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1.
IEEE Trans Vis Comput Graph ; 24(5): 1742-1755, 2018 05.
Artigo em Inglês | MEDLINE | ID: mdl-28391197

RESUMO

Software for computer animation is generally characterized by a steep learning curve, due to the entanglement of both sophisticated techniques and interaction methods required to control 3D geometries. This paper proposes a tool designed to support computer animation production processes by leveraging the affordances offered by articulated tangible user interfaces and motion capture retargeting solutions. To this aim, orientations of an instrumented prop are recorded together with animator's motion in the 3D space and used to quickly pose characters in the virtual environment. High-level functionalities of the animation software are made accessible via a speech interface, thus letting the user control the animation pipeline via voice commands while focusing on his or her hands and body motion. The proposed solution exploits both off-the-shelf hardware components (like the Lego Mindstorms EV3 bricks and the Microsoft Kinect, used for building the tangible device and tracking animator's skeleton) and free open-source software (like the Blender animation tool), thus representing an interesting solution also for beginners approaching the world of digital animation for the first time. Experimental results in different usage scenarios show the benefits offered by the designed interaction strategy with respect to a mouse & keyboard-based interface both for expert and non-expert users.

2.
Sensors (Basel) ; 14(8): 14106-30, 2014 Aug 04.
Artigo em Inglês | MEDLINE | ID: mdl-25093344

RESUMO

One of the main challenges in automatic target tracking applications is represented by the need to maintain a low computational footprint, especially when dealing with real-time scenarios and the limited resources of embedded environments. In this context, significant results can be obtained by using forward-looking infrared sensors capable of providing distinctive features for targets of interest. In fact, due to their nature, forward-looking infrared (FLIR) images lend themselves to being used with extremely small footprint techniques based on the extraction of target intensity profiles. This work proposes a method for increasing the computational efficiency of template-based target tracking algorithms. In particular, the speed of the algorithm is improved by using a dynamic threshold that narrows the number of computations, thus reducing both execution time and resources usage. The proposed approach has been tested on several datasets, and it has been compared to several target tracking techniques. Gathered results, both in terms of theoretical analysis and experimental data, showed that the proposed approach is able to achieve the same robustness of reference algorithms by reducing the number of operations needed and the processing time.


Assuntos
Processamento Eletrônico de Dados/métodos , Espectrofotometria Infravermelho/métodos , Algoritmos , Computadores
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