Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 9 de 9
Filtrar
Mais filtros










Base de dados
Intervalo de ano de publicação
1.
Univers Access Inf Soc ; : 1-19, 2023 Mar 24.
Artigo em Inglês | MEDLINE | ID: mdl-37361672

RESUMO

Cognitive accessibility aims to make content more accessible for people with cognitive impairments, such as the elderly and people with intellectual and learning disabilities. In this sense, it is possible to design an accessible user interface from a cognitive point of view. As a contribution, this article presents cognitive accessibility design patterns and their application in designing the Easier web system's user interface. The Easier web system provides a tool that assists in the understanding and readability of text content geared towards people with intellectual disabilities. It detects complex words and offers easier replacements and other resources such as a definition of the complex word. In addition to applying the design patterns, user tests with people with intellectual disabilities and older people have been carried out to evaluate the cognitive accessibility of the Easier system's interface. The results indicate that people with cognitive impairments know how to use the interfaces and have a satisfactory experience. In addition, a design proposal to provide a glossary mechanism to be used in web interfaces with simplified texts is presented and validated.

2.
Stud Health Technol Inform ; 282: 144-160, 2021 Jun 04.
Artigo em Inglês | MEDLINE | ID: mdl-34085965

RESUMO

The TINEL Project is running a series of camps for staff at higher education institution to support them in developing inclusive eLearning. The first camp was conducted face-to-face, but the coronavirus pandemic meant that the second camp was conducted online. This created a case study in inclusive eLearning in itself and allowed us to experience and reflect on the challenges and opportunities of inclusive online teaching and learning. This paper presents the structure and content of the two camps, our reflections on moving from a face-to-face to an online situation and our elaboration how the UDL principles apply to eLearning to create Universal Design for eLearning (UDeL). We found that because we already had a syllabus for the camp prepared, transferring it to an online camp did not present a great number of challenges. Some aspects of the online situation were actually advantageous (e.g. presenting all materials digitally and making them fully accessible) while others were difficult to overcome (e.g. engaging all participants in online activities and discussions). We provide a set of recommendations of how to implement the three principles of UDL in eLearning situations.


Assuntos
Instrução por Computador , Educação a Distância , Humanos , Instituições Acadêmicas , Desenho Universal , Universidades
3.
Stud Health Technol Inform ; 229: 153-64, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27534299

RESUMO

The proportion of older adults in the population is rapidly increasing and the proportion of younger adults to care for them is decreasing. Part of the solution to support older adults in living independently is to provide them with appropriate assistive technologies. To develop technologies that are effective for older adults we need methodologies that are appropriate for working with this user group. Yet there is little systematic research on how to work with older adults and how to adapt methods already used with younger adults. This paper reports on three case studies which investigated the use focus groups, expert evaluations and user evaluations with older adults. In the case of focus groups, the size of the focus group was investigated; for expert evaluations, an existing set of heuristics for evaluating apps for older adults was investigated; for user evaluations, a low-fidelity prototype design was evaluated using think-aloud protocols.


Assuntos
Comportamento Cooperativo , Desenho de Equipamento , Estudos de Avaliação como Assunto , Tecnologia Assistiva , Idoso , Idoso de 80 Anos ou mais , Feminino , Grupos Focais , Humanos , Masculino , Pessoa de Meia-Idade
4.
Stud Health Technol Inform ; 229: 482-91, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27534343

RESUMO

This paper describes the design and evaluation of a Web Accessibility Information Resource (WebAIR) for supporting web developers to create and evaluate accessible websites. WebAIR was designed with web developers in mind, recognising their current working practices and acknowledging their existing understanding of web accessibility. We conducted an evaluation with 32 professional web developers in which they used either WebAIR or an existing accessibility information resource, the Web Content Accessibility Guidelines, to identify accessibility problems. The findings indicate that several design decisions made in relation to the language, organisation, and volume of WebAIR were effective in supporting web developers to undertake web accessibility evaluations.


Assuntos
Internet , Design de Software
5.
Stud Health Technol Inform ; 229: 545-55, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27534349

RESUMO

There have been a number of crowdsourcing projects to support people with disabilities. However, there is little exploration of what motivates people to participate in such crowdsourcing projects. In this study we investigated how different motivational factors can affect the participation of people in a crowdsourcing project to support visually disabled students. We are developing "DescribeIT", a crowdsourcing project to support blind and partially students by having sighted people describe images in digital learning resources. We investigated participants' behavior of the DescribeIT project using three conditions: one intrinsic motivation condition and two extrinsic motivation conditions. The results showed that participants were significantly intrinsically motivated to participate in the DescribeIT project. In addition, participants' intrinsic motivation dominated the effect of the two extrinsic motivational factors in the extrinsic conditions.


Assuntos
Cegueira , Crowdsourcing , Motivação , Baixa Visão , Humanos , Estudantes
6.
Stud Health Technol Inform ; 229: 582-93, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27534353

RESUMO

The aim of our research is to understand the lived experience of people with mobility aids: How do people use their mobility aids and what is their lived experience with them? What problems do mobility aid users have outside the clinic? Our goal is to further study the needs of mobility aid users, mainly wheelchair, walker and prosthesis users, and furthermore, develop a technology platform and an application that supports more independent life for mobility aid users. In our study we interviewed five individuals about their experiences of using mobility aids. The aim was to recognize the main stages of the lived experience with mobility aids in order to understand how technology could help mobility aid users outside the clinic. The stages found in the lived experience with mobility aids are 1) Expectations 2) Getting the mobility aid 3) Using and living with the aid and 4) Change/Abandonment of the aid. In each of these stages we found important issues concerning the lived experience with mobility aids such as the importance of training to use mobility aids, the meaning of peer support, finding information online, what makes a mobility aid good, what kind of issues other people's perceptions may cause and how the built environment poses challenges for people with mobility aids.


Assuntos
Limitação da Mobilidade , Próteses e Implantes/psicologia , Andadores , Cadeiras de Rodas/psicologia , Acessibilidade Arquitetônica , Humanos
7.
Stud Health Technol Inform ; 229: 615-23, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27534357

RESUMO

Older adults benefit from unstructured, lifestyle-based activity that can be carried out in people's houses, neighbourhoods, and the built environment. Technological solutions may support physical activity and encourage wellbeing. To ensure such technology is suitable for, and usable by, older adults, it is crucial they are involved in all stages of design. Participatory design methodologies facilitate collaboration and engagement with potential users. We examine the suitability of participatory design for collaborating and engaging with older adults. Participatory design workshops were conducted with 33 older adults in the UK with the aim of designing mobile applications to support and promote physical activity and wellbeing in the built environment. As well as summarising the outcome of these workshops, the paper outlines several methodological issues relating to the suitability of participatory design for involving older adults in the technology design process.


Assuntos
Planejamento Ambiental , Promoção da Saúde , Limitação da Mobilidade , Idoso , Participação da Comunidade , Exercício Físico , Humanos , Aplicativos Móveis , Reino Unido
8.
Stud Health Technol Inform ; 229: 627-8, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27534359

RESUMO

In considering the role of place in supporting positive well-being choices for all, including older people, there has been an almost exclusive focus on issues of design in the public realm. Emerging findings from the Co-Motion project suggest that the experience of being out and about can be also facilitated or profoundly damaged by the attitudes and behaviours of fellow public realm users.


Assuntos
Planejamento Ambiental , Promoção da Saúde , Limitação da Mobilidade , Idoso , Atitude , Humanos
9.
Percept Psychophys ; 69(4): 502-12, 2007 May.
Artigo em Inglês | MEDLINE | ID: mdl-17727103

RESUMO

Psychophysical functions for perceived roughness, relating ln (magnitude estimate of roughness) to ln (groove width), were obtained for blind and sighted participants in virtual reality using the PHANToM force feedback device. The stimuli were sinusoidal surfaces with groove widths between 0.675 mm and 20.700 mm. Group functions showed a similar nonlinearity to those obtained in physical reality using rigid probes (Klatzky, Lederman, Hamilton, Grindley, & Swendsen, 2003; Lederman, Klatzky, Hamilton, & Ramsay, 1999). Individual functions gave a different picture. Of 23 total participants, there were 13 with wholly descending linear psychometric functions, 7 with quadratic functions similar to the group function, and 3 with anomalous functions. Individual power law exponents showed no significant effects of visual status. All analyses gave a power law exponent close to -0.80. The implications for theories of roughness, methodologies of data analysis, and the design of haptic virtual reality interfaces are considered.


Assuntos
Cegueira , Sensação , Tato , Interface Usuário-Computador , Visão Ocular , Adulto , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Psicometria
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA
...