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1.
IEEE Trans Cybern ; 53(4): 2275-2287, 2023 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-34623292

RESUMO

This article investigates differential graphical games for linear multiagent systems with a leader on fixed communication graphs. The objective is to make each agent synchronize to the leader and, meanwhile, optimize a performance index, which depends on the control policies of its own and its neighbors. To this end, a distributed adaptive Nash equilibrium solution is proposed for the differential graphical games. This solution, in contrast to the existing ones, is not only Nash but also fully distributed in the sense that each agent only uses local information of its own and its immediate neighbors without using any global information of the communication graph. Moreover, the asymptotic stability and global Nash equilibrium properties are analyzed for the proposed distributed adaptive Nash equilibrium solution. As an illustrative example, the differential graphical game solution is applied to the microgrid secondary control problem to achieve fully distributed voltage synchronization with optimized performance.

2.
IEEE Trans Cybern ; 52(6): 5242-5254, 2022 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-33175689

RESUMO

Consensus-based distributed Kalman filters for estimation with targets have attracted considerable attention. Most of the existing Kalman filters use the average consensus approach, which tends to have a low convergence speed. They also rarely consider the impacts of limited sensing range and target mobility on the information flow topology. In this article, we address these issues by designing a novel distributed Kalman consensus filter (DKCF) with an information-weighted consensus structure for random mobile target estimation in continuous time. A new moving target information-flow topology for the measurement of targets is developed based on the sensors' sensing ranges, targets' random mobility, and local information-weighted neighbors. Novel necessary and sufficient conditions about the convergence of the proposed DKCF are developed. Under these conditions, the estimates of all sensors converge to the consensus values. Simulation and comparative studies show the effectiveness and the superiority of this new DKCF.

3.
IEEE Trans Neural Netw Learn Syst ; 31(12): 5522-5533, 2020 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-32142455

RESUMO

Control-theoretic differential games have been used to solve optimal control problems in multiplayer systems. Most existing studies on differential games either assume deterministic dynamics or dynamics corrupted with additive noise. In realistic environments, multidimensional environmental uncertainties often modulate system dynamics in a more complicated fashion. In this article, we study stochastic multiplayer differential games, where the players' dynamics are modulated by randomly time-varying parameters. We first formulate two differential games for systems of general uncertain linear dynamics, including the two-player zero-sum and multiplayer nonzero-sum games. We then show that optimal control policies, which constitute the Nash equilibrium solutions, can be derived from the corresponding Hamiltonian functions. Stability is proven using the Lyapunov type of analysis. In order to solve the stochastic differential games online, we integrate reinforcement learning (RL) and an effective uncertainty sampling method called the multivariate probabilistic collocation method (MPCM). Two learning algorithms, including the on-policy integral RL (IRL) and off-policy IRL, are designed for the formulated games, respectively. We show that the proposed learning algorithms can effectively find the Nash equilibrium solutions for the stochastic multiplayer differential games.

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