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1.
Open Res Eur ; 2: 85, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-37645338

RESUMO

As life expectancy continues to increase in most EU Member States, smart technologies can help enable older people to continue living at home, despite the challenges accompanying the ageing process. The Innovation Action (IA) SHAPES 'Smart and Healthy Ageing through People Engaging in Supportive Systems' funded by the EU under the Horizon 2020 Research and Innovation Programme (grant agreement number 857159) attends to these topics to support active and healthy ageing and the wellbeing of older adults. This protocol article outlines the SHAPES project's objectives and aims, methods, structure, and expected outcomes. SHAPES seeks to build, pilot, and deploy a large-scale, EU-standardised interoperable, and scalable open platform. The platform will facilitate the integration of a broad range of technological, organisational, clinical, educational, and social solutions. SHAPES emphasises that the home is much more than a house-space; it entails a sense of belonging, a place and a purpose in the community. SHAPES creates an ecosystem - a network of relevant users and stakeholders - who will work together to scale-up smart solutions. Furthermore, SHAPES will create a marketplace seeking to connect demand and supply across the home, health and care services. Finally, SHAPES will produce a set of recommendations to support key stakeholders seeking to integrate smart technologies in their care systems to mediate care delivery. Throughout, SHAPES adopts a multidisciplinary research approach to establish an empirical basis to guide the development of the platform. This includes long-term ethnographic research and a large-scale pan-European campaign to pilot the platform and its digital solutions within the context of seven distinct pilot themes. The project will thereby address the challenges of ageing societies in Europe and facilitate the integration of community-based health and social care. SHAPES will thus be a key driver for the transformation of healthcare and social care services across Europe.

2.
J. health inform ; 6(esp): 105-113, out. 2014. ilus
Artigo em Inglês | LILACS | ID: lil-729185

RESUMO

Stroke is a disease with very high socio-economic impact. In average, the healthcare expenditure cost for Strokes across different countries in Europe and USA exceeds 3% of their entire healthcare expenditure, including inpatient treatments, outpatient hospital visits and long-term rehabilitation and care. Therefore, there is an urgent need for devising an effective long-term care and rehabilitation strategy for stroke patients, which would actively involve patients in the rehabilitation process while minimizing costly human support. This paper reports on the ongoing developments of the serious gaming approach to an integrated rehabilitation training for post-stroke patients employing the Unity3D virtual reality environment combined with a hybrid of advanced media technologies and immersive user interfaces. The proposed approach empowers the patients and their caretakers for effective application of rehabilitation protocols in their home settings, while leading physicians are enabled to supervise the progress of the rehabilitation (and intervene if needed) through the use of Personal Health Record (PHR) system. The increased rehabilitation speed and ability to perform training at home directly improves quality of life of patients. The work described herein has been performed in the ?StrokeBack? project co-funded by the European Commission under the Framework 7 Program in the ICT domain...


Acidentes vasculares são incidentes com um alto impacto socioeconômico. Em média, tratamentos na Europa e nos EUA para pacientes com este problema pode ultrapassar 3% de todo o orçamento de uma seguradora, incluindo atendimento em hospitais, visitas a domicílios e tratamentos de reabilitação. Assim sendo, há uma grande urgência para encontrar tratamentos e estratégias de atendimento de longo tempo que sejam capazes de reduzir os recursos humanos e custos necessários. Este trabalho apresenta o desenvolvimento de jogos sérios como uma estratégia para integrar tratamentos de reabilitação para pacientes que tiveram derrames. A solução utiliza um cenário de realidade virtual combinado com tecnologias avançadas de mídias e interfaces imersivas. A proposta potencializa a reabilitação dos pacientes, possibilitando-os que permaneçam em suas casas, ao mesmo tempo permitindo que os médicos tenham a capacidade de supervisionar o progresso de suas atividades (e se necessário também interfiram), através do uso do sistema PHR (Armazenamento de Saúde Pessoal). O aumento da velocidade obtida na reabilitação e a habilidade de realizar treinamentos em casa impacta diretamente na qualidade de vida dos pacientes. O trabalho apresentado foi desenvolvido dentro do contexto do projeto ?StrokeBack?, que foi co-financiado pela comissão Europeia dentro do Programa Framework 7, no domínio da ICT...


Accidentes vasculares son incidentes con un alto impacto socioeconómico. En promedio, un tratamiento en Europa o Estados Unidos para pacientes con este problema puede ultrapasar el 3% del presupuesto de una seguradora, incluyendo atendimientos en hospitales, visitas a domicilios y tratamientos de rehabilitación. Siendo así, hay una gran urgencia en encontrar tratamientos y estrategias de atendimiento de largo tiempo que sean capaces de reducir los recursos humanos y costos necesarios. Este trabajo presenta el desarrollo de juegos serios como estrategia para integrar tratamientos de rehabilitación para pacientes que tuvieron derrames. La solución utiliza un ambiente de realidad virtual combinado con tecnologías avanzadas de medias y interfaces interactivas. La propuesta potencializa la rehabilitación de pacientes, posibilitándolos que permanezcan en sus casas, al mismo tiempo permitiendo que los médicos tengan la capacidad de supervisiones del progreso de sus actividades (y si necesario también interfieran), mediante el uso del sistema PHR (Almacenamiento de Salud Personal). El aumento de la velocidad obtenida en la rehabilitación y en la habilidad de realizar entrenamientos en la casa impacta directamente en la calidad de vida de los pacientes. El trabajo fue desarrollado dentro del contexto del proyecto ?StrokeBack?, que fue co-financiado por la comisión Europea dentro del Programa Framework 7, en el dominio de la ICT...


Assuntos
Humanos , Acidente Vascular Cerebral/reabilitação , Jogos Experimentais , Jogos de Vídeo , Terapia de Exposição à Realidade Virtual
3.
Stud Health Technol Inform ; 137: 83-92, 2008.
Artigo em Inglês | MEDLINE | ID: mdl-18560071

RESUMO

UNLABELLED: The main objective of paper is to describe a proposed tele-medicine pilot is for establishing a telemedicine network in a Private Healthcare Organization, to be developed in the frame of the ESA project, HOSTHOST - HELLAS SAT Offering in Satellite Communications, ESA sponsored project: " APPLICATIONS: Satcom Network Systems and Services". The HOST program focuses on the development of the Hellas Sat commercial offering in end-to-end satellite telecommunication services for supporting the delivery of bidirectional (broadband) applications in Greece, the Balkans, SE Europe, and the Middle East. To this effect a satellite broadband network will be implemented and operated 5 remote sites, three of them acting as trainers and the rest two as trainees The pilot system will allow real time exchanges of medical records to aid tele-diagnosis, coordination of medical and administrative processes, tele-assistance using videoconferencing; distant medical equipment or medical records (images and examinations, allergies, medical history, etc) monitoring and real time tele-diagnosis by specialized medical doctors on remote sites.


Assuntos
Sistemas de Informação , Comunicações Via Satélite , Telemedicina , Sistemas Computacionais , Europa (Continente) , Grécia , Humanos , Sistemas Multi-Institucionais , Projetos Piloto , Interface Usuário-Computador
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