Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 1 de 1
Filtrar
Mais filtros










Base de dados
Intervalo de ano de publicação
1.
IEEE Trans Pattern Anal Mach Intell ; 35(6): 1495-508, 2013 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-23599061

RESUMO

We present a GPU-based framework for extracting surface and curve skeletons of 3D shapes represented as large polygonal meshes. We use an efficient parallel search strategy to compute point-cloud skeletons and their distance and feature transforms (FTs) with user-defined precision. We regularize skeletons by a new GPU-based geodesic tracing technique which is orders of magnitude faster and more accurate than comparable techniques. We reconstruct the input surface from skeleton clouds using a fast and accurate image-based method. We also show how to reconstruct the skeletal manifold structure as a polygon mesh and the curve skeleton as a polyline. Compared to recent skeletonization methods, our approach offers two orders of magnitude speed-up, high-precision, and low-memory footprints. We demonstrate our framework on several complex 3D models.


Assuntos
Gráficos por Computador , Imageamento Tridimensional/métodos , Esqueleto , Algoritmos , Animais , Humanos , Aumento da Imagem/métodos
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA
...