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1.
Comput Aided Surg ; 14(1-3): 21-7, 2009.
Artigo em Inglês | MEDLINE | ID: mdl-19557582

RESUMO

Segmented training cases for virtual simulation of bone-drilling interventions in middle ear surgery have proven to be helpful in learning about surgical anatomy of the temporal bone. The anatomy of the mastoid shows a high degree of variability, however, and the aim of this study was to evaluate whether individual virtual models could be created within an affordable timeframe, and to what extend they reflected natural individual anatomy during virtual mastoid surgery. Automatic segmentation schemes were used, and these reduced the time required to create individual models on the basis of DICOM CT scans to less than 5 minutes. Models based on CT data with a slice distance of 0.4 mm or better were found to provide excellent handling, an acceptable depiction of mastoidal organs, and a helpful impression of the individual surgical situation. Although landmarks are still more easily detected in real mastoids, virtual drilling of individual models makes the 3D estimation of specific anatomy more effective than estimations based on interpretation of CT scans alone.


Assuntos
Processo Mastoide/cirurgia , Cirurgia Assistida por Computador/instrumentação , Osso Temporal/cirurgia , Interface Usuário-Computador , Simulação por Computador , Estudos de Viabilidade , Humanos , Cirurgia Assistida por Computador/métodos , Fatores de Tempo
2.
Clin Anat ; 19(3): 258-66, 2006 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-16372342

RESUMO

Classical anatomic atlases cannot provide the spectrum of views and the detail required in modern diagnostic and surgical techniques. Computer modeling opens the possibility to choose any view from one single model. A computerized model of the hand is presented, which has been obtained by segmentation and graphic modeling of the Visible Human dataset. In addition to being able to choose arbitrary viewpoints, it allows interrogation of the chosen views by mouse click. We believe the functions of these new kinds of atlases are superior to the classical ones.


Assuntos
Anatomia Artística , Cirurgia Geral/educação , Mãos/anatomia & histologia , Imageamento Tridimensional , Ilustração Médica , Projetos Ser Humano Visível , Mãos/cirurgia , Humanos , National Library of Medicine (U.S.) , Estados Unidos , Interface Usuário-Computador
3.
Mund Kiefer Gesichtschir ; 8(3): 163-6, 2004 May.
Artigo em Alemão | MEDLINE | ID: mdl-15138853

RESUMO

BACKGROUND: Selective reduction of bone without injuring inner structures is an essential part of surgical techniques, especially during dental surgery. Virtual drilling is possible using a new simulator. The following illustrates simulation of an apicectomy. MATERIAL AND METHODS: Using the VOXEL-MAN system, a virtual three-dimensional model of a skull was created based on CT data. Both inferior alveolar nerves and apical inflammations of teeth 23, 25, 36, and 35 were virtually simulated. To achieve a realistic drilling effect with the force feedback system, special tools were integrated into VOXEL-MAN to obtain a high resolution of collision recognition. Adding drilling noises further improved the simulation. Spatial 3D perception was possible with the help of shutter glasses. RESULTS: The presented computer model enabled the visual and haptic observation of complex volume-based models and virtual interaction with them. The haptic feeling proved to be convincing because of collision recognition, consideration of drilling parameters, and addition of drilling noises. Via postoperative reconstructions, polydimensional verification of performed drilling routes is possible. CONCLUSION: Using apicectomies as examples, realistic simulation of dental surgical procedures, even in complex anatomical models, is possible. Generally, it is possible to add virtual pathologies in data sets and/or to use anonymous patient data sets to extend the range of simulated surgical procedures.


Assuntos
Apicectomia , Simulação por Computador , Imageamento Tridimensional , Cirurgia Bucal/educação , Tomografia Computadorizada Espiral , Interface Usuário-Computador , Retroalimentação , Humanos , Design de Software
4.
Med Image Anal ; 5(3): 221-8, 2001 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-11524228

RESUMO

Computerized three-dimensional models of the human body, based on the Visible Human Project of the National Library of Medicine, so far do not reflect the rich anatomical detail of the original cross-sectional images. In this paper, a spatial/symbolic model of the inner organs is developed, which is based on more than 1000 cryosections and congruent fresh and frozen CT images of the male Visible Human. The spatial description is created using color-space segmentation, graphic modeling, and a matched volume visualization with subvoxel resolution. It is linked to a symbolic knowledge base, providing an ontology of anatomical terms. With over 650 three-dimensional anatomical constituents, this model offers an unsurpassed photorealistic presentation and level of detail. A three-dimensional atlas of anatomy and radiology based on this model is available as a PC-based program.


Assuntos
Anatomia Transversal/métodos , Imageamento Tridimensional/métodos , Humanos , Masculino
5.
Laryngorhinootologie ; 80(6): 298-302, 2001 Jun.
Artigo em Alemão | MEDLINE | ID: mdl-11475607

RESUMO

INTRODUCTION: The presentation of the surgical anatomy of the temporal bone by standard anatomical figures is not suitable for otosurgical training. For the comprehension of its complex morphology temporal bone drilling is inalienable. Aim of the present cooperation was to gain an interactive real-3D program for the simulation of specific laterobasal surgical approaches. METHODS: The program was derived from a standard horizontal section of a human temporal bone using a Siemens Somatom Plus 4 Tomograph. The slice thickness was 1 mm, the image matrix was 512. The Voxel-Man-system was used to built up the application for unix workstations. RESULTS: Each step of a surgical approach to the temporal bone can be performed by the present computer model. Calculation in a stereo mode even allows spatial 3D-perception when using red/green glasses. CONCLUSIONS: This program is a novel tool to simulate critical aspects of otosurgical procedures on a computer. Up to now the lack of tactile and kinesthetic information does not allow to renounce individual temporal bone drilling.


Assuntos
Simulação por Computador , Otopatias/cirurgia , Processamento de Imagem Assistida por Computador , Imageamento Tridimensional , Tomografia Computadorizada por Raios X , Interface Usuário-Computador , Otopatias/diagnóstico por imagem , Orelha Média/diagnóstico por imagem , Orelha Média/cirurgia , Humanos , Processo Mastoide/diagnóstico por imagem , Processo Mastoide/cirurgia
6.
Methods Inf Med ; 40(2): 83-9, 2001 May.
Artigo em Inglês | MEDLINE | ID: mdl-11424309

RESUMO

The computer-based 3D models of the human body reported to date suffer from poor spatial resolution. The Visible Human project has delivered high resolution cross-sectional images that are suited for generation of high-quality models. Yet none of the 3D models described to date reflect the quality of the original images. We present a method of segmentation and visualization which provides a new quality of realism and detail. Using the example of a 3D model of the inner organs, we demonstrate that such models, especially when combined with a knowledge base, open new possibilities for scientific, educational, and clinical work.


Assuntos
Anatomia Transversal , Simulação por Computador , Imageamento Tridimensional , Feminino , Humanos , Aumento da Imagem , Masculino , Interface Usuário-Computador
7.
Stud Health Technol Inform ; 81: 379-85, 2001.
Artigo em Inglês | MEDLINE | ID: mdl-11317772

RESUMO

Improved rendering and segmentation techniques lead to a new quality of 3D reconstructions of the Visible Human. Using these we have implemented an interactive atlas of anatomy and radiology of the inner organs.


Assuntos
Anatomia Transversal , Imageamento Tridimensional , Ilustração Médica , Interface Usuário-Computador , Humanos , Software
8.
Stud Health Technol Inform ; 70: 259-64, 2000.
Artigo em Inglês | MEDLINE | ID: mdl-10977553

RESUMO

Visualization of 3D medical data is routinely used in a wide range of applications. However, for the planning and rehearsal of surgical interventions more sophisticated techniques for interaction have to be developed. The realistic specification and visualization of free form cuts is needed to allow the 'look and feel' close to a real dissection. The problem here is, since these cuts are not represented by intensity changes, that the gray-level-gradient-method can not be used for the estimation of surface normals. In addition, the interactive repositioning of dissected fragments has to be simulated. We have developed an extended ray-casting algorithm for visualization of object motion in the volume model. We implemented new methods for the representation, modeling and high quality rendering (subvoxel resolution) of arbitrarily shaped cut regions within the volume model. The representation is done using a dynamic data structure. This way, all operations can easily be reversed and the original object information is preserved. The modeling of cut surfaces is done in an independent data volume where the partial-volume-effect, which is the prerequisite for the gray-level-gradient method, is calculated as it would be generated by an imaging system. This way, the localization of cut surfaces at subvoxel resolution and an accurate estimation of the surface normals is achieved. The key point here is to detect if a cut surface really truncates an object or if the object has not been affected by a cutting operation. We will present an new method, called adaptive sampling which allows to determine the situation by the generation of additional sample points (when necessary) during the ray casting process. The described techniques provides the basis for simulation of surgical interventions in the voxel-model which could not be achieved with any surface-based method. We present a system for simulation and rehearsal of otosurgical approaches, where we implemented a drill-like tool with which the student lays off the route to the operating area. The key point is to not injure structures of risk such as the facial nerve. For applications like the simulation of craniofacial surgery we developed a gradual cutting tool ("virtual scalpel").


Assuntos
Simulação por Computador , Cirurgia Geral , Processamento de Imagem Assistida por Computador , Planejamento de Assistência ao Paciente , Interface Usuário-Computador , Gráficos por Computador , Humanos , Imagens de Fantasmas
9.
Comput Med Imaging Graph ; 24(3): 127-32, 2000.
Artigo em Inglês | MEDLINE | ID: mdl-10838007

RESUMO

In principle the Visible Human data sets are an ideal basis for building electronic atlases. While it is easy to construct such atlases by just offering the possibility of browsing through the 2D slices, constructing realistic 3D models is a huge project. As one rather easy way to establish 3D use, we have registered the Visible Human data to the already existing 3D atlas VOXEL-MAN/brain. This procedure enables one to lookup anatomical detail in an atlas based on radiological images. Concerning the segmentation problem, which is the prerequisite for a real 3D atlas, we have developed an interactive classification method that delivers realistic perspective views of the Visible Human. As these volume based methods require high-end workstations, we finally have developed a multimedia program that runs on standard PCs and uses Quicktime VR movies.


Assuntos
Anatomia Transversal , Armazenamento e Recuperação da Informação , Gráficos por Computador , Feminino , Humanos , Masculino
10.
Stud Health Technol Inform ; 62: 321-7, 1999.
Artigo em Inglês | MEDLINE | ID: mdl-10538380

RESUMO

High quality visualization of medical volume models as performed by the VOXEL-MAN and similar systems is still too time consuming and the interaction complicated when sophisticated tools like dissection are used. We hence developed a new paradigm allowing to create simpler derivatives of the model, called "intelligent movies". These are in QuickTime or QuickTime VR format which allow interactive exploration with two degrees of freedom. As a decisive novelty, we extended it by a pixelwise link to the knowledge base which may be queried in the image context. Thus scenes emphasizing a selected aspect of the volume model may be created as intelligent movies, which a user (referring physician, student) can explore largely with the functionality of VOXEL-MAN, but in real time--on any standard PC--and also via a JAVA applet within web browsers. This is shown with the example of 3D interactive anatomical atlases and clinical cases.


Assuntos
Anatomia Transversal , Simulação por Computador , Instrução por Computador , Processamento de Imagem Assistida por Computador/instrumentação , Humanos , Interface Usuário-Computador
11.
Nat Med ; 1(6): 506-11, 1995 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-7585108

RESUMO

By integrating concepts of computer graphics and artificial intelligence, novel ways of representing medical knowledge become possible. They allow unprecedented possibilities ranging from three-dimensional interactive atlases to systems for surgery rehearsal.


Assuntos
Anatomia Artística , Anatomia , Gráficos por Computador , Simulação por Computador , Ilustração Médica , Modelos Anatômicos , Fisiologia , Inteligência Artificial , Encéfalo/anatomia & histologia , Endoscopia , Feto/anatomia & histologia , Cirurgia Geral , Humanos , Materiais de Ensino
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