data reported here may help inform the development of more representative assessment methods for youth-specific helmet test standards.


Assuntos
Concussão Encefálica , Futebol Americano , Aceleração , Adolescente , Fenômenos Biomecânicos , Dispositivos de Proteção da Cabeça , Humanos , Recém-Nascido , América do Norte
3.
Orthop J Sports Med ; 9(1): 2325967120975402, 2021 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-33614796

RESUMO

BACKGROUND: Non-tackle football (ie, flag, touch, 7v7) is purported to be a lower-risk alternative to tackle football, particularly in terms of head injuries. However, data on head injuries in non-tackle football are sparse, particularly among youth participants. PURPOSE: To describe the epidemiology of  emergency department visits for head injuries due to non-tackle football among youth players in the United States and compare the data with basketball, soccer, and tackle football. STUDY DESIGN: Descriptive epidemiology study. METHODS: Injury data from 2014 to 2018 were obtained from the National Electronic Injury Surveillance System database. Injury reports coded for patients aged 6 to 18 years and associated with basketball, football, or soccer were extracted. Data were filtered to include only injuries to the head region, specifically, the head, ear, eyeball, mouth, or face. Football injuries were manually assigned to "non-tackle" or "tackle" based on the injury narratives. Sports & Fitness Industry Association data were used to estimate annual sport participation and calculate annual injury rates per 100,000 participant-years. RESULTS: A total of 26,770 incident reports from 2014 to 2018 were analyzed. For head region injuries in non-tackle football, the head was the most commonly injured body part, followed by the face; the most common diagnosis was a laceration, followed by concussion and internal injury (defined as an unspecified head injury or internal head injury [eg, subdural hematoma or cerebral contusion]). The most common contacting object was another player. The projected national rate of head region injuries was lowest for non-tackle football across the 4 sports. In particular, the projected rate of injuries to the head for non-tackle football (78.0 per 100,000 participant-years) was less than one-fourth the rates for basketball (323.5 per 100,000 participant-years) and soccer (318.2 per 100,000 participant-years) and less than one-tenth the rate for tackle football (1478.6 per 100,000 participant-years). CONCLUSION: Among youth in the United States aged 6 to 18 years who were treated in the emergency department for injuries related to playing non-tackle football, the most common diagnosis for injuries to the head region was a laceration, followed by a concussion. Head region injuries associated with non-tackle football occurred at a notably lower rate than basketball, soccer, or tackle football.

4.
Ann Biomed Eng ; 48(11): 2652-2666, 2020 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-33000448

RESUMO

Seventeen concussive helmet-to-helmet impacts occurring in National Football League (NFL) games were analyzed using video footage and reconstructed by launching helmeted crash test dummies into each other in a laboratory. Helmet motion on-field and in the laboratory was tracked in 3D before, during, and after impact in multiple high frame rate video views. Multiple (3-10) tests were conducted for each of the 17 concussive cases (100 tests total) with slight variations in input conditions. Repeatability was assessed by duplicating one or two tests per case. The accuracy of the input conditions in each reconstruction was assessed based on how well the closing velocity, impact locations, and the path eccentricity of the dummy heads matched the video analysis. The accuracy of the reconstruction output was assessed based on how well the changes in helmet velocity (translational and rotational) from the impact matched the video analysis. The average absolute error in helmet velocity changes was 24% in the first test, 20% in the tests with the most accurate input configuration, and 14% in the tests with minimal error. Coefficients of variation in 22 repeated test conditions (1-2 per case) averaged 3% for closing velocity, 7% for helmet velocity changes, and 8% for peak head accelerations. Iterative testing was helpful in reducing error. A combination of sophisticated video analysis, articulated physical surrogates, and iterative testing was required to reduce the error to within half of the effect size of concussion.


Assuntos
Concussão Encefálica , Futebol Americano/lesões , Dispositivos de Proteção da Cabeça , Modelos Biológicos , Gravação em Vídeo , Aceleração , Adolescente , Adulto , Fenômenos Biomecânicos , Concussão Encefálica/patologia , Concussão Encefálica/fisiopatologia , Concussão Encefálica/prevenção & controle , Cabeça/patologia , Cabeça/fisiopatologia , Humanos , Masculino
5.
BMJ Open Sport Exerc Med ; 6(1): e000638, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-32095268

RESUMO

OBJECTIVES: Non-tackle American football is growing in popularity, and it has been proposed as a safer alternative for young athletes interested in American football. Little is known about the nature of head contact in the sport, which is necessary to inform the extent to which protective headgear is warranted. The objective of this study was to identify the location, types and frequency of head and body contacts in competitive 7v7 non-tackle American football. METHODS: Video analysis was used to document the type, frequency and mechanism of contacts across a series of under 12, under 14 and high school non-tackle tournament games. A subset of impacts was quantitatively analysed via 3-D model-based image matching to calculate the preimpact and postimpact speed of players' heads and the change in resultant translational and rotational velocities. RESULTS: The incidence rate of head contact was found to be low (3.5 contacts per 1000 athlete-plays). Seventy-five per cent of head contacts were caused by a head-to-ground impact. No head-to-head contacts were identified. Most contacts occurred to the rear upper (occiput) or side upper (temporal/parietal) regions. Head-to-ground impact was associated with a maximum preimpact velocity of 5.9±2.2 m/s and a change in velocity of 3.0±1.1 m/s. CONCLUSION: Non-tackle football appears to represent a lower contact alternative to tackle football. The distribution of head impact locations, mechanisms and energies found in the present study is different than what has been previously reported for tackle football. The existing tackle football standards are not appropriate to be applied to the sport of non-tackle football, and sport-specific head protection and headgear certification standards must be determined.

6.
BMJ Open Sport Exerc Med ; 4(1): e000362, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-30364582

RESUMO

OBJECTIVES: Most biomechanical research on brain injury focuses on direct blows to the head. There are a few older studies that indicate craniocervical stretch could be a factor in concussion by causing strain in the upper spinal cord and brainstem. The objectives of this study are to assess the biomechanical response and estimate the strain in the upper cervical spine and brainstem from primary impact to the chest in American football. METHODS: Impact testing was conducted to the chest of a stationary unhelmeted and helmeted anthropomorphic test device (ATD) as well as the laboratory reconstruction of two NFL game collisions resulting in concussion. A finite element (FE) study was also conducted to estimate the elongation of the cervical spine under tensile and flexion loading conditions. RESULTS: The helmeted ATD had a 40% (t=9.84, p<0.001) increase in neck tensile force and an 8% (t=7.267, p<0.001) increase in neck flexion angle when compared with an unhelmeted ATD. The case studies indicated that the neck tension in the injured players exceeded tolerable levels from volunteer studies. The neck tension was combined with flexion of the head relative to the torso. The FE analysis, combined with a spinal cord coupling ratio, estimated that the strain along the axis of the upper cervical spinal cord and brainstem was 10%-20% for the combined flexion and tension loading in the two cases presented. CONCLUSION: Strain in the upper spinal cord and brainstem from neck tension is a factor in concussion.

7.
J Biomech Eng ; 138(10)2016 10 01.
Artigo em Inglês | MEDLINE | ID: mdl-27456840

RESUMO

Most studies on football helmet performance focus on lowering head acceleration-related parameters to reduce concussions. This has resulted in an increase in helmet size and mass. The objective of this paper was to study the effect of helmet mass on head and upper neck responses. Two independent test series were conducted. In test series one, 90 pendulum impact tests were conducted with four different headform and helmet conditions: unhelmeted Hybrid III headform, Hybrid III headform with a football helmet shell, Hybrid III headform with helmet shell and facemask, and Hybrid III headform with the helmet and facemask with mass added to the shell (n = 90). The Hybrid III neck was used for all the conditions. For all the configurations combined, the shell only, shell and facemask, and weighted helmet conditions resulted in 36%, 43%, and 44% lower resultant head accelerations (p < 0.0001), respectively, when compared to the unhelmeted condition. Head delta-V reductions were 1.1%, 4.5%, and 4.4%, respectively. In contrast, the helmeted conditions resulted in 26%, 41%, and 49% higher resultant neck forces (p < 0.0001), respectively. The increased neck forces were dominated by neck tension. In test series two, testing was conducted with a pneumatic linear impactor (n = 178). Fourteen different helmet makes and models illustrate the same trend. The increased neck forces provide a possible explanation as to why there has not been a corresponding reduction in concussion rates despite improvements in helmets ability to reduce head accelerations.


Assuntos
Aceleração , Movimentos da Cabeça/fisiologia , Dispositivos de Proteção da Cabeça , Cabeça/fisiologia , Pescoço/fisiologia , Equipamentos Esportivos , Desenho de Equipamento , Análise de Falha de Equipamento , Futebol Americano/fisiologia , Humanos , Estimulação Física/métodos
9.
J Biomech ; 46(13): 2310-5, 2013 Sep 03.
Artigo em Inglês | MEDLINE | ID: mdl-23891566

RESUMO

On-field measurement of head impacts has relied on the Head Impact Telemetry (HIT) System, which uses helmet mounted accelerometers to determine linear and angular head accelerations. HIT is used in youth and collegiate football to assess the frequency and severity of helmet impacts. This paper evaluates the accuracy of HIT for individual head impacts. Most HIT validations used a medium helmet on a Hybrid III head. However, the appropriate helmet is large based on the Hybrid III head circumference (58 cm) and manufacturer's fitting instructions. An instrumented skull cap was used to measure the pressure between the head of football players (n=63) and their helmet. The average pressure with a large helmet on the Hybrid III was comparable to the average pressure from helmets used by players. A medium helmet on the Hybrid III produced average pressures greater than the 99th percentile volunteer pressure level. Linear impactor tests were conducted using a large and medium helmet on the Hybrid III. Testing was conducted by two independent laboratories. HIT data were compared to data from the Hybrid III equipped with a 3-2-2-2 accelerometer array. The absolute and root mean square error (RMSE) for HIT were computed for each impact (n=90). Fifty-five percent (n=49) had an absolute error greater than 15% while the RMSE was 59.1% for peak linear acceleration.


Assuntos
Dispositivos de Proteção da Cabeça/normas , Teste de Materiais , Equipamentos Esportivos/normas , Telemetria/instrumentação , Adolescente , Adulto , Desenho de Equipamento , Futebol Americano , Humanos , Masculino , Pressão , Adulto Jovem
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