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1.
J Appl Gerontol ; 40(11): 1447-1454, 2021 11.
Artigo em Inglês | MEDLINE | ID: mdl-33666117

RESUMO

This study showcases the statewide strategies used to implement and sustain an evidence-based fall prevention program, A Matter of Balance (MOB) in North Carolina between 2014 and 2019. Statewide program implementation and data collection support strategies are detailed. The mostly White (not Hispanic/Latino), female participants were 75 years old on average. Pre- and post-self-reported assessments included demographic, health status, quality of life, and falls-related metrics. Survey responses were scaled and analyzed. Statistically significant improvements (p < .05) across health status measurements, times fallen, and falls resulting in injury were observed. These results offer a model for effective statewide implementation of the MOB program to reduce falls among older adults in community settings with support from a statewide resource center.


Assuntos
Acidentes por Quedas , Qualidade de Vida , Acidentes por Quedas/prevenção & controle , Idoso , Feminino , Humanos , North Carolina , Equilíbrio Postural , Autorrelato , Inquéritos e Questionários
2.
Cyberpsychol Behav Soc Netw ; 17(8): 536-41, 2014 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-25080012

RESUMO

Participants in the current study were 75 males, including 25 Canadian soldiers, 25 heavy gamers who play military based video games such as "Call of Duty," and a control group comprised of 25 males. One dream per participant was analyzed using Hall and Van de Castle content analysis guidelines, including aggression, threat, and previously established scales for intensity of aggression and emotion. The dreams of soldiers had a higher frequency of both aggression and threat, and were also more intense in aggression and emotion than both the heavy gamers and the controls. These findings suggest that exposure to real life violence and threat (as well as the emotional significance of the experience) is more frequently incorporated into dream imagery than simulated or virtual threat. Limitations and directions for future studies are discussed.


Assuntos
Sonhos/psicologia , Violência/psicologia , Adulto , Agressão , Canadá , Estudos de Casos e Controles , Emoções , Humanos , Masculino , Jogos de Vídeo/psicologia , Adulto Jovem
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