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1.
J Imaging ; 9(10)2023 Sep 25.
Artigo em Inglês | MEDLINE | ID: mdl-37888302

RESUMO

In the organizing of professional training, the assessment of the trainee's reaction and state in stressful situations is of great importance. Phobic reactions are a specific type of stress reaction that, however, is rarely taken into account when developing virtual simulators, and are a risk factor in the workplace. A method for evaluating the impact of various phobic stimuli on the quality of training is considered, which takes into account the time, accuracy, and speed of performing professional tasks, as well as the characteristics of electroencephalograms (the amplitude, power, coherence, Hurst exponent, and degree of interhemispheric asymmetry). To evaluate the impact of phobias during experimental research, participants in the experimental group performed exercises in different environments: under normal conditions and under the influence of acrophobic and arachnophobic stimuli. The participants were divided into subgroups using clustering algorithms and an expert neurologist. After that, a comparison of the subgroup metrics was carried out. The research conducted makes it possible to partially confirm our hypotheses about the negative impact of phobic effects on some participants in the experimental group. The relationship between the reaction to a phobia and the characteristics of brain activity was revealed, and the characteristics of the electroencephalogram signal were considered as the metrics for detecting a phobic reaction.

2.
Virtual Real ; 27(2): 735-759, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-36061945

RESUMO

Virtual reality technologies are actively applied for the organization of professional training in various industries, as well as in distance learning. However, numerous studies show the presence of a large number of negative factors that limit the effectiveness of using these technologies (united by the concept of "cybersickness"). The study, identification and reduction in the influence of these negative factors will increase the immersiveness and quality of the professional training process. Within the framework of this study, several hypotheses have been put forward regarding the negative and positive impact of VR technologies on the process of professional training, the coal and mining industry has been chosen as the subject area. Thus, the problem of effective training of miners for activities in regular and emergency situations is considered, in the latter case, VR technologies would allow forming the necessary set of skills and knowledge about actions in emergency situations. To confirm the declared hypotheses, an experimental group of 30 people was formed, corresponding to the trained miners by age characteristics. Based on the analysis, a list of quantitative and qualitative metrics for evaluating interaction with virtual reality was formed, the software of virtual scenes for two tasks (moving simple objects and a set of exercises in a virtual mine) was developed. The experimental group repeatedly performed these exercises, which allowed us to analyze the dynamics of changes in the average values of quantitative and qualitative metrics. The data obtained were processed by statistical tests (Shapiro-Wilk, Kruskal-Wallis, Mann-Whitney), which allowed us to assess the impact of the selected configurations (with and without VR) and the number of attempts on the selected metrics. The obtained results partially or completely confirmed the declared hypotheses and allowed us to form a list of recommendations for the organization of high-quality professional training using virtual reality technologies. Supplementary Information: The online version contains supplementary material available at 10.1007/s10055-022-00687-7.

3.
J Imaging ; 7(5)2021 May 12.
Artigo em Inglês | MEDLINE | ID: mdl-34460682

RESUMO

Within the scope of this article, the problem of the formalization of physical processes in adaptive training complexes is considered on the example of virtual objects burning. Despite a fairly complete study of this process, the existing mathematical models are not adapted for the application in training complexes, which leads to a significant increase in costs and lower productivity due to the complexity of the calculations. Therefore, an adapted mathematical model is proposed that allows us to formalize the structure of virtual objects of burning, their basic properties and the processes of changing states, starting from the flame development of an object and ending with their complete destruction or extinguishment. The article proposes the use of threshold value diagrams and rules for changing the states of virtual reality objects to solve the problem of the formalization of burning processes. This tool is quite multi-purpose, which allows you to describe various physical processes, such as smoke, flooding, the spread of toxic gases, etc. The area of the proposed formalization approach includes the design and implementation of physical processes in simulators and multimedia complexes using virtual and augmented reality. Thus, the presented scientific research can be used to formalize the physical processes in adaptive training complexes for professional ergatic systems.

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