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1.
Sci Data ; 11(1): 273, 2024 Mar 06.
Artigo em Inglês | MEDLINE | ID: mdl-38448476

RESUMO

Coastal elevation data are essential for a wide variety of applications, such as coastal management, flood modelling, and adaptation planning. Low-lying coastal areas (found below 10 m +Mean Sea Level (MSL)) are at risk of future extreme water levels, subsidence and changing extreme weather patterns. However, current freely available elevation datasets are not sufficiently accurate to model these risks. We present DeltaDTM, a global coastal Digital Terrain Model (DTM) available in the public domain, with a horizontal spatial resolution of 1 arcsecond (∼30 m) and a vertical mean absolute error (MAE) of 0.45 m overall. DeltaDTM corrects CopernicusDEM with spaceborne lidar from the ICESat-2 and GEDI missions. Specifically, we correct the elevation bias in CopernicusDEM, apply filters to remove non-terrain cells, and fill the gaps using interpolation. Notably, our classification approach produces more accurate results than regression methods recently used by others to correct DEMs, that achieve an overall MAE of 0.72 m at best. We conclude that DeltaDTM will be a valuable resource for coastal flood impact modelling and other applications.

2.
Urban Inform ; 1(1): 11, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-36284578

RESUMO

Historical maps are increasingly used for studying how cities have evolved over time, and their applications are multiple: understanding past outbreaks, urban morphology, economy, etc. However, these maps are usually scans of older paper maps, and they are therefore restricted to two dimensions. We investigate in this paper how historical maps can be 'augmented' with the third dimension so that buildings have heights, volumes, and roof shapes. The resulting 3D city models, also known as digital twins, have several benefits in practice since it is known that some spatial analyses are only possible in 3D: visibility studies, wind flow analyses, population estimation, etc. At this moment, reconstructing historical models is (mostly) a manual and very time-consuming operation, and it is plagued by inaccuracies in the 2D maps. In this paper, we present a new methodology to reconstruct 3D buildings from historical maps, we developed it with the aim of automating the process as much as possible, and we discuss the engineering decisions we made when implementing it. Our methodology uses extra datasets for height extraction, reuses the 3D models of buildings that still exist, and infers other buildings with procedural modelling. We have implemented and tested our methodology with real-world historical maps of European cities for different times between 1700 and 2000.

3.
PLoS One ; 17(2): e0262801, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-35192631

RESUMO

Roads are important for many urban planning applications, such as traffic modelling and delivery vehicle routing. At present, most available datasets represent roads only as centrelines. This is particularily true for OpenStreetMap which provides, among many features, road networks at worldwide coverage. Furthermore, most approaches for creating more detailed networks, such as carriageways or lanes, focus on doing so from sources that are not easy to acquire, such as satellite imagery or LiDAR scans. In this paper we present a methodology to create carriageways based on OpenStreetMap's centrelines and open access areal representations (i.e. polygons) to determine which roads should be represented as two individual carriageways. We applied our methodology in five areas across four different countries with different built environments. We analysed the outcome in a delivery routing problem to evaluate the validity of our results. Our results suggest that this method can be effectively applied to create carriageways anywhere in the world, as long as there is sufficient coverage by OpenStreetMap and an areal representation dataset of roads.


Assuntos
Algoritmos , Ambiente Construído/tendências , Planejamento de Cidades/métodos , Meios de Transporte/métodos , Condução de Veículo , Humanos , Imagens de Satélites
4.
Trans GIS ; 22(5): 1152-1178, 2018 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-31031561

RESUMO

Terrains form an important part of 3D city models. GIS practitioners often model terrains with 2D grids. However, TINs (Triangulated Irregular networks) are also increasingly used in practice. One such example is the 3D city model of the Netherlands (3DTOP10NL), which covers the whole country as one massive triangulation with more than one billion triangles. Due to the massive size of terrain datasets, the main issue is how to efficiently store and maintain them. The international 3D GIS standard CityGML allows us to store TINs using the Simple Feature representation. However, we argue that it is not appropriate for storing massive TINs and has limitations. We focus in this article on an improved storage representation for massive terrain models as TINs. We review different data structures for compactly representing TINs and explore how they can be implemented in CityGML as an ADE (Application Domain Extension) to efficiently store massive terrains. We model our extension using UML, and XML schemas for the extension are automatically derived from these UML models. Experiments with massive real-world terrains show that, with this approach, we can compress CityGML files up to a factor of ~20 with one billion+ triangles, and our method has the added benefit of explicitly storing the topological relationships of a TIN model.

5.
PLoS One ; 11(6): e0156808, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27254151

RESUMO

The remote estimation of a region's population has for decades been a key application of geographic information science in demography. Most studies have used 2D data (maps, satellite imagery) to estimate population avoiding field surveys and questionnaires. As the availability of semantic 3D city models is constantly increasing, we investigate to what extent they can be used for the same purpose. Based on the assumption that housing space is a proxy for the number of its residents, we use two methods to estimate the population with 3D city models in two directions: (1) disaggregation (areal interpolation) to estimate the population of small administrative entities (e.g. neighbourhoods) from that of larger ones (e.g. municipalities); and (2) a statistical modelling approach to estimate the population of large entities from a sample composed of their smaller ones (e.g. one acquired by a government register). Starting from a complete Dutch census dataset at the neighbourhood level and a 3D model of all 9.9 million buildings in the Netherlands, we compare the population estimates obtained by both methods with the actual population as reported in the census, and use it to evaluate the quality that can be achieved by estimations at different administrative levels. We also analyse how the volume-based estimation enabled by 3D city models fares in comparison to 2D methods using building footprints and floor areas, as well as how it is affected by different levels of semantic detail in a 3D city model. We conclude that 3D city models are useful for estimations of large areas (e.g. for a country), and that the 3D approach has clear advantages over the 2D approach.


Assuntos
Cidades , Modelos Teóricos , Dinâmica Populacional , Bases de Dados como Assunto , Geografia , Humanos , Países Baixos , Estatística como Assunto
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