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1.
Sci Rep ; 12(1): 12417, 2022 07 20.
Artigo em Inglês | MEDLINE | ID: mdl-35859003

RESUMO

The use of an immersive virtual reality system as a work space for sports and physical education can help maintain physical communication from separate places. In this study, we verified the possibility of constructing a movement synchrony system by reproducing the mathematical ordered pattern of "triadic jumping" in a virtual space. Three jumpers were asked to move together in a space that was cramped and insufficient for them to pass each other. Within this restricted space, the ordered pattern of the jumpers' synchrony systematically transited to another state depending on the geometrical configuration of the work space. Although the temporal rigidity of the synchrony was partially lost, the ordered pattern of the "triadic jumping" synchrony that emerged in the virtual space was qualitatively equivalent to that emerging in real space. We believe the idea of expanding the work space for physical education to a virtual one could turn into reality if the sensory feedback of the collision successfully improves the spatial-temporal rigidity of the joint action ordered pattern.


Assuntos
Realidade Virtual , Movimento , Interface Usuário-Computador
2.
Front Sports Act Living ; 4: 867743, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-35498516

RESUMO

In real hockey or soccer games, scoring opportunities usually occur quite rarely, and thus, for most of the duration of a game, the ball is drifting between the two goals. This pass-chaining situation can be regarded as the stable state of the offense-defense interaction. In the current study, temporal and spatial structure of this dynamical state was unveiled via quantification of the "defensive pressure distribution" on the pass trajectory, which was modeled as a non-linear function of the distance between the defender(s) and a given position on the pitch. Two groups, i.e., a top-level group and a less-skilled group, of Japanese collegiate hockey players were asked to play in 3-on-3 small-sided games between players of the same skill levels. When both the top-level and less-skilled players succeeded in passing the ball, there were no skill-level differences observed in the defensive pressure distribution on the pass trajectory. In these cases, the defenders put a certain level of pressure on the middle of the pass trajectory when the passer received a previously released pass, and later, when he released the ball to a teammate, the defenders approached the position at which the passer released the ball to intensively press on the passer. However, in the cases wherein they failed to thread the ball, clear differences were observed between the groups in terms of the defensive pressure distribution on the pass trajectory. In particular, for the less-skilled group, extremely intensive defensive pressure was put on the overall regions of the pass trajectory heavily concentrated on the timing at which the passer released the pass. This unique pressure distribution emerged for the less-skilled group because of their long ball-keeping duration (longer than 1 s and also longer than that for the top-level group), i.e., from the moment the passer received the ball, to the moment he released it to the next attacker. Thus, for top-level hockey players, a short time constant (less than 1 s) for the passing action will enable the passers to avoid extremely intensive defensive pressure, and enable the emergence of a dynamically stable attack-defense deadlock state through continuous chaining of the pass.

3.
Front Psychol ; 8: 3, 2017.
Artigo em Inglês | MEDLINE | ID: mdl-28210231

RESUMO

We investigated whether the patterns of coordination that emerged during a three-participant (triadic) jumping task were defined by the symmetries of the (multi) agent-environment task space. Triads were instructed to jump around different geometrical arrangements of hoops. The symmetry of the hoop geometry was manipulated to create two symmetrical and two asymmetrical participant-hoop configurations. Video and motion tracking recordings were employed to determine the frequencies of coordination misses (collisions or failed jumps) and during 20 successful jump sequences, the jump direction chosen (clockwise vs. counterclockwise) and the patterning of between participant temporal movement lags within and across jump events. The results revealed that the (a)symmetry of the joint action workspace significantly influenced the (a)symmetry of the jump direction dynamics and, more importantly, the (a)symmetry of the between participant coordination lags. The symmetrical participant-hoop configurations resulted in smaller overall movement lags and a more spontaneous, interchangeable leader/follower relationship between participants, whereas the asymmetrical participant-hoop configurations resulted in slightly larger overall movements lags and a more explicit, persistent asymmetry in the leader/follower relationship of participants. The degree to which the patterns of behavioral coordination that emerged were consistent with the theory of symmetry groups and spontaneous and explicit symmetry-breaking are discussed.

4.
Sci Rep ; 6: 36145, 2016 10 26.
Artigo em Inglês | MEDLINE | ID: mdl-27782191

RESUMO

When two or more candle flames are fused by approaching them together, the resulting large flame often exhibits flickering, i.e., prolonged high-frequency oscillation in its size and luminance. In the present work, we investigate the collective behaviour of three-coupled candle flame oscillators in a triangular arrangement. The system showed four distinct types of syncronised modes as a consequence of spontaneous symmetry breaking. The modes obtained include the in-phase mode, the partial in-phase mode, the rotation mode, and an anomalous one called the "death" mode that causes a sudden stop of the flame oscillation followed by self-sustained stable combustion. We also clarified the correlation between the inter-flame distance and the frequency with which the modes occur.

5.
PLoS One ; 8(9): e72436, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-24023740

RESUMO

Participation in interpersonal competitions, such as fencing or Japanese martial arts, requires players to make instantaneous decisions and execute appropriate motor behaviors in response to various situations. Such actions can be understood as complex phenomena emerging from simple principles. We examined the intentional switching dynamics associated with continuous movement during interpersonal competition in terms of their emergence from a simple syntax. Linear functions on return maps identified two attractors as well as the transitions between them. The effects of skill differences were evident in the second- and third-order state-transition diagrams for these two attractors. Our results suggest that abrupt switching between attractors is related to the diverse continuous movements resulting from quick responses to sudden changes in the environment. This abrupt-switching-quick-response behavior is characterized by a joint action syntax. The resulting hybrid dynamical system is composed of a higher module with discrete dynamics and a lower module with continuous dynamics. Our results suggest that intelligent human behavior and robust autonomy in real-life scenarios are based on this hybrid dynamical system, which connects interpersonal coordination and competition.


Assuntos
Artes Marciais , Movimento/fisiologia , Adulto , Comportamento Competitivo/fisiologia , Humanos , Masculino , Adulto Jovem
6.
PLoS One ; 7(11): e47911, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-23144834

RESUMO

In competitive sport game behavior, certain interpersonal patterns of movement coordination evolve even though each individual player only intends to exert their own strategy to win. To investigate this interpersonal pattern formation process, we asked pairs of naïve participants to engage in a play-tag game in which they had to remove a tag fastened to their partner's hip. Relative phase analysis of the players' step towards-away velocities indicated that anti-phase synchronization evolved across 10 repetitions of the game. We clarified evolution of this synchronization process using a dynamical model with an attractor (at relative π phase) and a repeller (at 0 relative phase) and discuss the self-organized nature of model and its ability to embody general solution for martial art interpersonal coordination.


Assuntos
Comportamento Competitivo , Algoritmos , Fadiga/fisiopatologia , Jogos Experimentais , Frequência Cardíaca , Humanos , Masculino , Modelos Psicológicos
7.
PLoS One ; 7(12): e51877, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-23284799

RESUMO

In many competitive sports, players need to quickly and continuously execute movements that co-adapt to various movements executed by their opponents and physical objects. In a martial art such as kendo, players must be able to skillfully change interpersonal distance in order to win. However, very little information about the task and expertise properties of the maneuvers affecting interpersonal distance is available. This study investigated behavioral dynamics underlying opponent tasks by analyzing changes in interpersonal distance made by expert players in kendo matches. Analysis of preferred interpersonal distances indicated that players tended to step toward and away from their opponents based on two distances. The most preferred distance enabled the players to execute both striking and defensive movements immediately. The relative phase analysis of the velocities at which players executed steps toward and away revealed that players developed anti-phase synchronizations at near distances to maintain safe distances from their opponents. Alternatively, players shifted to in-phase synchronization to approach their opponents from far distances. This abrupt phase-transition phenomenon constitutes a characteristic bifurcation dynamics that regularly and instantaneously occurs between in- and anti-phase synchronizations at a critical interpersonal distance. These dynamics are profoundly affected by the task constraints of kendo and the physical constraints of the players. Thus, the current study identifies the clear behavioral dynamics that emerge in a sport setting.


Assuntos
Algoritmos , Desempenho Atlético/psicologia , Comportamento Competitivo , Relações Interpessoais , Artes Marciais/psicologia , Modelos Psicológicos , Adulto , Humanos , Masculino , Análise e Desempenho de Tarefas , Adulto Jovem
8.
Hum Mov Sci ; 30(3): 534-49, 2011 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-21306781

RESUMO

In order to pass through apertures safely and efficiently, individuals must perceive the width of the aperture relative to (1) the width of the person-plus-object system and to (2) their (anticipated) movement speed. The present study investigated whether athletes who have extensive experience playing sports that require running through narrow spaces while wearing shoulder pads control their shoulder rotations differently while performing this behavior than athletes who lack such experience. Groups of athletes with experience competing in different sports (American football, rugby, and control athletes) performed a behavioral task in which they ran or walked between two tucking dummies with or without wearing shoulder pads. They also performed a psychophysical task in which they reported perceived width of the body and shoulder pads. When running through the apertures, the athletes who played American football exhibited smaller magnitudes and later onset of shoulder rotations than control athletes. No such difference was found when walking through the apertures. There was no difference in perception of the width of the shoulder pads among three groups. These findings suggest that performance of this behavior is action-scaled and task-specific.


Assuntos
Antecipação Psicológica/fisiologia , Desempenho Atlético/fisiologia , Orientação/fisiologia , Prática Psicológica , Amplitude de Movimento Articular/fisiologia , Corrida/fisiologia , Articulação do Ombro/fisiologia , Percepção Espacial/fisiologia , Aceleração , Fenômenos Biomecânicos/fisiologia , Tamanho Corporal , Futebol Americano/fisiologia , Futebol Americano/psicologia , Humanos , Julgamento/fisiologia , Masculino , Destreza Motora/fisiologia , Psicofísica
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