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1.
J Exp Psychol Hum Percept Perform ; 49(10): 1281-1295, 2023 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-37589679

RESUMO

Past research demonstrated a top-salience bias in object identification, with random shapes appearing more similar when they share the same top versus the same bottom. This is consistent with tops of natural objects and lifeforms tending to be more informative locations of intentionality and functionality, leading observers to favor attending to tops. However, this bias may also reflect a generic downward vantage tendency that occurs with more informative interactive aspects of scenes typically lying below the horizon. Two experiments test for this overall pattern of vertical attention bias (VAB) for both objects and scenes. Participants observed picture triptychs and judged if the center object or scene appeared more similar to flanking comparison figures that contain the same top versus same bottom. Experiment 1 used vertically information-balanced impoverished stimuli, either polygon objects or polygon-array scenes. Experiment 2 extended the triptych stimuli to naturalistic objects or scenes. Results generally support a VAB for object tops and scene bottoms that varies as a function of the informative aspects of visually attended stimuli. This pattern held for information-balanced objects but not scenes, however, with more ecologically valid naturalistic stimuli, VAB was large and robust, consistent with a vertical information imbalance that drives a generic downward vantage. (PsycInfo Database Record (c) 2023 APA, all rights reserved).


Assuntos
Viés de Atenção , Humanos
2.
Dev Psychol ; 59(8): 1377-1388, 2023 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-37358541

RESUMO

Adults have a vertical attention bias (VAB) that directs their focus toward object tops and scene bottoms. This is consistent with focusing attention on the informative aspects and affordances of the environment, and generally favoring a downward gaze. The smaller size of children, combined with their relatively limited interactions with objects and scenes, could lead them to have diminished bias that only gradually develops. Alternatively, an early coupling of attention to action space could lead to VAB similar to adults. The current study investigates the developmental timeline of VAB, comparing 4-7-year-olds to adults. Participants (N = 50 children, 53 adults; 58% White, 22% Asian, 6% Black, 2% Native American, and 12% other) observed naturalistic photographic triptychs (48 objects, 52 scenes, all online). They made similarity judgments comparing a test figure to two flanking figures containing either the same top or same bottom. We found that (a) children and adults exhibit a common VAB for object tops and scene bottoms and (b) the adult bias is stronger than children's. Exploratory analyses revealed the same age trend within children, with VAB increasing with age, and asymptoting at the adult level at age 8. This demonstrates that despite age and body size differences that could make the environment for young children relatively disparate from adults, their perceptual system is already largely attuned to their individual interactive action space, with only minor continuing residual development. The findings support that, like adults, young children focus their attention on their action space and body level affordances, where they interact more with tops of objects and bottoms of scenes. (PsycInfo Database Record (c) 2023 APA, all rights reserved).


Assuntos
Viés de Atenção , Percepção Visual , Humanos , Adulto , Criança , Pré-Escolar , Julgamento
3.
J Exp Psychol Learn Mem Cogn ; 47(7): 1173-1185, 2021 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-34694842

RESUMO

The gleam-glum effect is a novel sound symbolic finding that words with the /i:/-phoneme (like gleam) are perceived more positive emotionally than matched words with the /Λ/-phoneme (like glum). We provide data that not only confirm the effect but also are consistent with an explanation that /i:/ and /Λ/ articulation tend to co-occur with activation of positive versus negative emotional facial musculature respectively. Three studies eliminate selection bias by including all applicable English words from the English Lexicon Project (Balota et al., 2007) and the Warriner et al. (2013) database and every possible Mandarin Pinyin combination that differ only in the middle phoneme (/i:/ vs /Λ/). In Study 1, 61 U.S. undergraduates rated monosyllabic English /i:/ words as robustly more positive than matched /Λ/ words. Study 2 analyzed the Warriner et al. (2013) valence ratings, extending the gleam-glum effect to all applicable words in the database. In Study 3, 38 U.S. participants (using English) and 37 participants in China (using Mandarin Pinyin) rated word pairs under three conditions that moderate musculature activity: Read aloud (Enhance), read silently (Control), and read silently while chewing gum (Interfere). Indeed, the effect was both replicated and was significantly larger when facial musculature was enhanced than when interfered with, and the two language populations did not significantly differ. These findings confirm a robust gleam-glum effect, despite semantic noise, in English and Mandarin Pinyin. Furthermore, these data are consistent with the hypothesis that this type of sound symbolism arises from the overlap in muscles used both in articulation and emotion expression. (PsycInfo Database Record (c) 2021 APA, all rights reserved).


Assuntos
Emoções , Idioma , Humanos , Leitura , Semântica , Simbolismo
4.
Sci Rep ; 10(1): 2958, 2020 02 19.
Artigo em Inglês | MEDLINE | ID: mdl-32076071

RESUMO

The Egocentric Temporal Order (ETO) bias is the finding that self-initiated action-events are perceived as having occurred prior to simultaneous externally triggered events. Here, we test if the ETO bias is affected by predictability of the stimulus cue used to initiate a self-action or by the sensory modality of that cue. Without separating out the potential influence of the stimulus cue on the ETO bias, further investigations into the mechanisms underlying the bias are difficult to interpret. Our findings robustly confirm and replicate the ETO bias, providing evidence that the bias is not an artifact of the experimental design, but rather indicates a true temporal bias in the perception of self-initiated action-events.

5.
Sci Adv ; 5(4): eaav5698, 2019 04.
Artigo em Inglês | MEDLINE | ID: mdl-31032415

RESUMO

Temporal order judgments can require integration of self-generated action events and external sensory information. We examined whether conscious experience is biased to perceive one's own action events to occur before simultaneous external events, such as deciding whether you or your opponent last touched a basketball heading out of bounds. Participants made temporal order judgments comparing their own touch to another participant's touch, a mechanical touch, or an auditory click. In all three manipulations, we find a robust bias to perceive self-generated action events to occur about 50 ms before external sensory events. We denote this bias to perceive self-actions earlier as the "egocentric temporal order" bias. Thus, if two players hit a ball nearly simultaneously, then both will likely have different subjective experiences of who touched last, leading to arguments.


Assuntos
Julgamento/fisiologia , Destreza Motora , Percepção Espacial , Tempo , Percepção do Tato , Percepção Visual , Adolescente , Atletas , Desempenho Atlético/fisiologia , Basquetebol , Humanos , Masculino , Probabilidade , Reprodutibilidade dos Testes , Adulto Jovem
6.
Acta Psychol (Amst) ; 193: 105-112, 2019 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-30602130

RESUMO

Traditional tests of multisensory stimuli typically support that vision dominates spatial judgments and audition dominates temporal ones. Here, we examine if unambiguous auditory spatial cues can capture ambiguous visual ones in judgments of direction of apparent motion. The visual motion judgments include both lateral movement and movement in depth, each when coupled with auditory stimuli moving at one of four rates. Experiment 1 tested lateral visual movement judgments (leftward vs rightward) coupled with auditory stimuli that moved laterally. Experiment 2 tested depth visual movement judgments (approaching vs receding) coupled with auditory stimuli that got louder or quieter. Results of Experiment 1 revealed and replicated an overall leftward motion bias, but with additional acoustic capture to experience visual movement away from the side on which sound initially occurred, and no effect of auditory motion speed. Results of Experiment 2 revealed and replicated an approaching motion bias, but with no effect of initial sound intensity, and an additional systematic capture effect of auditory motion speed. Faster changes in acoustic intensity produced larger visual motion capture consistent with the direction of acoustic intensity change. Findings of both experiments generalized over conditions of listening device (head phones vs speakers) and test-setting (Laboratory vs Web-based data-collection). The leftward and approaching motion bias results replicate previous research. Our principal new findings, the auditory motion capture effects, confirm the multisensory nature of dynamic spatial perception and support that extent of inter-sensory capture is a function of the relative reliability of spatial information acquired by each sensory modality.


Assuntos
Percepção Auditiva/fisiologia , Percepção de Movimento/fisiologia , Estimulação Acústica/métodos , Adulto , Sinais (Psicologia) , Audição , Humanos , Masculino , Reprodutibilidade dos Testes , Som , Adulto Jovem
7.
J Exp Psychol Hum Percept Perform ; 45(1): 67-81, 2019 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-30335412

RESUMO

Baseball umpires judge force-outs at first-base by comparing the sound of ball-mitt contact to the sight of foot-base contact. This study examines if distant observer judgments of the temporal order of visual versus auditory events are biased due to the slow speed of sound, or if judgments made from farther away systematically compensate for acoustic delays of sound. Seventy and 81 participants observed videos projected onto a gymnasium wall from 0, 100, or 200 feet, and made multisensory precedence judgments regarding which cue occurred first, visual ("safe") or auditory ("out"). Experiment 1 used visual flash versus auditory click; Experiment 2, colliding visual stimuli versus auditory click; Experiment 3, films of base-runners with basemen catching balls. Our findings confirm a sight-audition farness effect (SAFE) bias such that when visual information is impoverished, distant observers making multisensory precedence judgments typically do not fully compensate for acoustic delays due to the slow speed of sound, which can lead to disagreements. In short, distant fans will tend to have more of a bias to experience baserunners as safe, compared with nearby umpires. (PsycINFO Database Record (c) 2018 APA, all rights reserved).


Assuntos
Percepção Auditiva/fisiologia , Beisebol , Percepção Espacial/fisiologia , Percepção do Tempo/fisiologia , Percepção Visual/fisiologia , Adolescente , Adulto , Feminino , Humanos , Masculino , Adulto Jovem
8.
Conscious Cogn ; 64: 207-215, 2018 09.
Artigo em Inglês | MEDLINE | ID: mdl-30031669

RESUMO

Conscious experience implies a reference-frame or vantage, which is often important in scientific models. Control models of ball-interception are used as an example. Models that use viewer-dependent egocentric reference-frames are contrasted with viewer-independent allocentric ones. Allocentric reference-frames serve well for models like Newtonian physics, which utilize static coordinate-systems that allow forces and object-movements to be compartmentalized. In contrast, egocentric reference-frames are natural for modeling mobile organisms or robots when controlling perception-action behavior. Lower-level perception-action behavior is often characterized using egocentric coordinate-systems that optimize processing-speed, while higher-level cognitive-processes use allocentric frames that provide a stationary spatial reference. Brain-behavior models like the Ventral-Stream What System, and Dorsal-Stream Where-How System, also respectively utilize allocentric and egocentric reference-frames. Reference-frame clarification can resolve disputes about models of control-tasks like running to catch baseballs, and can provide insights for biomimetic-robots. Confusion regarding geometry and reference-frames contributes to a lack of clarity between how and when egocentric versus allocentric geometries are imposed, with perception-actions generally being more egocentric and conscious experience more allocentric.


Assuntos
Estado de Consciência/fisiologia , Percepção Espacial/fisiologia , Beisebol , Egocentrismo , Humanos , Vias Visuais
9.
J Vis ; 15(3)2015 Mar 24.
Artigo em Inglês | MEDLINE | ID: mdl-25805176

RESUMO

The optical navigational control strategy used to intercept moving targets was explored using a real-world object that travels along complex, evasive pathways. Fielders ran across a gymnasium attempting to catch a moving robot that varied in speed and direction, while ongoing position was measured using an infrared motion-capture system. Fielder running paths were compared with the predictions of three lateral control models, each based on maintaining a particular optical angle relative to the robotic target: (a) constant alignment angle (CAA), (b) constant eccentricity angle (CEA), and (c) linear optical trajectory (LOT). Findings reveal that running pathways were most consistent with maintenance of LOT and least consistent with CEA. This supports that fielders use the same optical control strategy of maintaining angular constancy using a LOT when navigating toward targets moving along complex pathways as when intercepting simple ballistic trajectories. In those cases in which a target dramatically deviates from its optical path, fielders appear to simply reset LOT parameters using a new constant angle value. Maintenance of such optical angular constancy has now been shown to work well with ballistic, complex, and evasive moving targets, confirming the LOT strategy as a robust, general-purpose optical control mechanism for navigating to intercept catchable targets, both airborne and ground based.


Assuntos
Beisebol/fisiologia , Fixação Ocular/fisiologia , Percepção de Movimento/fisiologia , Reconhecimento Visual de Modelos/fisiologia , Desempenho Psicomotor/fisiologia , Robótica , Humanos , Masculino , Corrida/fisiologia
10.
Atten Percept Psychophys ; 77(2): 613-25, 2015 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-25425225

RESUMO

This study explored the navigational strategy used to intercept fly balls in a real-world environment under conditions with moving visual background fields. Fielders ran across a gymnasium attempting to catch fly balls that varied in distance and direction. During each trial, the launched balls traveled in front of a moving background texture that was projected onto an entire wall of a gymnasium. The background texture consisted of a field of random dots that moved together, at a constant speed and direction that varied between trials. The fielder route deviation was defined as the signed area swept out between the actual running path and a straight-line path to the destination, and these route deviation values were compared as a function of the background motion conditions. The findings confirmed that the moving visual background fields systematically altered the fielder running paths, which curved more forward and then to the side when the background gradient moved laterally with the ball, and curved more to the side and then forward when the background gradient moved opposite the ball. Fielder running paths deviated systematically, in a manner consistent with the use of a geometric optical control strategy that helps guide real-world perception-action tasks of interception, such as catching balls.


Assuntos
Beisebol/fisiologia , Orientação/fisiologia , Desempenho Psicomotor/fisiologia , Meio Ambiente , Feminino , Humanos , Masculino , Estimulação Luminosa , Adulto Jovem
11.
Front Behav Neurosci ; 8: 294, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-25249951

RESUMO

We constructed an 11-arm, walk-through, human radial-arm maze (HRAM) as a translational instrument to compare existing methodology in the areas of rodent and human learning and memory research. The HRAM, utilized here, serves as an intermediary test between the classic rat radial-arm maze (RAM) and standard human neuropsychological and cognitive tests. We show that the HRAM is a useful instrument to examine working memory ability, explore the relationships between rodent and human memory and cognition models, and evaluate factors that contribute to human navigational ability. One-hundred-and-fifty-seven participants were tested on the HRAM, and scores were compared to performance on a standard cognitive battery focused on episodic memory, working memory capacity, and visuospatial ability. We found that errors on the HRAM increased as working memory demand became elevated, similar to the pattern typically seen in rodents, and that for this task, performance appears similar to Miller's classic description of a processing-inclusive human working memory capacity of 7 ± 2 items. Regression analysis revealed that measures of working memory capacity and visuospatial ability accounted for a large proportion of variance in HRAM scores, while measures of episodic memory and general intelligence did not serve as significant predictors of HRAM performance. We present the HRAM as a novel instrument for measuring navigational behavior in humans, as is traditionally done in basic science studies evaluating rodent learning and memory, thus providing a useful tool to help connect and translate between human and rodent models of cognitive functioning.

12.
Percept Mot Skills ; 119(1): 292-300, 2014 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-25153756

RESUMO

Previous research has shown American adults exhibit a systematic navigational bias to favor moving to the right when locomoting around obstacles and other people. To further investigate how and when the right-side navigational bias develops, the authors tested pre-school and early elementary school aged American children. Children ran down a straight pathway with an object at the center of the end-line. Unlike replicated findings with adults, both pre-school and early elementary school aged children showed no tendency to favor either side of the object. These findings support that the rightward navigation bias found in adults is not present in children up to elementary school, and suggest that the onset of bias occurs during the age range of late elementary or secondary school.


Assuntos
Navegação Espacial/fisiologia , Adolescente , Adulto , Fatores Etários , Pré-Escolar , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Adulto Jovem
13.
Perception ; 38(3): 399-410, 2009.
Artigo em Inglês | MEDLINE | ID: mdl-19485134

RESUMO

The axis-aligned motion (AAM) bias is the tendency of observers to assume that symmetric moving objects maintain axis-trajectory alignment and to bias their judgments of trajectory toward the axis when they are misaligned. We tested whether humans exhibit an AAM bias in a realistic, cue-rich, 3-D setting by examining the impact of axis-trajectory misalignment on estimates of final destinations of thrown American footballs. In experiments 1 and 2 we show that observers are significantly worse in judging destinations of footballs than those of volleyballs and basketballs. This difference in performance is due to the deviation of the football's axis from trajectory in flight, as shown by the correspondence of participants' lateral judgment error and the football's lateral axial deviation from trajectory, which was predicted by passer handedness. Nearly all animals exhibit bilateral symmetry and maintain axis-trajectory alignment during locomotion, and we argue that the AAM bias is complementary mental attunement to the natural regularity of this axis-aligned motion. Furthermore, this bias is also a prototypical example of a perceptual regularity that is a mixed blessing-advantageous in perceptual judgment tasks of axis trajectory-aligned moving entities like most living creatures, and disadvantageous in tasks demanding judgments of axis-trajectory-misaligned moving objects which are typically artifacts.


Assuntos
Julgamento/fisiologia , Percepção de Movimento/fisiologia , Ilusões Ópticas/fisiologia , Adulto , Análise de Variância , Fenômenos Biomecânicos , Feminino , Futebol Americano , Humanos , Recém-Nascido , Masculino , Movimento (Física) , Orientação , Reconhecimento Visual de Modelos/fisiologia
14.
Percept Mot Skills ; 108(2): 623-30, 2009 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-19544967

RESUMO

Perception of floor-projected moving geometric shapes was examined in the context of the Situated Multimedia Arts Learning Laboratory (SMALLab), an immersive, mixed-reality learning environment. As predicted, the projected destinations of shapes which retreated in depth (proximal origin) were judged significantly less accurately than those that approached (distal origin). Participants maintained similar magnitudes of error throughout the session, and no effect of practice was observed. Shape perception in an immersive multimedia environment is comparable to the real world. One may conclude that systematic exploration of basic psychological phenomena in novel mediated environments is integral to an understanding of human behavior in novel human-computer interaction architectures.


Assuntos
Planejamento Ambiental , Percepção de Forma , Aprendizagem , Percepção de Movimento , Multimídia , Interface Usuário-Computador , Gráficos por Computador , Simulação por Computador , Instrução por Computador , Percepção de Profundidade , Feminino , Humanos , Julgamento , Masculino , Prática Psicológica , Psicologia Experimental/instrumentação , Software
15.
Atten Percept Psychophys ; 71(3): 523-9, 2009 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-19304643

RESUMO

Recent research confirms that observers' judgments of projected final destinations of axis-trajectory misaligned moving figures are biased in the direction of primary axis deviation from trajectory, a phenomenon we named the axis-aligned motion (AAM) bias. The present study tests whether this bias occurs in a large, immersive mixed-reality environment that enables active (mobile) responses in making judgments of shapes' destinations. Like Morikawa (1999), we found that accuracy depended on axis-trajectory alignment and that there was a correspondence between final destination judgment error and the direction of axial deviation from the trajectory. Extending prior work, we found that comobile judgments were significantly more accurate than stationary ones for symmetric moving shapes, regardless of axial deviation, but only marginally so for asymmetric shapes. We conclude that our findings are ecologically consistent and that AAM is a natural regularity for which people have acquired a complementary perceptual-cognitive attunement: the AAM bias.


Assuntos
Atenção , Percepção de Profundidade , Julgamento , Percepção de Movimento , Ilusões Ópticas , Orientação , Reconhecimento Visual de Modelos , Interface Usuário-Computador , Discriminação Psicológica , Feminino , Humanos , Masculino , Distorção da Percepção
16.
Am J Psychol ; 121(2): 209-27, 2008.
Artigo em Inglês | MEDLINE | ID: mdl-18510133

RESUMO

Previous research indicated that most salient, real-world objects possess natural regularities that observers commonly assume in perceptual judgments of figural orientation and interpretation. Regularities include 3-dimensionality, bilateral symmetry, and the tendency for object tops to possess more salient information than bottoms. Thus, when observers interpret randomly shaped figures, they reliably impose volume, bilateral symmetry, and top and front orientation directions, even when figures are 2-dimensional and asymmetric. We confirmed generalizability for observers to assume these regularities with stimuli that vary in complexity, and we found evidence supporting another regularity, that of symmetry verticality (symmetry about a vertical axis). Findings support use of a family of perceptual heuristics corresponding to natural regularities that constrain stimulus indeterminacy and help guide judgment of object orientation and interpretation.


Assuntos
Percepção de Profundidade , Julgamento , Orientação , Reconhecimento Visual de Modelos , Aprendizagem por Discriminação , Generalização do Estímulo , Humanos , Ilusões Ópticas , Psicofísica
17.
Percept Psychophys ; 70(2): 199-207, 2008 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-18372743

RESUMO

The tendency for observers to overestimate slant is not simply a visual illusion but can also occur with another sense, such as proprioception, as in the case of overestimation of self-body tilt. In the present study, distortion in the perception of body tilt was examined as a function of gender and multisensory spatial information. We used a full-body-tilt apparatus to test when participants experienced being tilted by 45 degrees, with visual and auditory cues present or absent. Body tilt was overestimated in all conditions, with the largest bias occurring when there were no visual or auditory cues. Both visual and auditory information independently improved performance. We also found a gender difference, with women exhibiting more bias in the absence of auditory information and more improvement when auditory information was added. The findings support the view that perception of body tilt is multisensory and that women more strongly utilize auditory information in such multisensory spatial judgments.


Assuntos
Cinestesia , Distorção da Percepção , Postura , Propriocepção , Adulto , Atenção , Percepção Auditiva , Sinais (Psicologia) , Aprendizagem por Discriminação , Feminino , Humanos , Julgamento , Masculino , Orientação , Fatores Sexuais , Percepção Visual
18.
Percept Psychophys ; 70(1): 145-57, 2008 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-18306968

RESUMO

In the present work, we first clarify a more precise definition of instantaneous optical angles in control tasks such as interception. We then test how well two interceptive strategies that have been proposed for catching fly balls account for human Frisbee-catching behavior. The first strategy is to maintain the ball's image along a linear optical trajectory (LOT). The second is to keep vertical optical ball velocity decreasing while maintaining constant lateral optical velocity. We found that an LOT accounted for an average of over 96% of the variance in optical Frisbee movement, while maintenance of vertical and lateral optical velocities was random. This work confirms a common interception strategy used across interceptive tasks, extending to complex target trajectories.


Assuntos
Fixação Ocular , Percepção Visual , Adolescente , Adulto , Humanos , Masculino , Esportes
19.
Percept Mot Skills ; 103(2): 585-606, 2006 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-17165423

RESUMO

In this research, the influence of irrelevant reference frames on estimates of ball destination was examined. In 3 experiments, confederate base runners and fielders served as distractor stimuli while balls were rolled from home plate to random locations along a barrier hidden under an elevated tarp between first and second base. Stationary participants estimated the position that the ball would exit from under the tarp if there were no barrier, whereas running participants ran along the back edge of the barrier and touched the top of the tarp above where they believed the ball would exit. Estimates of ball destination were significantly biased in the direction opposite to the confederates' motion for stationary participants, but were accurate for running participants. These findings are consistent with other perception-action dissociations, and show that relative motion effects can occur in a naturalistic setting.


Assuntos
Atenção , Beisebol/psicologia , Julgamento , Percepção de Movimento , Ilusões Ópticas , Orientação , Meio Social , Adolescente , Adulto , Feminino , Área de Dependência-Independência , Humanos , Masculino , Psicofísica
20.
Psychon Bull Rev ; 13(5): 908-17, 2006 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-17328394

RESUMO

A unified fielder theory is presented that explains how humans navigate to intercept targets that approach from either above or below the horizon. Despite vastly different physical forces affecting airborne and ground-based moving targets, a common set of invariant perception-action principles appears to guide pursuers. When intercepting airborne projectiles, fielders keep the target image rising at a constant optical speed in a vertical image plane and moving in a constantoptical direction in an image plane that remains perpendicular to gaze direction. We confirm that fielders use the same strategies to intercept grounders. Fielders maintained a cotangent of gaze angle that decreases linearly with time (accounting for 98.7% of variance in ball speed) and a linear optical trajectory along an image plane that remains perpendicular to gaze direction (accounting for 98.2% of variance in ball position). The universality of maintaining optical speed and direction for both airborne and ground-based targets supports the theory that these mechanisms are domain independent.


Assuntos
Atenção , Beisebol/psicologia , Aprendizagem por Discriminação , Percepção de Movimento , Orientação , Reconhecimento Visual de Modelos , Desempenho Psicomotor , Aceleração , Adulto , Simulação por Computador , Humanos
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