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1.
Perspect Psychiatr Care ; 58(1): 79-86, 2022 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-33896012

RESUMO

PURPOSE: The aim of this study was to determine the psychiatric symptoms and the effective factors in individuals in Turkey during COVID-19 outbreak. DESIGN AND METHODS: The descriptive study was conducted on individuals aged 18 and older living in Turkey. The questionnaire was prepared in Google form, and individuals were invited electronically. FINDINGS: The pandemic has affected the mental health of society adversely. Anxiety, depression, negative self, hostility, and somatization levels are higher in women, individuals under the age of 40, and those without children. PRACTICE IMPLICATIONS: These results will shed light on the planning of community mental health services.


Assuntos
COVID-19 , Ansiedade , Criança , Depressão , Surtos de Doenças , Feminino , Humanos , Pandemias , SARS-CoV-2 , Inquéritos e Questionários , Turquia/epidemiologia
2.
Iran J Public Health ; 47(10): 1504-1510, 2018 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-30524980

RESUMO

BACKGROUND: We aimed to determine the level of computer game addiction and loneliness among 9-10-yr-old children. METHODS: The study was conducted with 4th-grade students at a primary school, located at the city center, during 2017-2018 academic years. There was no sampling in the research, all 4th-grade students of the school were reached. "Personal Information Form", "Computer Game Addiction Scale" and "UCLA Loneliness Scale" were used for collecting data. Mann Whitney U test, Kruskal Wallis test, and Correlation Analysis were used to evaluate the data of the research. RESULTS: 50.7% (n=104) of the students were female, most frequent number of sister/brother was one 39.0% (n=80), both their mother 31.7% (n=65) and their father 34.1% (n=69) were mostly high school graduated. The average scores that students got from the scales were; 48.66±.27.02 (min.: 21.00, max.: 105) for "Computer Game Addiction Scale" and 40.55±8.50 (min: 22.00, max.: 64) for "UCLA Loneliness Scale". A weak, positive and significant relationship was found between students' loneliness scale scores and computer game addiction scale scores (r=0.357; P<0.000). CONCLUSION: A significant relationship was found between students' computer game addiction and loneliness. It is suggested to perform children's loneliness and computer game addiction assessments, evaluate effectiveness and establish a rehabilitating treatment system among school-hospital-family for abnormal cases.

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