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1.
Elife ; 122023 Nov 17.
Artigo em Inglês | MEDLINE | ID: mdl-37975654

RESUMO

Influential accounts claim that violent video games (VVGs) decrease players' emotional empathy by desensitizing them to both virtual and real-life violence. However, scientific evidence for this claim is inconclusive and controversially debated. To assess the causal effect of VVGs on the behavioral and neural correlates of empathy and emotional reactivity to violence, we conducted a prospective experimental study using functional magnetic resonance imaging (fMRI). We recruited 89 male participants without prior VVG experience. Over the course of two weeks, participants played either a highly violent video game or a non-violent version of the same game. Before and after this period, participants completed an fMRI experiment with paradigms measuring their empathy for pain and emotional reactivity to violent images. Applying a Bayesian analysis approach throughout enabled us to find substantial evidence for the absence of an effect of VVGs on the behavioral and neural correlates of empathy. Moreover, participants in the VVG group were not desensitized to images of real-world violence. These results imply that short and controlled exposure to VVGs does not numb empathy nor the responses to real-world violence. We discuss the implications of our findings regarding the potential and limitations of experimental research on the causal effects of VVGs. While VVGs might not have a discernible effect on the investigated subpopulation within our carefully controlled experimental setting, our results cannot preclude that effects could be found in settings with higher ecological validity, in vulnerable subpopulations, or after more extensive VVG play.


Violent video games have often been accused of facilitating aggressive behaviour, in particular due to concerns that they could numb players toward real violence and therefore result in decreased empathy towards the pain of others. However, studies investigating these claims have often produced conflicting results, potentially due to methodological issues. For instance, work showing that violent games lead to emotional desensitization has often relied on testing participants immediately after a gaming session, which limits interpretations about prolonged impact. Many studies also compare gamers to people with no gaming experience, making it difficult to assess whether violent games decrease empathy, or whether less empathetic individuals are more likely to be drawn to this content. Lengersdorff et al. aimed to examine the long-term effects of violent video games using an experimental design that would bypass some of these limitations. A group of 89 young men with little gaming experience were recruited to play either a highly or non-violent version of the same game for seven hour-long sessions over two weeks. The way their brain reacted to violent images and processed other people's pain was assessed before and after this 'gaming training' using fMRI. The analyses showed no changes in these measures in volunteers who played the violent version of the game, suggesting that it had not numbed them to violence or affected their empathy. While experimental studies cannot fully capture the experiences of real-world gamers, the findings by Lengersdorff et al. represent a step towards resolving the scientific controversy surrounding the effects of violent games. Ultimately, a deeper understanding of how this type of media influences our emotions could help inform policymaking decisions about access to violent content.


Assuntos
Empatia , Jogos de Vídeo , Humanos , Masculino , Teorema de Bayes , Estudos Prospectivos , Violência/psicologia , Agressão/psicologia , Jogos de Vídeo/psicologia , Neuroimagem , Dor
2.
PLoS One ; 17(11): e0277793, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-36399451

RESUMO

Vicarious learning, i.e. learning through observing others rather than through one's own experiences, is an integral skill of social species. The aim of this study was to assess the causal role of affect sharing, an important aspect of empathy, in vicarious fear learning. N = 39 participants completed a vicarious Pavlovian fear conditioning paradigm. In the learning stage, they watched another person-the demonstrator-responding with distress when receiving electric shocks to a color cue (conditioned stimulus; CS+; a different color served as CS-). In the subsequent test stage, an increased skin conductance response (SCR) to the CS+ presented in the absence of the demonstrator indexed vicarious fear learning. Each participant completed this paradigm under two different hypnotic suggestions, which were administered to induce high or low affect sharing with the demonstrator in the learning stage, following a counterbalanced within-subject design. In the learning stage, high affect sharing resulted in stronger unconditioned SCR, increased eye gaze toward the demonstrator's face, and higher self-reported unpleasantness while witnessing the demonstrator's distress. In the test stage, participants showed a stronger conditioned fear response (SCR) when they had learned under high, compared to low, affect sharing. In contrast, participants' declarative memory of how many shocks the demonstrator had received with each cue was not influenced by the affect sharing manipulation. These findings demonstrate that affect sharing is involved in enhancing vicarious fear learning, and thus advance our understanding of the role of empathy, and more generally emotion, in social observational learning.


Assuntos
Condicionamento Clássico , Medo , Humanos , Medo/psicologia , Condicionamento Clássico/fisiologia , Aprendizagem/fisiologia , Empatia , Fixação Ocular
3.
Front Psychiatry ; 13: 813969, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-35250667

RESUMO

Self-other distinction is a crucial aspect of social cognition, as it allows us to differentiate our own mental and emotional states from those of others. Research suggests that this ability might be impaired in individuals on the autism spectrum, but convincing evidence of self-other distinction difficulties in the emotional domain is lacking. Here we aimed at evaluating emotional self-other distinction abilities in autistic and non-autistic adults, in two behavioral pilot studies and one fMRI study. By using a newly developed virtual ball-tossing game that induced simultaneous positive and negative emotional states in each participant and another person, we were able to measure emotional egocentric and altercentric biases (namely the tendency to ascribe self-/other-related emotions to others/ourselves, respectively). Despite no behavioral differences, individuals on the autism spectrum showed decreased activation (1) in the right temporoparietal junction (rTPJ) during active overcoming of the emotional egocentric bias vs. passive game viewing, and (2) in the right supramarginal gyrus (rSMG) during ego- vs. altercentric biases, compared to neurotypical participants. These results suggest a different recruitment of these two regions in autistic individuals when dealing with conflicting emotional states of oneself and another person. Furthermore, they highlight the importance of considering different control conditions when interpreting the involvement of rTPJ and rSMG during self-other distinction processes.

4.
J Neurosci ; 40(38): 7286-7299, 2020 09 16.
Artigo em Inglês | MEDLINE | ID: mdl-32839234

RESUMO

Humans learn quickly which actions cause them harm. As social beings, we also need to learn to avoid actions that hurt others. It is currently unknown whether humans are as good at learning to avoid others' harm (prosocial learning) as they are at learning to avoid self-harm (self-relevant learning). Moreover, it remains unclear how the neural mechanisms of prosocial learning differ from those of self-relevant learning. In this fMRI study, 96 male human participants learned to avoid painful stimuli either for themselves or for another individual. We found that participants performed more optimally when learning for the other than for themselves. Computational modeling revealed that this could be explained by an increased sensitivity to subjective values of choice alternatives during prosocial learning. Increased value sensitivity was further associated with empathic traits. On the neural level, higher value sensitivity during prosocial learning was associated with stronger engagement of the ventromedial PFC during valuation. Moreover, the ventromedial PFC exhibited higher connectivity with the right temporoparietal junction during prosocial, compared with self-relevant, choices. Our results suggest that humans are particularly adept at learning to protect others from harm. This ability appears implemented by neural mechanisms overlapping with those supporting self-relevant learning, but with the additional recruitment of structures associated to the social brain. Our findings contrast with recent proposals that humans are egocentrically biased when learning to obtain monetary rewards for self or others. Prosocial tendencies may thus trump egocentric biases in learning when another person's physical integrity is at stake.SIGNIFICANCE STATEMENT We quickly learn to avoid actions that cause us harm. As "social animals," we also need to learn and consider the harmful consequences our actions might have for others. Here, we investigated how learning to protect others from pain (prosocial learning) differs from learning to protect oneself (self-relevant learning). We found that human participants performed better during prosocial learning than during self-relevant learning, as they were more sensitive toward the information they collected when making choices for the other. Prosocial learning recruited similar brain areas as self-relevant learning, but additionally involved parts of the "social brain" that underpin perspective-taking and self-other distinction. Our findings suggest that people show an inherent tendency toward "intuitive" prosociality.


Assuntos
Altruísmo , Conectoma , Aprendizagem , Córtex Pré-Frontal/fisiologia , Adolescente , Adulto , Comportamento de Escolha , Empatia , Humanos , Imageamento por Ressonância Magnética , Masculino
5.
Soc Cogn Affect Neurosci ; 15(6): 695-707, 2020 07 30.
Artigo em Inglês | MEDLINE | ID: mdl-32608484

RESUMO

The recent years have witnessed a dramatic increase in the use of reinforcement learning (RL) models in social, cognitive and affective neuroscience. This approach, in combination with neuroimaging techniques such as functional magnetic resonance imaging, enables quantitative investigations into latent mechanistic processes. However, increased use of relatively complex computational approaches has led to potential misconceptions and imprecise interpretations. Here, we present a comprehensive framework for the examination of (social) decision-making with the simple Rescorla-Wagner RL model. We discuss common pitfalls in its application and provide practical suggestions. First, with simulation, we unpack the functional role of the learning rate and pinpoint what could easily go wrong when interpreting differences in the learning rate. Then, we discuss the inevitable collinearity between outcome and prediction error in RL models and provide suggestions of how to justify whether the observed neural activation is related to the prediction error rather than outcome valence. Finally, we suggest posterior predictive check is a crucial step after model comparison, and we articulate employing hierarchical modeling for parameter estimation. We aim to provide simple and scalable explanations and practical guidelines for employing RL models to assist both beginners and advanced users in better implementing and interpreting their model-based analyses.


Assuntos
Tomada de Decisões/fisiologia , Aprendizagem/fisiologia , Neurociências , Reforço Psicológico , Encéfalo/diagnóstico por imagem , Simulação por Computador , Humanos , Imageamento por Ressonância Magnética
6.
Cogn Affect Behav Neurosci ; 20(1): 19-33, 2020 02.
Artigo em Inglês | MEDLINE | ID: mdl-31190136

RESUMO

Empathy for another person's pain and feeling pain oneself seem to be accompanied by similar or shared neural responses. Such shared responses could be achieved by mapping the bodily states of others onto our own bodily representations. We investigated whether sensorimotor neural responses to the pain of others are increased when experimentally reducing perceived bodily distinction between the self and the other. Healthy adult participants watched video clips of the hands of ethnic ingroup or outgroup members being painfully penetrated by a needle syringe or touched by a cotton swab. Manipulating the video presentation to create a visuospatial overlap between the observer's and the target's hand increased the perceived bodily self-attribution of the target's hand. For both ingroup and outgroup targets, this resulted in increased neural responses to the painful injections (compared with nonpainful contacts), as indexed by desynchronizations of central mu and beta scalp rhythms recorded using electroencephalography. Furthermore, these empathy-related neural activations were stronger in participants who reported stronger bodily self-attribution of the other person's hand. Our findings provide further evidence that empathy for pain engages sensorimotor resonance mechanisms. They also indicate that reducing bodily self-other distinction may increase such resonance for ingroup as well as outgroup targets.


Assuntos
Emoções/fisiologia , Empatia/fisiologia , Dor/fisiopatologia , Percepção do Tato/fisiologia , Adulto , Ritmo beta/fisiologia , Eletroencefalografia/métodos , Feminino , Humanos , Masculino , Percepção Social/psicologia , Adulto Jovem
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