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1.
Int J Geogr Inf Sci ; 37(2): 276-306, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-36683723

RESUMO

Geographic Question Answering (GeoQA) systems can automatically answer questions phrased in natural language. Potentially this may enable data analysts to make use of geographic information without requiring any GIS skills. However, going beyond the retrieval of existing geographic facts on particular places remains a challenge. Current systems usually cannot handle geo-analytical questions that require GIS analysis procedures to arrive at answers. To enable geo-analytical QA, GeoQA systems need to interpret questions in terms of a transformation that can be implemented in a GIS workflow. To this end, we propose a novel approach to question parsing that interprets questions in terms of core concepts of spatial information and their functional roles in context-free grammar. The core concepts help model spatial information in questions independently from implementation formats, and their functional roles indicate how concepts are transformed and used in a workflow. Using our parser, geo-analytical questions can be converted into expressions of concept transformations corresponding to abstract GIS workflows. We developed our approach on a corpus of 309 GIS-related questions and tested it on an independent source of 134 test questions including workflows. The evaluation results show high precision and recall on a gold standard of concept transformations.

2.
Trans GIS ; 25(1): 424-449, 2021 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-33776542

RESUMO

Loose programming enables analysts to program with concepts instead of procedural code. Data transformations are left underspecified, leaving out procedural details and exploiting knowledge about the applicability of functions to data types. To synthesize workflows of high quality for a geo-analytical task, the semantic type system needs to reflect knowledge of geographic information systems (GIS) at a level that is deep enough to capture geo-analytical concepts and intentions, yet shallow enough to generalize over GIS implementations. Recently, core concepts of spatial information and related geo-analytical concepts were proposed as a way to add the required abstraction level to current geodata models. The core concept data types (CCD) ontology is a semantic type system that can be used to constrain GIS functions for workflow synthesis. However, to date, it is unknown what gain in precision and workflow quality can be expected. In this article we synthesize workflows by annotating GIS tools with these types, specifying a range of common analytical tasks taken from an urban livability scenario. We measure the quality of automatically synthesized workflows against a benchmark generated from common data types. Results show that CCD concepts significantly improve the precision of workflow synthesis.

3.
Geogr Compass ; 14(11): e12537, 2020 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-33381223

RESUMO

"Data Science" has taken many disciplines by storm. And for a good reason: New forms and unseen quantities of data enter nearly every scientific field, substantially changing the ways how scientists do science, and potentially allowing them to answer old questions or to pose them in novel ways. The recent success of Data Science is also reflected in corresponding study programs and curricula and the emergence of specialized branches, such as Geographic Data Science (GDS). Some researchers, therefore, claim that Data Science and GDS should be treated as autonomous scientific disciplines, while others fear that it sells nothing but old wine in new bottles. In an attempt to sober the discussion, we investigate GDS and Data Science from the perspective of meta-science. We provide arguments why today's GDS and Data Science should be seen as an interdisciplinary community of practice of data-driven scientists, rather than a scientific discipline. We also discuss what is missing for GDS and Data Science to become genuine scientific disciplines.

4.
Top Cogn Sci ; 9(2): 395-412, 2017 04.
Artigo em Inglês | MEDLINE | ID: mdl-27868349

RESUMO

We analyze the cognitive strategies underlying performance in the Number task, a Math game that requires both arithmetic fluency and mathematical creativity. In this game all elements in a set of numbers (for instance, 2, 5, 9) have to be used precisely once to create a target number (for instance, 27) with basic arithmetic operations (solution: [5-2] × 9). We argue that some instances of this game are NP complete, by showing its relation to the well-known Partition problem. We propose heuristics based on the distinction in forward and backward reasoning. The Number Game is part of Math Garden, a popular online educational platform for practicing and monitoring math skills using innovations in computerized adaptive testing. These educational games generate enormous amounts of rich data on children's cognitive development. We found converging evidence for the use of forward proximity heuristics in the data of Math Garden, consisting of more than 20 million answers to 1,700 items. Item difficulties and the structure of correct answers were analyzed.


Assuntos
Criatividade , Aprendizagem , Matemática , Cognição , Humanos
5.
PLoS One ; 8(11): e80550, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-24260415

RESUMO

Using results from a controlled experiment and simulations based on cognitive models, we show that visual presentation style can have a significant impact on performance in a complex problem-solving task. We compared subject performances in two isomorphic, but visually different, tasks based on a card game of SET. Although subjects used the same strategy in both tasks, the difference in presentation style resulted in radically different reaction times and significant deviations in scanpath patterns in the two tasks. Results from our study indicate that low-level subconscious visual processes, such as differential acuity in peripheral vision and low-level iconic memory, can have indirect, but significant effects on decision making during a problem-solving task. We have developed two ACT-R models that employ the same basic strategy but deal with different presentations styles. Our ACT-R models confirm that changes in low-level visual processes triggered by changes in presentation style can propagate to higher-level cognitive processes. Such a domino effect can significantly affect reaction times and eye movements, without affecting the overall strategy of problem solving.


Assuntos
Cognição , Resolução de Problemas , Percepção Visual , Jogos Experimentais , Humanos , Memória de Curto Prazo , Estimulação Luminosa , Tempo de Reação
6.
Cogn Sci ; 37(1): 146-75, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-23323724

RESUMO

Complex problem solving is often an integration of perceptual processing and deliberate planning. But what balances these two processes, and how do novices differ from experts? We investigate the interplay between these two in the game of SET. This article investigates how people combine bottom-up visual processes and top-down planning to succeed in this game. Using combinatorial and mixed-effect regression analysis of eye-movement protocols and a cognitive model of a human player, we show that SET players deploy both bottom-up and top-down processes in parallel to accomplish the same task. The combination of competition and cooperation of both types of processes is a major factor of success in the game. Finally, we explore strategies players use during the game. Our findings suggest that within-trial strategy shifts can occur without the need of explicit meta-cognitive control, but rather implicitly as a result of evolving memory activations.


Assuntos
Cognição , Percepção de Cores , Jogos Experimentais , Rememoração Mental , Reconhecimento Visual de Modelos , Resolução de Problemas , Adulto , Aprendizagem por Associação , Atenção , Tomada de Decisões , Função Executiva , Humanos , Probabilidade , Tempo de Reação , Interface Usuário-Computador , Adulto Jovem
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