RESUMO
The goal of this paper is to present 1D and 3D anthropometric data applied to two distinct design situations: one related to the interior layout of a public transport vehicle and another one related to oil and gas laboratories work environment design. On this study, the 1D anthropometric data were extracted from the Brazilian anthropometric database developed by INT and the 3D anthropometric data were obtained using a Cyberware 3D whole body scanner. A second purpose of this paper is to present the 3D human scanning data as a tool that can help designers on decision making.
Assuntos
Antropometria , Laboratórios , Veículos Automotores , Pesos e Medidas Corporais , Brasil , Desenho Assistido por Computador , Bases de Dados Factuais , Desenho de Equipamento , Indústrias Extrativas e de Processamento , Feminino , Humanos , Imageamento Tridimensional , Decoração de Interiores e Mobiliário , Masculino , Meios de TransporteRESUMO
The first sentence of the Abstract should follow the word "Abstract." on the same line. The abstract should be clear, descriptive, self-explanatory and no longer than 200 words. It should also be suitable for publication in abstracting services. Do not include references or formulae in the abstract.
Assuntos
Bases de Dados como Assunto , Ergonomia , Indústrias Extrativas e de Processamento , Laboratórios , Trabalho , Humanos , Saúde Ocupacional , SoftwareRESUMO
This paper will present the workflow developed for the application of serious games in the design of complex cooperative work settings. The project was based on ergonomic studies and development of a control room among participative design process. Our main concerns were the 3D human virtual representation acquired from 3D scanning, human interaction, workspace layout and equipment designed considering ergonomics standards. Using Unity3D platform to design the virtual environment, the virtual human model can be controlled by users on dynamic scenario in order to evaluate the new work settings and simulate work activities. The results obtained showed that this virtual technology can drastically change the design process by improving the level of interaction between final users and, managers and human factors team.
Assuntos
Simulação por Computador , Decoração de Interiores e Mobiliário , Interface Usuário-Computador , Brasil , Ergonomia , Humanos , Imageamento Tridimensional , Estudos de Casos Organizacionais , Local de TrabalhoRESUMO
The aim in this paper is to present a research on the application of serious games for the design of laboratories in the oil and gas industries. The focus is in human virtual representation acquired from 3D scanning, human interaction, workspace layout and equipment designed considering ergonomics standards. The laboratory studies were simulated in Unity3D platform, which allows the users to control the DHM1 on the dynamic virtual scenario, in order to simulate work activities. This methodology can change the design process by improving the level of interaction between final users, managers and human factor teams. That helps to better visualize future work settings and improve the level of participation between all stakeholders.