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Background: Deepfakes are fake images or videos generated by deep learning algorithms. Ongoing progress in deep learning techniques like auto-encoders and generative adversarial networks (GANs) is approaching a level that makes deepfake detection ideally impossible. A deepfake is created by swapping videos, images, or audio with the target, consequently raising digital media threats over the internet. Much work has been done to detect deepfake videos through feature detection using a convolutional neural network (CNN), recurrent neural network (RNN), and spatiotemporal CNN. However, these techniques are not effective in the future due to continuous improvements in GANs. Style GANs can create fake videos with high accuracy that cannot be easily detected. Hence, deepfake prevention is the need of the hour rather than just mere detection. Methods: Recently, blockchain-based ownership methods, image tags, and watermarks in video frames have been used to prevent deepfake. However, this process is not fully functional. An image frame could be faked by copying watermarks and reusing them to create a deepfake. In this research, an enhanced modified version of the steganography technique RivaGAN is used to address the issue. The proposed approach encodes watermarks into features of the video frames by training an "attention model" with the ReLU activation function to achieve a fast learning rate. Results: The proposed attention-generating approach has been validated with multiple activation functions and learning rates. It achieved 99.7% accuracy in embedding watermarks into the frames of the video. After generating the attention model, the generative adversarial network has trained using DeepFaceLab 2.0 and has tested the prevention of deepfake attacks using watermark embedded videos comprising 8,074 frames from different benchmark datasets. The proposed approach has acquired a 100% success rate in preventing deepfake attacks. Our code is available at https://github.com/shahidmuneer/deepfakes-watermarking-technique.
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Software Development Process Model (SDPM) develops software according to the needs of the client within the defined budget and time. There are many software development models such as waterfall, Iterative, Rapid Application Development (RAD), Spiral, Agile, Z, and AZ model. Each development model follows a series of steps to develop a product. Each model has its strengths and weaknesses. In this study, we have investigated different software development process models using the six-pointed star framework. Six-point star is a framework of project management industry standards maintained by Project Management Body of Knowledge (PMBOK). A survey is designed to evaluate the performance of well-known software process models in the context of factors defined by the six-point star framework. The survey is conducted with experienced users of the software industry. The statistical analysis and comparison of results obtained by the survey are further used to examine the effectiveness of each model for the development of high-quality software concerning lightweight and heavyweight methodologies for small, medium and large scale projects. After exploring the results of all factors of the six-pointed star model, we conclude that lightweight methodology easily handles small-scale projects. The heavyweight methodology is suitable for medium and large-scale projects, whereas the AZ model, which is one of the latest models, works efficiently with both small-scale and large-scale categories of projects.
Assuntos
Indústrias , Software , HumanosRESUMO
Recently, several computer applications provided operating mode through pointing fingers, waving hands, and with body movement instead of a mouse, keyboard, audio, or touch input such as sign language recognition, robot control, games, appliances control, and smart surveillance. With the increase of hand-pose-based applications, new challenges in this domain have also emerged. Support vector machines and neural networks have been extensively used in this domain using conventional RGB data, which are not very effective for adequate performance. Recently, depth data have become popular due to better understating of posture attributes. In this study, a multiple parallel stream 2D CNN (two-dimensional convolution neural network) model is proposed to recognize the hand postures. The proposed model comprises multiple steps and layers to detect hand poses from image maps obtained from depth data. The hyper parameters of the proposed model are tuned through experimental analysis. Three publicly available benchmark datasets: Kaggle, First Person, and Dexter, are used independently to train and test the proposed approach. The accuracy of the proposed method is 99.99%, 99.48%, and 98% using the Kaggle hand posture dataset, First Person hand posture dataset, and Dexter dataset, respectively. Further, the results obtained for F1 and AUC scores are also near-optimal. Comparative analysis with state-of-the-art shows that the proposed model outperforms the previous methods.