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1.
IEEE Trans Vis Comput Graph ; 24(7): 2103-2117, 2018 07.
Artigo em Inglês | MEDLINE | ID: mdl-28534776

RESUMO

Shading is a tedious process for artists involved in 2D cartoon and manga production given the volume of contents that the artists have to prepare regularly over tight schedule. While we can automate shading production with the presence of geometry, it is impractical for artists to model the geometry for every single drawing. In this work, we aim to automate shading generation by analyzing the local shapes, connections, and spatial arrangement of wrinkle strokes in a clean line drawing. By this, artists can focus more on the design rather than the tedious manual editing work, and experiment with different shading effects under different conditions. To achieve this, we have made three key technical contributions. First, we model five perceptual cues by exploring relevant psychological principles to estimate the local depth profile around strokes. Second, we formulate stroke interpretation as a global optimization model that simultaneously balances different interpretations suggested by the perceptual cues and minimizes the interpretation discrepancy. Lastly, we develop a wrinkle-aware inflation method to generate a height field for the surface to support the shading region computation. In particular, we enable the generation of two commonly-used shading styles: 3D-like soft shading and manga-style flat shading.

2.
IEEE Trans Vis Comput Graph ; 23(7): 1796-1808, 2017 07.
Artigo em Inglês | MEDLINE | ID: mdl-27254869

RESUMO

We introduce an interactive user-driven method to reconstruct high-relief 3D geometry from a single photo. Particularly, we consider two novel but challenging reconstruction issues: i) common non-rigid objects whose shapes are organic rather than polyhedral/symmetric, and ii) double-sided structures, where front and back sides of some curvy object parts are revealed simultaneously on image. To address these issues, we develop a three-stage computational pipeline. First, we construct a 2.5D model from the input image by user-driven segmentation, automatic layering, and region completion, handling three common types of occlusion. Second, users can interactively mark-up slope and curvature cues on the image to guide our constrained optimization model to inflate and lift up the image layers. We provide real-time preview of the inflated geometry to allow interactive editing. Third, we stitch and optimize the inflated layers to produce a high-relief 3D model. Compared to previous work, we can generate high-relief geometry with large viewing angles, handle complex organic objects with multiple occluded regions and varying shape profiles, and reconstruct objects with double-sided structures. Lastly, we demonstrate the applicability of our method on a wide variety of input images with human, animals, flowers, etc.

3.
IEEE Trans Vis Comput Graph ; 21(3): 304-14, 2015 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-26357063

RESUMO

This paper addresses a challenging single-view modeling and animation problem with cartoon images. Our goal is to model the hairs in a given cartoon image with consistent layering and occlusion, so that we can produce various visual effects from just a single image. We propose a novel 2.5D modeling approach to deal with this problem. Given an input image, we first segment the hairs of the cartoon character into regions of hair strands. Then, we apply our novel layering metric, which is derived from the Gestalt psychology, to automatically optimize the depth ordering among the hair strands. After that, we employ our hair completion method to fill the occluded part of each hair strand, and create a 2.5D model of the cartoon hair. By using this model, we can produce various visual effects, e.g., we develop a simplified fluid simulation model to produce wind blowing animations with the 2.5D hairs. To further demonstrate the applicability and versatility of our method, we compare our results with real cartoon hair animations, and also apply our model to produce a wide variety of hair manipulation effects, including hair editing and hair braiding.


Assuntos
Gráficos por Computador , Cabelo/fisiologia , Processamento de Imagem Assistida por Computador/métodos , Adulto , Algoritmos , Feminino , Humanos , Masculino , Adulto Jovem
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