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1.
Perception ; 46(5): 541-565, 2017 May.
Artigo em Inglês | MEDLINE | ID: mdl-27815550

RESUMO

Understanding software engineers' behaviour plays a vital role in the software development industry. It also provides helpful guidelines for teaching and learning. In this article, we conduct a study of the extrafoveal vision and its role in information processing. This is a new perspective on source code comprehension. Despite its major importance, the extrafoveal vision has been largely ignored by previous studies. The available research has been focused entirely on the foveal information processing and the gaze fixation position. In this work, we share the results of a gaze-contingent study of source code comprehension by expert ( N = 12) and novice ( N = 12) programmers in conditions of the restricted extrafoveal vision. The window-moving paradigm was employed to restrict the extrafoveal area of vision as participants comprehend two source code examples. The results indicate that the semantic preview allowed by the extrafoveal vision provides tangible benefits to expert programmers. When the experts could not use the semantic information from the extrafoveal area, their fixation duration increased to duration similar to novices. The experts' performance dropped in the restricted-view mode, and they required more time to solve the tasks.


Assuntos
Compreensão/fisiologia , Software , Percepção Visual/fisiologia , Adolescente , Adulto , Movimentos Oculares/fisiologia , Feminino , Fixação Ocular , Fóvea Central/fisiologia , Humanos , Masculino , Estimulação Luminosa/métodos , Adulto Jovem
2.
Behav Res Methods ; 48(3): 1145-53, 2016 09.
Artigo em Inglês | MEDLINE | ID: mdl-26276516

RESUMO

The moving-window paradigm, based on gazecontingent technic, traditionally used in a studies of the visual perceptual span. There is a strong demand for new environments that could be employed by non-technical researchers. We have developed an easy-to-use tool with a graphical user interface (GUI) allowing both execution and control of visual gaze-contingency studies. This work describes ScreenMasker, an environment that allows create gaze-contingent textured displays used together with stimuli presentation software. ScreenMasker has an architecture that meets the requirements of low-latency real-time eye-movement experiments. It also provides a variety of settings and functions. Effective rendering times and performance are ensured by means of GPU processing under CUDA technology. Performance tests show ScreenMasker's latency to be 67-74 ms on a typical office computer, and high-end 144-Hz screen latencies of about 25-28 ms. ScreenMasker is an open-source system distributed under the GNU Lesser General Public License and is available at https://github.com/PaulOrlov/ScreenMasker .


Assuntos
Gráficos por Computador/instrumentação , Fixação Ocular/fisiologia , Estimulação Luminosa/instrumentação , Interface Usuário-Computador , Computadores , Movimentos Oculares/fisiologia , Humanos , Software
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